Accidental Sweep

Quick rating

Accidental Sweep

No reviews yet

Prevents you from accidentally attacking the wrong mob when using a sword.

Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.1.0
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Multiplayer support was not tested yet, it may end up breaking the game

It works by making certain mobs invulnerable right before the game does the sweep attack, and making it vulnerable again after it

It's probably not the best way to do it, but it works

(This may make mobs outside the list to become invulnerable due to logic errors and may cause some problems with mods that use/modify the invulnerable state)

It has three different lists based of the Minecraft Wiki

  • passiveMobs and neutralMobs currently act the same way, ignoring sweeping attacks unless the main target is the same mob type as it

  • petMobs require the player to not be on the ground to attack it, regardless of how the player is attacking it

The full lists of mobs is available on GitHub

Features

  • Weapons with sweep attack doesn't attack neutral/passive mobs when you are attacking a different mob
  • Allows you to add or remove mobs to the mob lists
  • Control the mod with Mod Menu
  • Brazilian Portuguese translations
  • Support for modded mobs [TODO]

Showcase

player hitting a skeleton with a sword and not hitting the zombified piglins that are around it

playing not beeing able to attack a wolf while they are on ground, and beeing successful when they are jumping

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works