Ad Vitam: Addon for Requiem

Quick rating

Ad Vitam: Addon for Requiem

No reviews yet

An add-on to Requiem striving for content and fixing annoyances.

Magic
Adventure/Exploration
QoL & Tweaks
Mod Loaders
Fabric
Quilt
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
Mozilla Public License 2.0
Latest Version
Ad Vitam - 1.0.0 - First release!
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Ad Vitam

An add-on to Requiem striving for content and fixing annoyances!

Includes:

  • An entirely new Remnant type, the Wraith!
  • The ability to reanimate a corpse from the ground!
  • The capability to mine stone with your bare, decomposing hands! (Or mine it even faster with a stone block!)
  • A 'Second Wind' status effect to give you time to collect your items before burning up!
  • Roasted Spider eyes as an easy way to acquire Weakness for curing!
  • A 'Memento Mori' status effect to store and reapply Attrition upon Player death just to feel the PAIN! (And, yknow, balance Demons a bit)
  • Host rebellion! (Curses! Where's some anti-Union laws when you need em??)
  • Hostile detection balancing! (Watch out! At least one of those Zombies has found you out!)
  • A (disabled by default) Attrition softlock feature for a semi-hardcore experience!
  • Advancements!
  • Gamerules!

FAQ

How do I become a Wraith?

Easy!

You need to be a demon, then simply right-click your spawnpoint (be it a bed, spawn anchor, or etc) while incorporeal.

So, how do you turn back? You use a Cure or Demon vessel! (You can get these from Morticians)

How do I 'reanimate a corpse from the ground'?

Press the dissociation keybind (check your keybinds) while encased in blocks.

You can phase through blocks while incorporeal by pressing in to 'em.

How do I roast a Spider Eye?

Place it on ye ol' Campfire!

What does 'Second Wind' protect against?

It protects against most environmental damage!

The current list is:

  • Fire
  • Suffocation
  • Falling
  • Drowning
  • Drying out (for mobs like Squids)
  • Water damage (Origins / Endermen)
  • Cramming (too many mobs in one place)

What is 'Memento Mori', or how does it work?

'Memento Mori' stacks are accrued upon curing with an active Attrition stack.

There, those Attrition stacks are harmlessly stored. Until, well, you die again, and then your Attrition goes RIGHT back up to what it was.

The stacks simply decay over time, so just yknow, don't die! (Or disable/reconfigure them with gamerules)

How exact does a Host 'rebel'?

If you have high Attrition (default value of this is 4), then upon Host death, something special will happen!

Your host will revive to full HP, kick you out, and steal your stuff! (Rude!)

The newly-born <s>gremlin POS</s> rebel will also have the Bulwark effect applied, which will prevent you from possessing it again!

Don't stress, though! The Mob will be marked as persistent, and your items will be recoverable through <s>union busting</s> defeating it!

What is this 'detection balancing'?

Even after the detection mechanic I made was merged into vanilla Requiem, I feel like it's still WAY too easy to peruse through dungeons and steal their loot free of harm.

Which is why I have this new feature! At least one hostile within a small (configurable) range will be aggro'd against the Player.

This way you actually have to be at least conscious of your surroundings! No more free loot!

 

 

Legacy <=1.16.5 (Memento Mori add-on)

Ad Vitam

An add-on to Requiem striving for content and fixing annoyances!

Includes:

  • An entirely new Remnant type, the Wraith!
  • The ability to reanimate a corpse from the ground!
  • The capability to mine stone with your bare, decomposing hands! (Or mine it even faster with a stone block!)
  • A 'Second Wind' status effect to give you time to collect your items before burning up!
  • Roasted Spider eyes as an easy way to acquire Weakness for curing!
  • A 'Memento Mori' status effect to store and reapply Attrition upon Player death just to feel the PAIN! (And, yknow, balance Demons a bit)
  • Host rebellion! (Curses! Where's some anti-Union laws when you need em??)
  • Hostile detection balancing! (Watch out! At least one of those Zombies has found you out!)
  • A (disabled by default) Attrition softlock feature for a semi-hardcore experience!
  • Advancements!
  • Gamerules!

FAQ

How do I become a Wraith?

Easy!

You need to be a demon, then simply right-click your spawnpoint (be it a bed, spawn anchor, or etc) while incorporeal.

So, how do you turn back? You use a Cure or Demon vessel! (You can get these from Morticians)

How do I 'reanimate a corpse from the ground'?

Press the dissociation keybind (check your keybinds) while encased in blocks.

You can phase through blocks while incorporeal by pressing in to 'em.

How do I roast a Spider Eye?

Place it on ye ol' Campfire!

What does 'Second Wind' protect against?

It protects against most environmental damage!

The current list is:

  • Fire
  • Suffocation
  • Falling
  • Drowning
  • Drying out (for mobs like Squids)
  • Water damage (Origins / Endermen)
  • Cramming (too many mobs in one place)

What is 'Memento Mori', or how does it work?

'Memento Mori' stacks are accrued upon curing with an active Attrition stack.

There, those Attrition stacks are harmlessly stored. Until, well, you die again, and then your Attrition goes RIGHT back up to what it was.

The stacks simply decay over time, so just yknow, don't die! (Or disable/reconfigure them with gamerules)

How exact does a Host 'rebel'?

If you have high Attrition (default value of this is 4), then upon Host death, something special will happen!

Your host will revive to full HP, kick you out, and steal your stuff! (Rude!)

The newly-born gremlin POS rebel will also have the Bulwark effect applied, which will prevent you from possessing it again!

Don't stress, though! The Mob will be marked as persistent, and your items will be recoverable through union busting defeating it!

What is this 'detection balancing'?

Even after the detection mechanic I made was merged into vanilla Requiem, I feel like it's still WAY too easy to peruse through dungeons and steal their loot free of harm.

Which is why I have this new feature! At least one hostile within a small (configurable) range will be aggro'd against the Player.

This way you actually have to be at least conscious of your surroundings! No more free loot!

Screenshots

Gallery

  • Coup D'etat!
    Coup D'etat! Your host, upon death, will kick you out if you're max Attrition!
  • Becoming a Wraith
    Becoming a Wraith Right clicking on your spawnpoint (be it a bed, spawn anchor, or else) as a Demon will let you become a Wraith
  • Advancements!
    Advancements!

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~29,000
Total Downloads
CurseForge
~24,000
Modrinth
~4,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works