Aardvarks Weird Zoology!
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A whole new kind of Animal mod! Find, Clone, Keep, and Raise 90+ Weird Animals -
Themed around ancient times with dinosaurs, primitive technology, and survival elements in a prehistoric setting.
Designed to be relaxing and comfortable with little challenge, often including elements like peaceful villages, farming, and gentle exploration.
Features a central focus of farming and villages/ homesteading.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Adds new ores or other raw resources.
Improves the visual aspects of the game with better textures, models, etc.
Adds or improves non-hostile and neutral creatures.
Features high-quality textures and models.
Focuses on cooking, recipes, and food-related mechanics.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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With 60+ unique creatures, Aardvarks Weird Zoology is not your standard animal mod. Rather than add in a few mostly decorative animals that other mods have done, I wanted to reimagine what an animal mod could be. Each animal added in is a weird animal from our own world. And each one comes with it's own unique gameplay. From finding rare ores with cuttlefish, to pollinating plants with hoverflies, to building kudzu farms with serows, even just to stay warm with Markhors, there's a lot to explore and experiment with!
It's also well suited for a skyblock experience. While exploration is key, you don't need to spend hours searching for a rare biome just for one item. the DNA of ALL animals can be found by excavating fossils in the ground, and can be used to clone your own. On top of this, you can also explore the life of the past. There are a handful of extinct species in the mod that can only be found this way.
One unique aspect of Aardvark's Weird Zoology is the Joyizers. These machines allow you to turn nearby animal joy into a set resource, giving you a reason to build a zoo, and as you expand exhibits, you'll gain the amount of resources you make. Which animals' joy makes what resources, and what blocks will raise an animal's joy is all documented in the mod's JEI support!
There's also a full guide and documentation for everything in the mod! It's still a work in progress, but all core information is there! Again, each creature has at least one unique function and behaviors, and they all have unique animations, multiple colors, and the works!
And I haven't just focused on animals either. There's five new crops.
Chickpeas, which will add nitrogen to your soil, making it grow plants faster for a short time.
Onions, which attract hoverflies for your crops.
Kudzu, which is a good food source, but can quickly grow out of control if you let it.
Full list of every creature currently in the mod!:
1. Tully Monster
2. Mouse Lemur
3. Goblin Shark
4. Parasitic Jaeger
5. Puffin
6. Markhor
7. Killdeer
8. Angelfish
9. Winghead Shark
10. Serow
11. Cowfish
12. Hoverfly
13. Yohoia
14. Longisquama
15. Megalonyx
16. Cuttlefish
17. Celophysis
18. Minmi
19. Vampire Squid
20. Turaco
21. Tarentula
22. Newt
23. Lamprey
24. Sturgeon
25. Mothra
26. Echidna
27. Mini Donkey
28. Synthoceras
29. Gargoyle Gecko
30. Uintatherium
31. Velvet Worm
32. Hoopoe
33. Batfish
34. Dahu
35. Chamois
36. Shrike
37. Port Jackson Shark
38. Blanket Octopus
39. Saniwa
40. Camponile
41. Annakacygna
42. Jerboa
43. Aardvark
44. Calvinosaurus
45. Europasaurus
46. Bajadasaurus
47. Hurdia
48. Sewer Boys
49. Bantha
50. Peccary
51. Cronopio
52. Takin
53. Banana Slug
54. Antlion
55. Timber Rattlesnake
56. Weedy Sea Dragon
57. Umbrella Eel
58. Kuhli Loach
59. Chalicotherium
60. Gigan
61. Guitarfish
62. Box Crab
New in 1.7.1 -
64. Giant Eland
65. Okapi
66. Marbled Crayfish
67. Fox Squirrel
68. Brown Anole
69. Coconut Crab
70. Howard the Duck
New in 1.8 -
71. Antlion
72. Tsintaosaurus
73. Common Moorhen
74. Red River Hog
75. Shamir
76. Unicornfish
77. Tusoteuthis
78. Ebirah
79. Dimorphodon
80. Psittocosaurus
81. Palaeophis
82. Erlikosaurus
83. Lyrarapax
- New in 1.9 -
84. Bearded Dragon
85. Ghostfish
86. Sea Pangolin
87. Reindeer
88. King Vulture
89. Horseshoe Crab
90. Cornsnake
91. Baragon
92. Hedorah
- New in 1.10 -
93. Ambelodon
---FAQ---
1. Does this mod have a config?
Yes it does! I recommend using a mod like "configured" for ease of using it, but there's a lot of stuff you can play with there!
2. I'm having an issue with the mod!
If you're having a problem with the mod, let me know in the comments! Let me know which version you're using, and what other mods you have(sometimes very rarely stuff can conflict).
3. I'm stuck on day one!
The mod's joyizers work around resetting at the start of each day, so there's a script that sets the day to "0" at the start of each morning. This doesn't affect much in vanilla minecraft, but can cause a handful of horror mods to not work correctly (ex. if the mod has an event on day 3). You can turn this off in the config though!
