Adaptation: Compass

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Adaptation: Compass

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A rare compass that can grant immunities.

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Type
Mod
License
MIT License
Latest Version
1.0.1

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Description

Adaptation: Compass Banner

Adaptation: Compass adds a progression-based tool that grows stronger as you take damage. The Adaptation Compass (ironic name, I know) tracks each hit you receive, building rotation. When the rotation reaches 6/6, the damage type that completed the rotation becomes a permanent immunity for the player.

All common damage sources are supported, including projectiles, explosions, fire, magic, environmental damage, and modded damage types. Out of World damage is excluded. When a damage type has been adapted, any future damage of that type is fully negated and instead heals the player for the amount it would have dealt.

How It Works

  • Each hit adds 1/6 rotation to the compass.
  • At 6/6 rotation, the current damage source becomes an immunity.
  • Immunities are permanent (as long as they aren't overwritten) and can't stack.
  • Adapted damage types no longer harm the player and instead restore health.
  • Supports modded damage sources automatically.

Crafting

The compass is created through a smithing upgrade using the Elder's Worn Book, an item obtained from the Cleric villager.

Smithing requirements:

  • Template: Elder's Worn Book
  • Base item: Compass
  • Addition: Netherite Scrap

This creates the Adaptation Compass, which improves as the player encounters new threats.

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