Modpack

Nincraft Electric Boogaloo 2: Revenge of the Fallen

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Nincraft Electric Boogaloo 2: Revenge of the Fallen

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A 1.7.10 mod pack for the Nincraft whitelist server

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Expert
Tech
Magic
Adventure/Exploration
Automation & Processing
Small Group & Co-op Play
Difficulty: Challenging
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Minecraft

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Type
Modpack
Pack Size
Medium 110 mods
Latest Version
NincraftElectricBoogaloo2-0.7.3-1.7.10.zip

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This modpack is the official modpack for the Nincraft whitelist server, centered around elongating the time to play through all of the content within the pack.  Practically everything has been altered in some way, from recipes to mechanics, to ensure equivalent content from different mods don't outshine each other.  Players will need to actually travel away  from their home base to gather resources and even progress.

NEB2 also has had its generation overhauled quite a bit.  Not only do ores generate in large clouds, but some metals have been moved to different dimensions to reinforce the concept that players need to explore and travel in order to progress.  Biomes and terrain are managed through ATG's generation, by using the climate method of determining where biomes should go.  This way players will need to travel North or South in order to reach hotter/colder climates, rather than running around randomly.  Don't worry, though; there are ways to farm up resources.  Between RFTools dimensions and Fluxed Crystals, players have the option of setting up large scale resource farms; the drawback being the constant update cost in the form of RF.  That, and both of these mods are gated to about mid-late game.

The goal of NEB2 is to make it so that players will have goals to reach for months, rather than days/weeks.  Completely hands-off gameplay won't be obtainable until very late in, if not the end of, NEB2.  The more something provides this form of utility, the later on it is obtainable.  Giving players freedom of how they want to set up their contraptions, while keeping each route equally as useful and sought after is desired.  There should be a reason to use mod A's setup over mod B's, rather than just defaulting to mod B because it's cheaper and better.

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