A Bunch of Unecessary Things

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A Bunch of Unecessary Things

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fun mod of decoration, tools and armor

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NeoForge
Minecraft

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Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
about_26_1_1 neoforge 1_21_1 fix
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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Source Issues Wiki Discord

About

Description

The first rule of this mod is: don’t ask questions about logic in this mod

A fun mod focused on adding animated tools, decorations, defensive blocks, and armor based on both popular and lesser-known resources:
- tin
- copper
- lead
- bronze
- fluorite
- uranium
- steel
- arcane stone (from forbidden & arcanus)
(The mod doesn't add any ores; it only adds their usage)



- You can use a fuel dispenser to refuel drills and saws with coal or coal blocks
- The charger will only work with exoskeleton chestplate, shockers, mecha batteries, and plasma cutters
- When used with the right mouse button, the battery will transfer its entire energy to the exoskeleton, regardless of any limits.
- A steel mine can be reloaded with gunpowder after detonation
- Explosive and uranium barrels are sensitive to projectiles
- The exoskeleton will only function if all parts are equipped, even if they come from different resources; otherwise, or if the exoskeleton is out of power, you will not receive any beneficial effects and your movement will be slowed.
- The nuclear fungal generator will be a little easier to craft with the “spore:fungal infection” mod

  • The nuclear mushroom will draw power from the heavy uranium columns located one block away from it and receive an energy production bonus for each of its four sides.
  • It's important that the column be at least three blocks high; if you place another fungal generator directly above or below the previous one, they won't work.
  • The generator won't passively transfer electricity; a special configuration is required (not tested with other mods)

    - For aesthetic and practical reasons, the generator unit can be combined with a uranium tank:


    FAG:
    1. Where are the shovels? Why aren't they here?
    -  Someone stole it
    2. What about the hoes?
    - them too
    3. Can I suggest a resource and/or mod so they can be added to this mod?
    - Yes, but the implementation timeline will most likely be very long
    4. There's a lot of radioactive stuff in fashion, but no actual radiation
    - The radiation system is planned for the future


    Author telegram channel
    or digital arts creativity

The first rule of this mod is: don’t ask questions about logic in this mod

A fun mod focused on adding animated tools, decorations, defensive blocks, and armor based on both popular and lesser-known resources:

  • tin
  • copper
  • lead
  • bronze
  • fluorite
  • uranium
  • steel
  • arcane stone (from forbidden & arcanus)

(The mod doesn't add any ores; it only adds their usage)

  • You can use a fuel dispenser to refuel drills and saws with coal or coal blocks
  • The charger will only work with exoskeleton chestplate, shockers, mecha batteries, and plasma cutters
  • When used with the right mouse button, the battery will transfer its entire energy to the exoskeleton, regardless of any limits.
  • A steel mine can be reloaded with gunpowder after detonation
  • Explosive and uranium barrels are sensitive to projectiles
  • The exoskeleton will only function if all parts are equipped, even if they come from different resources; otherwise, or if the exoskeleton is out of power, you will not receive any beneficial effects and your movement will be slowed.
  • The nuclear fungal generator will be a little easier to craft with the “spore:fungal infection” mod

atomic fungal generator place example

  • The nuclear mushroom will draw power from the heavy uranium columns located one block away from it and receive an energy production bonus for each of its four sides.
  • It's important that the column be at least three blocks high; if you place another fungal generator directly above or below the previous one, they won't work.
  • The generator won't passively transfer electricity; a special configuration is required (not tested with other mods)

mekanism wire example

  • For aesthetic and practical reasons, the generator unit can be combined with a uranium tank:

column example

FAG:

Where are the shovels? Why aren't they here?

  •  Someone stole it

What about the hoes?

  • them too

Can I suggest a resource and/or mod so they can be added to this mod?

  • Yes, but the implementation timeline will most likely be very long

There's a lot of radioactive stuff in fashion, but no actual radiation

  • The radiation system is planned for the future

Author telegram channel

or digital arts creativity

Screenshots

Gallery

  • logo
    logo
  • Decorations and more
    Decorations and more preview2.jpg
  • Armors
    Armors
  • Exoskeleton back side
    Exoskeleton back side
  • exoskeleton front side
    exoskeleton front side
  • armors
    armors
  • decorations and more
    decorations and more
  • exoskeleton front side
    exoskeleton front side

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Modrinth
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Modrinth
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