Community listing page, reviews here may not be monitored by the author.
Acedium Sodiumized
No reviews yet
Unofficial fork of Acedium, a NeoForge port of Nvidium, updated for Sodium 0.6.x and 0.8.12-beta.1 on NeoForge 1.21.1
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
Compatibility
Supported Environments
Runs entirely on the client. Works on vanilla servers.
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description
Acedium Sodiumized
Acedium Sodiumized is an unofficial NeoForge 1.21.1 fork of Acedium, updated for Sodium 0.6.x and Sodium 0.8.12-beta.1.
It replaces Sodium's default terrain renderer with a specialized Nvidium-style NVIDIA renderer. This can improve performance at high render distances or in terrain-heavy scenes, but it may not help if terrain rendering is not your bottleneck in a given scenario.
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.x
- Sodium 0.6.x (for the 0.3.x releases) or Sodium 0.8.12-beta.1+ (for the 0.4.x alpha)
- NVIDIA GTX 1600 series or newer
Unsupported GPUs, including AMD, Intel, and older NVIDIA cards, cannot use the custom renderer. In that case, the mod should stay inactive and Sodium's normal renderer is used.
Limitations
- Iris shader packs disable the custom renderer. This is expected.
- Compatibility may be worse than standard Sodium because this mod replaces Sodium's terrain renderer and depends on less commonly used NVIDIA OpenGL extensions.
- Only NeoForge 1.21.1 is currently targeted.
Current Known Mod Incompatibilities
Support
If something is broken, do not be afraid to open an issue on GitHub. I will try to reproduce it and fix it. You are also more than welcome to request new features or compatibility support.
Credits
This project is unofficial and is not affiliated with the original Acedium or Nvidium authors.
- This fork: https://github.com/viktorr245/acedium-sodiumized
- Original Acedium fork: https://github.com/ferriarnus/acedium
- Original Nvidium project: https://github.com/MCRcortex/nvidium
Acedium Sodiumized
Acedium Sodiumized is an unofficial fork of Acedium for Minecraft 1.21.1 on NeoForge, maintained for Sodium 0.8.
It replaces Sodium’s terrain renderer with an NVIDIA renderer based on Nvidium. It can improve performance when terrain rendering is the bottleneck, especially in scenes with lots of visible terrain. Results depend on your hardware, settings and other mods.
Supported Versions
I aim to update Acedium Sodiumized when a new stable Sodium version becomes available for Minecraft 1.21.1 on NeoForge.
The current supported Sodium version is 0.8.13 for NeoForge 1.21.1. Acedium will allow newer Sodium 0.8 versions to load, but they may not work until I update Acedium for them. Allowing a version to load does not mean it is supported.
Sodium 0.6 support is discontinued. Existing releases remain available, but will receive no further updates or fixes.
How It Works
Acedium Sodiumized keeps terrain geometry in GPU buffers and uses NVIDIA features such as mesh shaders to let the GPU do more of the rendering work. Minecraft and Sodium still need to load and build chunks first.
Region Keep Distance can retain previously loaded terrain beyond the normal render distance. It does not generate unexplored terrain or request additional chunks from a server.
Keeping more terrain loaded uses more VRAM. If it runs out of space, Acedium unloads some terrain, even with the Keep All setting enabled.
Requirements
- Minecraft 1.21.1
- NeoForge 21.1.x
- Sodium 0.8.13 for NeoForge 1.21.1 is the supported version; newer 0.8 versions may load but are not yet supported
- NVIDIA GTX 1600 series or newer, with a driver supporting the required NVIDIA OpenGL extensions
Acedium checks the required OpenGL capabilities at startup. If they are unavailable, its custom renderer stays disabled and Sodium’s normal renderer is used. AMD, Intel and older NVIDIA GPUs are not supported by the custom renderer.
Limitations
- Enabling an Iris shader pack disables the custom renderer.
- Compatibility with other rendering mods depends on how they interact with the terrain renderer.
- Only Minecraft 1.21.1 on NeoForge is currently targeted.
Current Known Mod Incompatibilities
Support
Before reporting a bug, reproduce it on the latest Acedium Sodiumized release using the supported Sodium version listed above.
Open an issue with your Minecraft, NeoForge, Sodium and Acedium versions, GPU and driver version, relevant mods, reproduction steps, and latest.log or a crash report. For rendering problems, include a screenshot or video and whether disabling Acedium changes the behavior.
Credits
This project is unofficial and is not affiliated with the original Acedium or Nvidium authors.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
(opens in a new tab)
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers