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The scientist in a magicians world.

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The scientist in a magicians world.

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You're a scientist from an alternate reality who managed to create a portal.Unfortunately it drops you in a strange new land with no way back.

Fantasy
Post-Apocalyptic
Magic
Village & Farm Life
Survival
Questing
Storyline
Zombies
Farming & Agriculture
Difficulty: Challenging
Food & Culinary
Realism & Immersion
Gated Progression & Stages
Mod Loaders
Forge
Minecraft

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Type
Modpack
Pack Size
Small / Light 41 mods
Latest Version
The scientist in a magicians world.-1.0.4.zip
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Description

(1) Scientist in Magicians World - YouTube A playlist of videos for getting started.

Version 2 is being worked on, currently parsing through mods and starting quests, adding many more dimensions and more magic mods and an "easier"  start at least more obvious hopefully. 

The story so far:

You're a scientist from an alternate reality who managed to create a portal.Unfortunately it  drops you in a strange new land with no way back. Start by gathering resources and making a shelter. Can you survive long enough to get back home, will you let go of your prejudices of magic? More importantly if the time comes are you willing to abandon your new home and new way of life?

This is sort of a cross between blood and bones(rather hard early game with altered recipes), paths of magic(or was it simply magic? for the lack of traditional tools) and a realism packs....are those a thing?  Well it is now at least.

General tips:

Tools are not available at the outset so food will need to from non crop sources like drops from trees or shrubbery.

Oak trees drop acorns which can be used to breed pigs for meat, killing other animals is not advised until crops are ready. Grass drops apple, pumpkin rice and melon seeds. Apple seeds can be planted without tilled soil.

Gravel and clay are required for early game progress so pick a world with those at spawn for best chances of survival.

There is no ultimate super food, the idea is to mix and  match multiple foods for a few meals a day.

Torches are a mid game item candles and fire will be your light you can get candle making materials from honeycomb or killing pigs.

The bees from an apiary will help grow crops as an early game bonemeal replacement.

Wildberry juice gives regeneration

Intelligent life has long since been turned to zombies and so only the stone based ruins remain, villages and mineshafts are no longer around.

Zombies have a low chance to drop carrots and potatoes.

Several recipes have changed so check JEI. Additionally regular type tools and armor have terrible durability and won't mine up anything they are for recipes only.

Ironwood trees drop ironberries, so that's where to get iron.

Crops have prefered growing biomes so having a few farmlands around will be beneficial.

Tough as nails is installed but you get shears and flint and steel with a forever burning block as early game rewards so cold biomes should not be problematic hot biomes are a problem though.

If there is any other tips you think I should add please let me know. This is also an initial release/beta test so any problems please alert me.

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