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Actually Unbreaking
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makes the unbreaking enchantment actually make tools unbreakable!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Introduces new enchantments and/or changes the vanilla enchantment system.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
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Runs entirely on the server. Also works in singleplayer.
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1.16.5+ users: your config options will be reset back to default and the new location for the config file is config/actuallyunbreaking.toml
i decided to make a mixin that changes the unbreaking enchantment to make the item actually unbreakable.
just apply the unbreaking enchantment to whatever item you can apply it to and it would probably work.
dependencies
1.16.5+: cloth config is optional if you want a config gui.
1.15.2: you might be able to use configured for a config gui. (i haven't tested this)
1.12.2: mixinbootstrap is required.
this is mod is server side only.
modpacks??
sure whatever
mod doesn't need fabric api
i decided to make a mixin that changes the unbreaking enchantment to make the item actually unbreakable.
just apply the unbreaking enchantment to whatever item you can apply it to and it would probably work.
the config file is located in config/actuallyunbreaking.json or alternatively if you are using mod menu and cloth config you can use the config gui ingame!
config option explanations (if you're not using the gui)
- maxLevelOnly: only the last level of unbreaking will set the tool to be unbreakable if this is true. default = false
- useUnbreakableAtLevel: if this is true, the tool will only be unbreakable at a specified level and above that level (overrides maxLevelOnly option). default = false
- unbreakableAtLevel: the specified level the tool will be unbreakable at. default = 3
- mendingIncompatibility: unbreaking will be incompatible with mending if this is true. default = true
- useUnbreakableTag: when the tool takes damage, the unbreakable nbt tag will be added and unbreaking (and mending) will be removed from the tool (you will no longer be able to add unbreaking and mending to the tool) if this is true. default = true
forge version is here! (you can stop asking for it now)
this mod is server side only.
modpacks??
sure whatever
i decided to make a mixin that changes the unbreaking enchantment to make the item actually unbreakable.
just apply the unbreaking enchantment to whatever item you can apply it to and it would probably work.
the config file is located in config/actuallyunbreaking.json or config/actuallyunbreaking.toml for fabric and forge respectively.
forge dependencies
1.16.5+: cloth config is optional if you want a config gui.
1.15.2: you might be able to use configured for a config gui. (i haven't tested this)
1.12.2: mixinbootstrap is required.
config option explanations (if you're not using the gui)
-
maxLevelOnly: only the last level of unbreaking will set the tool to be unbreakable if this is true. default = false
-
useUnbreakableAtLevel: if this is true, the tool will only be unbreakable at a specified level (overrides maxLevelOnly option). default = false
-
unbreakableAtLevel: the specified level the tool will be unbreakable at. default = 3
-
mendingIncompatibility: unbreaking will be incompatible with mending if this is true. default = true
-
useUnbreakableTag: when the tool takes damage, the unbreakable nbt tag will be added and unbreaking (and mending) will be removed from the tool (you will no longer be able to add unbreaking and mending to the tool) if this is true. default = true
this mod is server side only.
modpacks??
sure whatever
curseforge links:
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