Modpack
NightWard - A multi-class RPG modpack
No reviews yet
An epic RPG modpack designed for a team of players, but with singleplayer and such in mind. Players can choose between becoming an archer, mage, warrior, or bard.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Includes quests that drive progression, whether through a quest book, NPC, or other in world source.
Emphasizes combat mechanics and fighting gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Massive update! Check changelog for description of the new features
Note: if a section starts with "How to . . ." that section can be skipped if you do not wish to alter the modpack and wish to learn as you go.
Every day the mobs get stronger, increasing in their damage and health. Skip over this paragraph if you do not want to change the difficulty.
How to edit the progression rate of mobs: click the three dots on the modpack; then, enable content management; click the three dots again and click "open folder"; double click on config (if it isn't there, try launching the modpack and then checking again). Find "autoleveling", right click on it, and change the numbers for the stats that mobs increase. You can also change rate that mobs level up.
How to invite players to your world: press esc, click "Invite" on the right side of the screen, and choose as you wish.
How to utilize the disabled mods: You may also notice there are a lot of disabled mods. Most of the disabled mods are either too laggy or considered not as fun. However, feel free to enable them if you wish. The exception is headshot respawn, which is disabled because there are two headshot mods. Since the other headshot mod, Headshot Bonus, is less laggy, Headshot Respawn was chosen to be enabled for purposes of most optimization.
How to enable shaders: press esc, go to video settings, then go to shaders, and enable the shaders.
This modpack has 6 classes: the warrior, the mage, the archer, the bard, the assassin, and the marksman. If the game doesn't offer you a starterkit at the start, run "/sk give [target player]" in the chat.
The warrior (primary mods: EpicFight, Marium's Soulslike Weaponry) is best for new players, as well as super sweaty players. The warrior is overall pretty simple, but allows for a lot of optimization; a well optimized warrior is stronger than any of the other classes. It is recommended to choose the berserker (all-rounder), crusader (very tanky), spellblade (high mobility+inflicts debuffs) or rogue (high damage if concealed) skill paths.
The mage (primary mod: Irons Spells n' Spellbooks) is great for players who want to learn a whole new system. As the most versatile class, the mage can cast spells with uses from mobility to support to combat and even to mining! The wizard or cleric path is most recommended. The mage also has their own skill trees related to magic.
The archer (primary mods: archers, archers expansion, xtra arrows) is the primary damage dealer of the party, possessing immense single-target damage. Landing headshots deals double damage in the default modpack. The ranger path is most recommended, obviously.
The bard (primary mods: domestication innovation, rats, alex's mobs, totemic, bard craft, Irons Spells n' Spellbooks) utilizes pets and summons to deal damage-and then buffs them further with music from Totemic and bard craft! Basically, a puppetmaster or commander. The necromancer (for summons) or the ranger (for pets) are most recommended. The ranger has a specific path for pets. This class is the most laggy due to its reliance on many entities.
The assassin (primary mods: demi's better stealth, spartan weaponry, dungeons and combat) sneaks up to foes to eliminate them silently and efficiently. The rogue path is most recommended.
The marksman (primary mods: scorched guns 2, mariums soulslike weaponry) is essentially a modern soldier. Utilizing guns, grenades, etc, you might find that modern technology in a fantasy-style RPG is quite fun. Ammo is a bit limited though, so a secondary weapon is recommended. No skill specialisation path quite fits the marksman, so choose your path based on your secondary weapon.
The final boss of the modpack is The NightWarden, a mysterious being found in the end, who becomes immune to damage types, so having many damage types is very important - perfect for a party of different classes!
If you need more midgame to endgame challenge, go look for the ice arena or the sky arena from Demi's Sky Arena.
Thank you very much to the creators of these mods, especially to GameTechBC, who inspired the creation of this modpack.
Have fun! Feel free to leave any feedback, bug reports, etc.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Modpacks
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this modpack.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources