Advanced Compounds & Alloys
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AC&A is a very large mod mainly based around science. It is MOSTLY scientifically accurate, but of course not completely, some things are simplified for gameplay (though not massively) and some things I have not been able to find good sources.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Shadow(V_Simp): Kept San sane, or well, he tried, but he FAILED.

-> If ya can't read the images/see em(also extra info), we're providing all of it below <-
AC&A
AC&A is a mod that adds primarily chemistry, but also a lot of other things. Like cooking, QOL, bosses, dimensions, building blocks, etc.. It's made by me! (San/Tiktakalex/Snan), my friend InotPCW, and my 3d modeler Keluzafish.
COOL BUILDING BLOCKS!
AC&A adds a lot of new building blocks! Though fair warning! I am not good at pixel art and anything visually pleasing is just luck.
INSANE CHEMISTRY!
AC&A adds tons of realistic chemistry (it is mostly accurate real life chemistry, but i will not claim it to be 100% (as that would be stupid) accurate, but mostly, again, mostly accurate, but theres a limit), from extracting simple materials to making supercomputers and beyond!
SILLY STUFF!
DINO NUGGIES!! (and other small things tahat you'll have to find yourself)
MAGIC!
AC&A also adds magic and alchemy! I mean, what did you think? I was gonna contain myself to one subject? Stupendous.
COOKING!
AC&A adds lots of food like fried eggs, goulasch, hotdogs, and other stuff too!
AWESOME MACHINES!
AC&A adds a lot of single (and multi) block machines, that serve all sorts of purposes, both QOL and progression in the mod!! THOUGH, i still need to add blueprints for some of the multiblocks.
{ABOUT REALISM}
So, i tried to make this as scientifically accurate as possible. I have researched real life reactions. But there are obviously limits, gameplay simplifications or misunderstandings that would keep it from being 100% accurate.
-> PEOPLE THAT WORKED ON THE MOD <-
San (Snan)
Main dev - Made like literally 99% of the mod.
Phil (InotPCW)
He helps sometimes, made a few textures (like shineberries) and is a pro painter! (Made some paintings) uhhh, and does stuff.. Marketing.
Keluzafish
Makes like 99% of our 3d models, with the honourable exeption of the dimensionator (san) He also (for some reason) have no modrinth account.
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