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Absolute Inventory Buttons

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Absolute Inventory Buttons

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The buttons you always wanted. Right where your hands already are. New Modpack Authors Update

Mod Loaders
Minecraft
26.3 26.2

About

Description

Infinity OneBlock Absolute AFK Cinema Absolute Hearts Absolute Radio Mod Absolute Daybreak Absolute Inventory Buttons

🎛️ Absolute Inventory Buttons

The buttons you always wanted. Right where your hands already are.

How often do you type /home in a day? /spawn? /time set day on your test world? How often do you dig through the options just to switch a resource pack or the shaders off and on again?

Put it on a button. Next to your inventory. One click.

Your buttons around the inventory

Absolute Inventory Buttons hangs your own buttons around the inventory frame – left, right, above, below, wherever you like. They look like they belong there: the inventory's own frame, vanilla buttons, a dark style or glass. Any item can be the icon, the label is optional, and every button follows the inventory when the window or the GUI scale changes.

🧩 New in 2.0.0: made for modpack authors

Ship your buttons with your modpack – and your players cannot break them.

Two layers, no surprises

Your buttons live in their own file, config/absoluteinventorybuttons-pack.json. Your players' own buttons stay in theirs. A pack update replaces your buttons and never touches what a player built.

No JSON by hand

  1. Build your buttons in the game, with the normal editor.
  2. Click Pack… in the editor's toolbar.
  3. Decide whether players may add their own buttons, and whether the fold-away arrow shows.
  4. Click Export for the modpack. Ship that one file – done.

The Pack window after an export

Click Test as a player and you see your pack exactly like your players will: no book and quill, no right-click editing, no edit hint in the tooltip – just your buttons, working. A restart brings you back to editing.

Tested as a player: the pack's buttons are fixed

Built for packs and servers

  • Admin buttons: show a button only to operators, only in survival or only in creative.
  • Cooldown per button, against spam on servers.
  • Only your tooltip: hide what a button does and show just your own text.
  • Open link: your Discord, wiki or shop, behind Minecraft's own safety question.
  • Several commands in a row with one click, separated by ;.
  • Your own icons: any picture from your pack's resources, like mypack:textures/gui/discord.png.
  • Translatable texts: use language keys, and your buttons speak every language your pack does.
  • Edit while the game runs: change the pack file, reopen the inventory, done. A broken file is named in the chat and never crashes the game.

The Advanced window of a button

A Discord button with its own icon from a resource pack

Using this mod in modpacks is allowed. The whole guide, with every setting and the file format, is in the wiki for modpack authors.

New in 1.2.0: fold it away

Buttons in the way? One click on the small arrow next to the inventory hides all of them, the book and quill included, and the next click brings them back. There is also a key for it in the game's controls and a new action, Show/hide buttons. Hidden buttons give their space back to JEI and the recipe book, and keys on them keep working.

The small arrow folds all buttons away and brings them back

The creative menu gets its room back too: buttons above or below the inventory now move out past the tabs instead of covering them.

Slider comparing the creative menu before and after 1.2.0

New in 1.1.0: keys

Give a button a key and it runs without a click – with the inventory open or closed. Keyboard keys and extra mouse buttons both work, and the edit dialog warns you when a key is already taken.

Trigger keybind is a new action: pick any keybind of the game or of any mod from a searchable list, and the button presses it for you. The Curios inventory, your map, your backpack – no special support needed, it works with whatever registers a key.

The edit dialog with a key on the button and the new Trigger keybind action

Good to know: the button closes the inventory first, so keys that only work inside an open screen (sorting, JEI's recipe key) have no effect, and keys you normally hold down are only tapped.

What a button can do

Action Example
Command /home, /spawn, /time set day runs with your normal permissions
Chat message "Party at my base tonight!" starting with / makes it a command
Suggest in chat /tp opens the chat with the text – you finish it
Private note "Feed the cats" shows up in your chat only, the server sees nothing
Resource pack programmer_art switches an installed pack on and off
Shader effect creeper the vanilla post effects, or one from a resource pack
Shader pack on/off – with Iris or Oculus
Screenshot – like F2
Perspective – like F5
Trigger keybind Open the Curios inventory presses any keybind of the game or a mod
Show/hide buttons – folds all buttons away, the small arrow brings them back
Open link https://discord.gg/... opens your browser after asking
Several commands /time set day; /weather clear up to 10 in a row, separated by ;

Any button can ask first before it runs, and any button can show up in every container – chests, furnaces, shulker boxes – not just your inventory.

Every button explains itself

Hover a button and it tells you exactly what it does: your tooltip, then the action itself. No surprises, no guessing what the green one was again.

Building your layout

Click the book and quill next to your inventory. The screen dims and you are in the editor – inside your real inventory, not in some settings page.

The layout editor inside the inventory

  • Drag a button to move it, drag its corner to resize it.
  • Edges snap to the inventory frame and to the other buttons, with guide lines while you drag. Hold Alt to place freely.
  • Right-click an empty spot to put a new button exactly there.
  • The small arrow can be dragged anywhere too.
  • Undo / Redo, duplicate with Ctrl+D, nudge with the arrow keys, delete with Del.

Snapping guides while you drag

Double-click a button (or press Enter) and the edit dialog opens: the look on the left, the action on the right, and a live preview at the top. Type into the icon field and pick from the matching items – it finds them by ID and by their name in your language.

Edit dialog with live preview and item search

Little things that matter

  • Plays nice with the recipe book: buttons left of the inventory step aside when you open it – and where the screen is too narrow for that, they wait until the book is closed again.
  • Plays nice with JEI: the item list flows around your buttons instead of covering them.
  • Plays nice with the creative tabs: buttons above or below the inventory move out past the tabs.
  • Never loses your work: a broken config is repaired or set aside, never a crash, and there is always a backup.
  • Client-side only. Works on any server – the buttons only press what you could type yourself.
  • 11 languages: English, German, Portuguese (BR), Spanish, French, Polish, Turkish, Italian, Russian, Japanese, Korean.

A button for the creeper vision shader effect

Versions

Minecraft Forge NeoForge Fabric
1.20.1 ✔ – ✔
1.21.1 ✔ ✔ ✔
26.1 – ✔ ✔
26.2 – ✔ ✔
26.3 – ✔ (beta) ✔

Fabric needs Fabric API. JEI, Iris and Oculus are optional.

Questions, ideas, bugs

Every part of the mod is explained in the wiki, in English, German, French, Spanish and Portuguese.

Tell me in the comments – which button is missing for you?