A Few Effects

Quick rating

A Few Effects

No reviews yet

Brew 4 new potion effects that can help you out

Magic
MCreator
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
V1.0.0
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

logo for the mod

A Few Effects is a mod that adds 4 new potion effects to the game (3 positive, 1 negative): Largestep, Antigravity, Vulnerability, and Reaching. These can all be brewed in game, using specific items. (Due to limitations with MCreator, splash and lingering potions and tipped arrows can not be created. Sorry!) The mod also adds brewable resistance potions, and a new mob found in the soul sand valley.

Potions and Effects

Starting with largestep, its potions can be brewed using a saddle, and when a player drinks the potion, they gain the largestep effect, letting them walk up 1-block high walls like a horse would or like they would walk up slabs or stairs. This is useful for quick transport, or if you are tired of jumping.

Antigravity potions can be brewed using shulker shells, and when a player drinks its potion, their gravity is reduced by 15% per level of antigravity. Potions can go up to antigravity III, letting players jump at 55% of normal gravity and being able to jump up two blocks. Antigravity is different than jump boost, as it affects gravity in general instead of increasing jump height. The two can be stacked, too, letting players jump up four blocks with ease.

Vulnerability is the mod's only negative potion effect. It is practically the opposite of resistance, reducing the player's armor by 20% per level. Vulnerability potions can be brewed by corrupting resistance potions (brewed using golden apples), and can go up to vulnerability II. Vulnerability can also be inflicted by the a new mob, the decay, which will be talked about more later.

Reaching is the last effect added, and can be brewed using scaffolding (I genuinely did not know what to use, so I just used scaffolding since I think it fits the best). Reaching increases the player's block and entity reach by one block per level, and potions can go up to reaching II, letting players place block from 5 blocks in the air or hit enemies from very far away.

(Effect icons in game are completely opaque, instead of having some transparent parts.)

The icon for largestep The icon for antigravity. The icon for vulnerability. The icon for reaching.

The Decay

The decay is a new mob found in the soul sand valley. It is another zombie variant, similar to that of the drowned or husk. They are slightly stronger than zombies (12 hp instead of 10, 4 dmg per hit instead of 3.5), and, like mentioned before, will inflict Vulnerability when players are hit, reducing the power of their armor. When killed, it drops experience and soul sand, and are overall a good addition to the nether (in my humble opinion!).

Overall, A Few Effects is designed to add new potions effects and expand on the concept of hostile mobs that inflict effects. I tried to keep the mod vanilla+, and I feel like it is a good addition to modded minecraft if you want to keep a fairly vanilla feel to the game.

Made with MCreator (waow!)

logo for the mod A Few Effects is a mod that adds 4 new potion effects to the game (3 positive, 1 negative): Largestep, Antigravity, Vulnerability, and Reaching. These can all be brewed in game, using specific items. The mod also adds brewable resistance potions, and a new mob found in the soul sand valley.

Potions and Effects

Starting with largestep, its potions can be brewed using a saddle, and when a player drinks the potion, they gain the largestep effect, letting them walk up 1-block high walls like a horse would or like they would walk up slabs or stairs. This is useful for quick transport, or if you are tired of jumping.

Antigravity potions can be brewed using shulker shells, and when a player drinks its potion, their gravity is reduced by 15% per level of antigravity. Potions can go up to antigravity III, letting players jump at 55% of normal gravity and being able to jump up two blocks. Antigravity is different than jump boost, as it affects gravity in general instead of increasing jump height. The two can be stacked, too, letting players jump up four blocks with ease.

Vulnerability is the mod's only negative potion effect. It is practically the opposite of resistance, reducing the player's armor by 20% per level. Vulnerability potions can be brewed by corrupting resistance potions (brewed using golden apples), and can go up to vulnerability II. Vulnerability can also be inflicted by the a new mob, the decay, which will be talked about more later.

Reaching is the last effect added, and can be brewed using scaffolding (I genuinely did not know what to use, so I just used scaffolding since I think it fits the best). Reaching increases the player's block and entity reach by one block per level, and potions can go up to reaching II, letting players place block from 5 blocks in the air or hit enemies from very far away.

(Effect icons in game are completely opaque, instead of having some transparent parts.)

The icon for largestep The icon for antigravity. The icon for vulnerability. The icon for reaching.

The Decay

The decay is a new mob found in the soul sand valley. It is another zombie variant, similar to that of the drowned or husk. They are slightly stronger than zombies (12 hp instead of 10, 4 dmg per hit instead of 3.5), and, like mentioned before, will inflict Vulnerability when players are hit, reducing the power of their armor. When killed, it drops experience and soul sand, and are overall a good addition to the nether (in my humble opinion!).

Overall, A Few Effects is designed to add new potions effects and expand on the concept of hostile mobs that inflict effects. I tried to keep the mod vanilla+, and I feel like it is a good addition to modded minecraft if you want to keep a fairly vanilla feel to the game.

Made with MCreator (waow!)

Screenshots

Gallery

  • Decay in the Nether
    Decay in the Nether The decay spawning naturally in the soul sand valley.
  • New Potions
    New Potions The five new potions, labeled and displayed in item frames.
  • New Effects
    New Effects The new potion effects in a player's inventory.
  • New Effects
    New Effects The new potion effects in a player's inventory.
  • New Potions
    New Potions The five new potions, labeled and displayed in item frames.
  • Decay in the Nether
    Decay in the Nether The decay spawning naturally in the soul sand valley.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Modrinth
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works