Wild West Guns and Dimension

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Wild West Guns and Dimension

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Adds in new 3d weapons, armor, animals, NPCs, and a dimension themed around the Wild West. Formerly Ace 51’s Wild West Guns and Dimension

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Mod
Latest Version
Wild West Dimension 4.4.jar

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About

Description

  • Travel to the Wild West Dimension to complete your Western Themed experience. The Wild West Dimension includes vanilla and custom biomes that can be found in the American West. This mod also includes several western themed naturally generated structures, building blocks, animals, NPCs, 3D model weapons, and armor pieces to complete the wild west feel.

Create a portal out of oak planks following the shape of a nether portal and then use the special tool to light it.

(The crafting recipe for the special tool is available only in the 1.18.2 main release and is either 1 oak plank + an flint and steel or 2 sticks, depending on the version)

Custom weapons:

-Colt SAA Revolver w/ 2 color schemes (Cattleman from RDR2)        -  uses 0.45 ammo

-S&W Model 3 Revolver w/ 2 color schemes (Schofield from RDR2)         - uses 0.45 ammo

-Winchester 1873 Lever Action Repeater Rifle (Lancaster Repeater from RDR2)      - uses 0.44-40 Win ammo

-Double Barrel Shotgun (same name from RDR2)          -uses buckshot

-Sawed off Shotgun (same name from RDR2)            -uses buckshot

-Springfield Rifle (same name from RDR2)            -uses 45-70 ammo

-Hunter's Knife

-Tomahawk

-Navy Revolver (same name from RDO)      - uses 0.45 ammo

-Colt SAA Longbarrel      -uses 0.45 ammo

-Colt SAA Carbine       -uses 0.45 ammo

-Spencer carbine

Custom Ammo:

-0.45
-0.44-40 Win

-Buckshot

-0.45-70

Custom Biomes:

-Prairie, Prairie Hills, Prairie Forest, Prairie Riverside

-Desolate Desert

-Lush Desert, Desert Riverside

Custom Naturally Generated Structures:

-Abandoned Homesteads

-Ancient Missions

-Ghost Towns (1.16.5 only)

-Towns

-Desert Fort

-Cavalry Fort

Custom mobs:

-Long horn steer 

-Buffalo

-bald eagles (WIP)

-2 "outlaw" mobs to spawn at night and replace vanilla monsters

-8 friendly 'NPC' mobs to populate towns (only 6 of them are spawning atm)

-1 boss mob, the summoning block can be found in desert forts and is available in creative

-2 outlaws NPCs to replace pillagers

-3 friendly cavalry NPCs to populate cavalry forts

Custom Armor:

-3 duster coat jackets (all to be worn in place of a chestplate)

-3 optional duster coat tails ( to be worn in place of leggings to give the classic long western coat look)

-4 corsets

-2 saloon skirts

-3 vests

-7 cowboy hats

-1 poncho

-1 chaps

Important Info:

-guns are repaired by cleaning them. Hold the gun in your main hand and unload (U by default) and then move the gun to your off hand. Hold the cleaning rag in your main hand and right click.

-in order for guns to be fired, they first must be loaded. Hold the gun in your main hand and hit reload (R by default). Do this until the weapon is at full capacity or begin shooting at any time.

-Friendly NPCs will spawn at their spawning blocks in town, the spawning blocks are invisible and can be walked through but the outline will still show up when the player targets the spawning block

-All but 2 spawning blocks can be found in the respective building in town, behind the 'counter-top', towards the middle of the counter or room

-The spawning blocks will update randomly, but they will update when a player or mob walks through one. Only one NPC per NPC type will spawn in a 64 block radius at one time.

-Sheriff's will attack outlaw NPCs and Outlaws will attack sheriffs and any friendly NPCs that they see.