4. What mods is compatible with?
There's not a lot it conflicts with, but I highly highly recommend JEI - there's custom menus in there that will make your life much easier!
5. Does this mod have a wiki?
I like to focus more on in-game documentation (I'm not big into the idea of needing to pull up a tab), so there's information via JEI, and the guide, (the guide is still a work in progress). I've also made a few tutorials on my youtube channel. But if you have any other questions, please let me know! It can be helpful to know what I should focus on explaining better!
6. Can you add in X,Y, or Z?
As much as I'd love to add in a million creatures, I don't want to make any promises if I'm not sure I can keep them. However, If there's a lot of interest in a creature, I'd definitely love to add it in! I love getting suggestions! So please comment what creatures you'd want me to add in, just know that I may not be able to make all of them.
7. The guide is empty!
The creature guide is designed to start empty and is filled in by exploring the world with the investigator - sort of like the pokedex! You can make it start full in the config, or by going into creative mode.
8. Can I make dinosaurs spawn in the overworld?
By default dinosaurs and other extinct creatures won't spawn in naturally, and can only be cloned back, but you can change this in the settings!
9. Does this mod add in any hostile mobs?
While some mobs, especially the bigger hoofed ones, will attack you if you hurt them, there are no naturally spawning hostile mobs in this mod.
10. What do pillows do?/Why did my fried egg give me an effect?
Each bird in the mod has a unique feather and unique egg, which also give effects. Pillows are an item made from bird feathers that give you a certain effect when you wake up holding it in your hand. Fried eggs (which are not found in the creative menu) give you an effect when eaten- which is different for each bird.
11. How do I clone animals?
You can find animal fossils all across the world! Simply put them in a DNAizer, which will turn them into DNA! Then, you can craft 4 of that animal's DNA into a spawn egg!
--
This mod is still a work in progress, but I'd love the help of the community in shaping the future of this mod! Please let me know what you think!
With 60+ unique creatures, Aardvarks Weird Zoology is not your standard animal mod. Rather than add in a few mostly decorative animals that other mods have done, I wanted to reimagine what an animal mod could be. Each animal added in is a weird animal from our own world. And each one comes with it's own unique gameplay. From finding rare ores with cuttlefish, to pollinating plants with hoverflies, to building kudzu farms with serows, even just to stay warm with Markhors, there's a lot to explore and experiment with!
It's also well suited for a skyblock experience. While exploration is key, you don't need to spend hours searching for a rare biome just for one item. the DNA of ALL animals can be found by excavating fossils in the ground, and can be used to clone your own. On top of this, you can also explore the life of the past. There are a handful of extinct species in the mod that can only be found this way.
One unique aspect of Aardvark's Weird Zoology is the Joyizers. These machines allow you to turn nearby animal joy into a set resource, giving you a reason to build a zoo, and as you expand exhibits, you'll gain the amount of resources you make. Which animals' joy makes what resources, and what blocks will raise an animal's joy is all documented in the mod's JEI support!
There's also a full guide and documentation for everything in the mod! It's still a work in progress, but all core information is there! Again, each creature has at least one unique function and behaviors, and they all have unique animations!
Full list of every creature currently in the mod!:
Spoiler
1. Tully Monster 2. Mouse Lemur 3. Goblin Shark 4. Parasitic Jaeger 5. Puffin 6. Markhor 7. Killdeer 8. Angelfish 9. Winghead Shark 10. Serow 11. Cowfish 12. Hoverfly 13. Yohoia 14. Longisquama 15. Megalonyx 16. Cuttlefish 17. Celophysis 18. Minmi 19. Vampire Squid 20. Turaco 21. Tarentula 22. Newt 23. Lamprey 24. Sturgeon 25. Mothra 26. Echidna 27. Mini Donkey 28. Synthoceras 29. Gargoyle Gecko 30. Uintatherium 31. Velvet Worm 32. Hoopoe 33. Batfish 34. Dahu 35. Chamois 36. Shrike 37. Port Jackson Shark 38. Blanket Octopus 39. Saniwa 40. Camponile 41. Annakacygna 42. Jerboa 43. Aardvark 44. Calvinosaurus 45. Europasaurus 46. Bajadasaurus 47. Hurdia 48. Sewer Boys 49. Bantha 50. Peccary 51. Cronopio 52. Takin 53. Banana Slug 54. Antlion 55. Timber Rattlesnake 56. Weedy Sea Dragon 57. Umbrella Eel 58. Kuhli Loach 59. Chalicotherium 60. Gigan 61. Guitarfish 62. Box Crab 63. New in 1.7.1 - 64. Giant ElandFinally, this mod also has a config, allowing you to edit the chances of getting fossils, and also other features like, kaiju size, whether extinct animals spawn naturally, and much more!
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