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Across Heaven: Origins
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Choose one of four server-authoritative Origins, master distinct progression, and wield Outerite, Obditite, reusable Black Arrows, Void Walk portals, and terraforming rods.
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Across Heaven: Origins is a standalone Forge mod built around four server-authoritative Origins, each with its own progression, abilities, HUD, and dedicated menus. The Origins mod and Fabric API are not required.
CHOOSE AN ORIGIN
• Perfect Lifeform consumes organic matter as Biomass, adapts to survived damage, evolves through a 24-node network, hibernates to mature, and can Molt through a lethal hit.
• HEIR is a larger Earthborn body with edible stone and minerals, natural scales, wallrunning, and one permanent inheritance: Draconic, Divine, or Darkness. The Darkness path includes a familiar that grows through five forms.
• Receptacle commands a cycling red star and four spell families: Fall, Sanctuary, Cease, and 9th Angel, with progression unlocked through online play.
• Calamity is a heavy battle-driven body powered by Fire and Thrill. Empower yourself or adopt Malice, Butchery, and Conquest stances for unarmed combos, weapon sweeps, charged jumps, slams, gliding, and more.
RARE MATERIALS AND SHADOW MAGIC
Outerite appears inside rare blackstone meteorites. Its metal binds iron and gold equipment while preserving the original stack, improving durability and enchanting behavior and adding a supernatural damage split. The Materials Expansion also adds bindable iron and golden spears and a durable bound shield.
Obditite grows in rare underground geodes. Charged crystals power a dedicated altar offering powerful enchantment rewards with curse risks. Shade Echo and Shade Lord introduce weakened shadow creatures that can become hazards or limited allies.
BLACK ARROWS AND VOID WALK
Black Arrows work with bows and crossbows. Hitting a creature or the ground opens a dark well with a neon-red edge that slows and damages eligible nearby targets, then returns the reusable arrow to its owner. Owners, their pets and protected allies are excluded from the effect.
Void Walk is an altar-only enchantment for flint and steel. Build crying-obsidian frames with Obditite corners to link two portals within the same dimension. Portal state and destinations survive world saves, while broken or incomplete frames become unstable instead of silently teleporting players.
OUTERITE RODS
Place an Outerite Rod to gain a dimension-specific utility. In the Nether and End, it gradually grows a visible terraforming dome while the area is loaded. Natural terrain becomes terraformed plains with usable water, crop support and passive-animal spawning; the barrier pushes ordinary hostiles outward and blocks most natural hostile spawns. Breaking the rod makes the field and biome shrink over time while already converted blocks remain.
In the Overworld, qualifying rods call small meteor showers every three to six in-game days. Meteors use visible trails and impacts, preserve builds and block entities, and can rarely contain Outerite ore. Only an owner's first three standing Overworld rods receive showers. Experimental automatic tree generation is not included.
REQUIREMENTS
• Minecraft Java Edition 26.3
• Forge 66.0.9 or a compatible newer Forge 66.x build
• Java 25
• Installed on both the client and dedicated server
This is a standalone mod. It does not require the Origins mod or Fabric API. Back up valued worlds before updating.
BETA NOTICE
Version 1.0.0-rc.7 is a release candidate. The Materials Expansion file uses the same embedded RC7 version as the original upload, so select the newest Materials Expansion file. Project validators and build checks pass, and all 290 required GameTests pass; unusual mod combinations and multiplayer edge cases may still require compatibility work. Please include your Forge version, Java version, selected Origin, latest.log, and reproduction steps when reporting a problem.
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