Adjusted Phantom Spawns

Quick rating

Adjusted Phantom Spawns

No reviews yet

Modify the conditions of phantom spawns with gamerules

Mod Loaders
NeoForge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
1.1.1-1.21.9-neoforge
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Adjusted Phantom Spawns

A mod for modifying the conditions of Phantoms spawning.

Technical details

Phantom spawning has a global cooldown of 1–2 minutes (randomly reset after it runs out). This mod provides the gamerule phantomSpawningCooldownPercentage to modify this cooldown as a percentage of the vanilla value. Smaller cooldown values mean phantoms may spawn more often, while larger cooldown values mean phantoms may only spawn less frequently.

For each player, phantoms can only spawn if their "Time Since Last Rest" statistic exceeds 1 hour (72000 ticks or 3 in-game days). This mod provides the gamerule phantomSpawningThreshold to adjust the statistic according to a desired threshold value in ticks. Smaller threshold values mean phantoms may spawn after a shorter than regular amount of time has passed since a player has slept, making them have to sleep more often. Larger threshold values mean phantoms may only spawn after an extended amount of time, making players have to sleep less often.

The chance of phantoms spawning is also based on how much a player has exceeded the threshold. This chance is now also scalable with the phantomSpawningChancePercentage gamerule. Lower values mean less chance, and higher means more.

Usage

To change the phantom spawning cooldown:

/gamerule phantomSpawningCooldownPercentage <percentage - default is 100>

Warning

The cooldown can't be manually reset. Setting it to a high value might mean you will have to wait it out even if you set it to something lower afterwards.

To change the sleep threshold:

/gamerule phantomSpawningThreshold <ticks - default is 72000 - one day equals 24000>

To change the chance of phantoms spawning:

/gamerule phantomSpawningChancePercentage <percentage - default is 100>

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~2,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works