-Blaze rods can be found in the loot chests of ancient missions
-Hostile vanilla mobs are spawned and immediately despawned. This causes some lag at night and in caves. I cannot find any other way around this at this time. Sleeping to make it daytime, lighting up areas, etc should help with the lag somewhat. (1.16.5 version of the mod only)

-The mod's boss is spawned by stepping on top of the spawning block. This can be done by any entity, not just players. It is possible that the boss will have already been spawned by the time the player reaches the structure and possible that the block will need to be replaced by the player. Improvements for this feature are planned.

-The Navy Revolver is only available as a reward for killing the boss

Known Bugs/Issues:

-Sleeping does not end the night or thunderstorms

-Some recipes may not show up

-The only custom advancement does not work

-There is no crafting recipe for the tool used to light the portal into the Wild West. This must be obtained through creative mode.

-Vanilla overworld monsters are still spawning

-THE POUCH DELETES ITEMS LEFT IN IT. DO NOT USE AT THIS TIME

To-Do List/Roadmap:

-Buffalo
-Beef Jerky

-Tonics, potion like food items that will be crafted with some type of plant and glass bottles

-Fix Long horn steer model and textures and reimplement the feature

-Fix chests in randomly generated structures

-Add ghost towns that naturally generate

-Hostile NPCs/humanoid mobs

-Currency system, a catalogue, and maybe a replacement for villagers

-maybe more melee weapon

-Lush desert improvements (more sand, cacti, etc)

-Improved Structure Generation

-More combat related structures

-Ways to locate structures in survival mode

-Maybe an easier way to craft weapons, armor, and ammo

-More town NPC trades

 
Please note: Not all features listed on this description are available on all versions of the mod. New features are not back-ported to old versions of Minecraft due to time constraints and my partial reliance on the mcreator software for mod development. Removed features are denoted by the most recent version of the game these features appeared in. 

Follow my twitter @ace51gaming for more updates on the development of my mod.

You may use this mod in modpacks so long as I receive credit for my mod and you don’t make any money off the modpack.

Special Credit to NorthWest Trees Gaming on Youtube for the tutorials and procedure templates that I used to make my towns. 

Screenshots

Gallery

  • Sheriff
    Sheriff The sheriff works to protect his town and the players that visit it. He can be found in the sheriff's office
  • Buffalo and Longhorn Steer
    Buffalo and Longhorn Steer While longhorn steer can be found in most custom biomes, the buffalo can be found mainly in the dry prairie biome, like the one seen here
  • Saloon Interior
    Saloon Interior A cowboy NPC, Saloon girl NPC, and a Bartender are seen here. Saloons are the only place to find these 3 in survival mode
  • 1.18.2 Towns at sunset
    1.18.2 Towns at sunset
  • Mod Lanscapes
    Mod Lanscapes A prairie forest and riverside desert at sunset
  • Outlaws
    Outlaws The outlaw assassin (left) and the gunslinger outlaw (right)
  • Ghost Town side #2
    Ghost Town side #2 The general store, stables, Hotel, and gun store located on the other side of the street
  • Ghost Town side #1
    Ghost Town side #1 One side of the ghost town containing the Saloon, Jail, Sheriff's office, and Bank
  • Abandoned Homestead and Animals
    Abandoned Homestead and Animals An abandoned Homestead in a prairie biome with Buffalo (in front, to the left), and longhorn steer (behind to the right)
  • Weapons and Armor
    Weapons and Armor The mod's weapons and armor. All things shown here are craftable except the tomahawk, which will be craftable soon.
  • Ghost Town Street view
    Ghost Town Street view A look down the street of the mod's Ghost Town. Usually a grass path, the street sometimes is replaced by grass, dirt, or sand, depending on the biome.
  • Ancient Mission
    Ancient Mission The coyote next to the mission is from the Better Animals Plus mod. It does not belong to this mod
  • Longhorn steer + other custom elements
    Longhorn steer + other custom elements 2 longhorn steer in the custom prairie biome with an abandoned homestead in the background
  • Longhorn Steer
    Longhorn Steer

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