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Description
Summon AI-controlled fake players who fight for you and handle the boring grind while you're busy or away. They behave like real players: same inventory, same combat, same survival needs.
Core Idea
Fake players are full in-game characters you create with a command. Each one can:
- Follow you around and fight enemies you point them at
- Run repetitive tasks on their own — mining, farming, chopping, planting, fishing, trading, looting, organizing
- Be possessed directly: sneak + right-click to see through their eyes and play as them
Summoning
Two ways to create one:
/0— spawns a fake player with an auto-generated name (001, 002, 003…)/0 <name>— spawns one with the name you choose
After you run the command, step back a block — the fake player appears once you've moved away. If the name is taken, already spawning, too long, or banned, you'll get a message explaining why it failed.
Working with Them
Open a fake player's inventory by right-clicking them. The screen has three areas:
Inventory Grid (54 slots)
Colored slots mark what belongs where:
| Color | Slots | Purpose |
|---|---|---|
| Green | 4 | Armor — helmet / chestplate / leggings / boots |
| Yellow | 1 | Offhand |
| Pink | 1 | Main hand |
| Light blue | 8 | Hotbar |
14 colored slots plus the normal slots make up the fake player's full 41-slot inventory (main hand, hotbar, 27 backpack, 4 armor, offhand). Everything else on the screen is a button — clickable, not droppable.
The first slot is a skin changer (left-click random skin, right-click clear skin — needs StraySkins). The offhand slot has a bonus trick: hold a shulker box and right-click it to pack all of the fake player's items into the box, or unpack a non-empty box to dump its contents into the backpack and auto-equip armor.
Behavior Switches (12 total)
Green = on, red = off. They're independent — turning one on never switches another off. Icons show state: colored when on, gray when off, yellow "paused" when ranged/mace is waiting for missing gear.
Manual (do one thing at the target you're facing):
- Attack — swings every second at whatever's in front; auto-equips a sword when the main hand is empty
- Mine — keeps mining the block you're looking at with the best tool, shows cracking, breaks it
- Use (main hand) — right-clicks the thing ahead (entity, block, or just uses the item)
- Dual-use — right-clicks with both hands in turn (e.g. bonemeal + sapling)
Combat: 5. Melee — locks onto nearby enemies (hostiles, things attacking you, PvP targets first), chases, jump-crits, picks the strongest weapon, backs off when too close; uses ranged for airborne targets if ranged is also on 6. Defense — faces enemies with a shield, deflects fireballs/shulker bullets/wind charges, drops water to save itself from fall damage, douses fire/webs, extinguishes nearby flames 7. Ranged — shoots from up to 64 blocks with bow/crossbow, keeps distance; pauses and falls back to melee when out of arrows 8. Mace — within 3 blocks, tosses a wind charge to launch into the air and smash down; pauses when missing a mace or wind charge 9. Auto-eat — feeds itself from the offhand; golden foods when hurt, best normal food when hungry, periodic top-ups
Utility: 10. Equip — wears the best armor set, re-checks every 15s, removes armor when turned off 11. Mending — every 20s (standing on ground), if an equipped item has Mending and is damaged, converts all XP to orbs for vanilla repair 12. Fishing — casts and reels automatically, checks the water is open on the first bite; stops if most other modes are on
Left Mode Buttons (18)
- Sneak / Crawl / Sprint / Jump — hold a posture (crawl hugs the ground, jump keeps leaping in water)
- Active — master switch for self-movement: off means it stays put (attack/mine/use still work in place); on lets it wander, chase, and run chores
- Follow — stays beside you; teleports if you get more than 32 blocks away or switch dimensions
- Anchor — remembers a spot; walks back if it drifts over 32 blocks, teleports back if idle; never crosses dimensions
- Forward — walks straight ahead; drives boats/minecarts/horses forward when riding
- Spectator — stands still, looks at the nearest player every second, occasional idle animation
- Spin — keeps the model rotating for show
- Pickup — collects nearby dropped items within 16 blocks
- Storage — moves excess items into chests, pulls missing items back, upgrades item quality; whitelist-based (armor, tools, shield, bow/crossbow, fishing rod, totem, cobblestone, water bucket, arrows, food, saplings, trade goods)
- Trade — visits villagers and buys only the trades you pre-checked; if storage is also on, alternates between the two every 10 seconds
- Trap — walls in a high-HP mob (80+ HP) with a 2-block cobblestone pen
- Mine — digs the closest matching block (hotbar block or cobblestone) within 16 blocks, builds a pillar to reach high blocks, avoids dead ends
- Woodcut — mine mode that also cuts logs and leaves, prefers log pillars
- Plant — plants saplings on open ground nearby
- Farm — harvests and replants crops, nether wart, sugarcane/bamboo (keeps one), melons/pumpkins (uses an axe)
Right Quick Buttons (5)
- Combat — one click arms everything for a fight (active, sprint, jump, melee, defense, auto-eat, equip, mending; no ranged); right-click disables all modes
- PvP — see Dueling section
- Sort — merges and orders items; right-click dumps everything
- XP extract — converts stored XP to orbs, to you (left) or the fake player (right)
- Exit — save and remove (right-click) or remove without saving (left-click)
Auto-refill
Items that run out in hand get replaced automatically from the backpack, even from inside shulker boxes. Always on, no switch needed.
Dueling (PvP)
Start a duel from the PvP button, /0 <name> pvp [target], or /00 pvp (nearest fake player). A 5-second countdown plays (the fake player crouches each tick), then it commits: enables combat modes and locks onto you. It re-locks every 20 ticks, throws ender pearls to close distance beyond 12 blocks (25% chance, 3–6s cooldown), and each kill or shattered totem scores a point. When one side dies, the duel ends with a broadcast of score and winner. A dead fake player is removed permanently. Creative players can't duel.
Configuration Screen
Press \ (or Mod Menu). Settings:
- Allow/deny opening fake player inventories
- Draw sight lines showing what fake players look at
- Enable/disable possession
- Dismount fake players (sneak + left-click)
- Trade checkboxes in villager screens
- 24-block spawn-range overlay around idle fake players
- Death drops on/off
- Fake player count cap (0 = none allowed)
- Live count display (green under cap, red over)
"Death drops" and "count cap" need operator permission. Everything saves automatically.
Commands
| Command | Effect |
|---|---|
/0 |
Summon fake player (auto name) |
/0 <name> |
Summon fake player with name |
/0 <name> clear |
Remove that fake player |
/00 clear |
Remove all fake players |
/00 load |
Reload saved fake players |
/00 list |
List online fake players |
/00 tp |
Teleport active fake players to you |
/0 <name> tp |
Teleport that fake player to you |
/00 summon |
Active fake players follow you |
/00 summon no |
Stop following |
/0 <name> look |
Fake player looks at you |
/00 look |
All look at you |
/0 <name> mimic |
Enter possession |
/00 spectator |
Idle fake players become spectators |
/00 spectator no |
Stop spectator mode |
/00 |
All fake players enter combat state (like the Combat button, plus ranged) |
/0 <name> pvp [target] |
Start a duel |
/0 <name> pvp no |
End your duel with that fake player |
/0 <name> pvp <target> no |
End a duel between two fake players |
/00 pvp |
Duel nearest fake player |
/00 pvp no |
End all duels |
/00 help |
Command help |
Compatibility
- Client and server both need the mod
- Best paired with StraySkins for proper fake player skins
- Fake players don't count toward the server player limit
- They keep ticking even when the world is frozen, and don't block sleeping through the night
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