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ADJ Core

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ADJ Core

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Tweaks and changes made for my modpack 'A Distant Journey' which I couldn't find existing mods for.

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About

Project Details

Type
Mod
License
MIT License
Latest Version
1.15.3
Authors
CurseForge
Modrinth

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About

Description

Tweaks and changes made for my upcoming modpack 'A Distant Journey' which I couldn't find existing mods for.

  Those include (but are not limited to):

  • Porting the mod Auditory (with some changes here and there).
  • Nerfing Bows.
  • Reducing max levels of vanilla enchantments.
  • Adding a Campfire regeneration buff (there were mods for those but I wanted to add a custom effect for it).
  • Removing invincibility frames from attacks (or capping them at a different amount that vanilla's 10).
  • Reducing taken knockback.
  • Making players have built-in Fortune I and Unbreaking I on everything (without actually having the enchantments).
  • Nerfing the Speed, Strength and Weakness effects (or in case of Weakness - straight up reworking it).
  • Changing the duration and amplifier of potions effects granted by potions (unsure if it supports modded potions :P).
  • Nerfing the Resistance effect's damage reduction.
  • Buffing the Conduit.
  • Disabling critical hits and sweep attacks (doesn't disable sweeping visuals and sounds).
  • Making it unable to equip 2 of the same Curios.
  • Removing every Curio slot type except one (selectable).
  • Adding Curio exclusion groups using datapacks.

You are free to use this mod in your modpack, however:

  • Please do not ask me for ports to different versions. It was made SPECIFICALLY for my 1.20.1 modpack.
  • Please do not report bugs with different mods. It was only tested for compatibility with mods used in the ADJ modpack. Bug reports will be ignored.
  • Most of the changes aren't configurable or aren't togglable. Don't ask me to add configs for those.

Tweaks and changes made for my upcoming modpack 'A Distant Journey' which I couldn't find existing mods for.

  Those include (but are not limited to):

  • Porting the mod Auditory (with some changes here and there).
  • Nerfing Bows.
  • Reducing max levels of vanilla enchantments.
  • Adding a Campfire regeneration buff (there were mods for those but I wanted to add a custom effect for it).
  • Removing invincibility frames from attacks (or capping them at a different amount that vanilla's 10).
  • Reducing taken knockback.
  • Making players have built-in Fortune I and Unbreaking I on everything (without actually having the enchantments).
  • Nerfing the Speed, Strength and Weakness effects (or in case of Weakness - straight up reworking it).
  • Changing the duration and amplifier of potions effects granted by potions (unsure if it supports modded potions :P).
  • Nerfing the Resistance effect's damage reduction.
  • Buffing the Conduit.
  • Disabling critical hits and sweep attacks (doesn't disable sweeping visuals and sounds).
  • Making it unable to equip 2 of the same Curios.
  • Removing every Curio slot type except one (selectable).
  • Adding Curio exclusion groups using datapacks.

You are free to use this mod in your modpack, however:

  • Please do not ask me for ports to different versions. It was made SPECIFICALLY for my 1.20.1 modpack.
  • Please do not report bugs with different mods. It was only tested for compatibility with mods used in the ADJ modpack. Bug reports will be ignored.
  • Most of the changes aren't configurable or aren't togglable. Don't ask me to add configs for those.

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~90,000
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