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ADJ Core
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Tweaks and changes made for my modpack 'A Distant Journey' which I couldn't find existing mods for.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes gameplay or mechanics related to brewing systems, potions, or the transmutation of matter.
Introduces new enchantments and/or changes the vanilla enchantment system.
Adds extra equipment such special items and accessories specifically using the Baubles or Curios mods.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Provides a framework or library for other mods to use.
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Tweaks and changes made for my upcoming modpack 'A Distant Journey' which I couldn't find existing mods for.
Those include (but are not limited to):
- Porting the mod Auditory (with some changes here and there).
- Nerfing Bows.
- Reducing max levels of vanilla enchantments.
- Adding a Campfire regeneration buff (there were mods for those but I wanted to add a custom effect for it).
- Removing invincibility frames from attacks (or capping them at a different amount that vanilla's 10).
- Reducing taken knockback.
- Making players have built-in Fortune I and Unbreaking I on everything (without actually having the enchantments).
- Nerfing the Speed, Strength and Weakness effects (or in case of Weakness - straight up reworking it).
- Changing the duration and amplifier of potions effects granted by potions (unsure if it supports modded potions :P).
- Nerfing the Resistance effect's damage reduction.
- Buffing the Conduit.
- Disabling critical hits and sweep attacks (doesn't disable sweeping visuals and sounds).
- Making it unable to equip 2 of the same Curios.
- Removing every Curio slot type except one (selectable).
- Adding Curio exclusion groups using datapacks.
You are free to use this mod in your modpack, however:
- Please do not ask me for ports to different versions. It was made SPECIFICALLY for my 1.20.1 modpack.
- Please do not report bugs with different mods. It was only tested for compatibility with mods used in the ADJ modpack. Bug reports will be ignored.
- Most of the changes aren't configurable or aren't togglable. Don't ask me to add configs for those.
Tweaks and changes made for my upcoming modpack 'A Distant Journey' which I couldn't find existing mods for.
Those include (but are not limited to):
- Porting the mod Auditory (with some changes here and there).
- Nerfing Bows.
- Reducing max levels of vanilla enchantments.
- Adding a Campfire regeneration buff (there were mods for those but I wanted to add a custom effect for it).
- Removing invincibility frames from attacks (or capping them at a different amount that vanilla's 10).
- Reducing taken knockback.
- Making players have built-in Fortune I and Unbreaking I on everything (without actually having the enchantments).
- Nerfing the Speed, Strength and Weakness effects (or in case of Weakness - straight up reworking it).
- Changing the duration and amplifier of potions effects granted by potions (unsure if it supports modded potions :P).
- Nerfing the Resistance effect's damage reduction.
- Buffing the Conduit.
- Disabling critical hits and sweep attacks (doesn't disable sweeping visuals and sounds).
- Making it unable to equip 2 of the same Curios.
- Removing every Curio slot type except one (selectable).
- Adding Curio exclusion groups using datapacks.
You are free to use this mod in your modpack, however:
- Please do not ask me for ports to different versions. It was made SPECIFICALLY for my 1.20.1 modpack.
- Please do not report bugs with different mods. It was only tested for compatibility with mods used in the ADJ modpack. Bug reports will be ignored.
- Most of the changes aren't configurable or aren't togglable. Don't ask me to add configs for those.
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