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AE2 Objects

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Introduces high-density Deep Storage Cells with no type limits. A continuation and derivative work based on AE2 Things.

Mod Loaders
Minecraft

About

Description

AE2 Objects

Stars Release GitHub CI Modrinth CurseForge

A NeoForge addon mod for Applied Energistics 2 that introduces high-density Deep Storage Cells with no type limits.

AE2Objects provides flexible, high-capacity storage solutions that remove the traditional AE2 type limit while maintaining balanced byte-based mechanics.

Features

  • No type limits — a deep cell is bounded only by its byte capacity, not by a type count.
  • Item and fluid deep cells, available as drive cells or portable (pocket ME Chest) cells.
  • Five shipped capacity tiers — 1k, 4k, 16k, 64k, 256k. The planned 1m–256m tiers mirror MEGA Cells sizes and are temporarily disabled until a MEGA Cells 26.1 build exists.
  • Full AE2 integration — works with ME Drives, ME Chests, the Cell Workbench, partitioning, Fuzzy Cards, Inverter Cards and the Overflow Destruction Card. Portable cells also accept Energy Cards and can be dyed.
  • Safe disassembly — sneak + right-click with an empty cell in hand (or on a block) to reclaim its housing, component and upgrades. Portable cells transfer their remaining charge into the returned energy cell.
  • In-game management & recovery — commands for checking cell UUIDs and recovering storage data.

Optional Integrations

  • MEGA Cells — the 1m–256m tiers are defined in the catalog but are not registered and have no recipes in 0.2.0. They will be re-enabled once a MEGA Cells 26.1 build is available.
  • Applied Mekanistics — chemical deep cells are designed and reserved, but stay inactive until Applied Mekanistics ships a build for this Minecraft version.

Installation

  1. Make sure you have installed Minecraft, NeoForge, and Applied Energistics 2.
  2. Download the latest release from the Releases page.
  3. Place the downloaded .jar file into your .minecraft/mods directory.
  4. Launch the game and start crafting Deep Storage Cells!

Commands

AE2Objects includes administrative commands for inspecting and recovering deep storage cells:

Command Permission Description
/ae2objects getuuid All Players Gets the UUID of the deep storage cell in hand and copies it to the clipboard.
/ae2objects recover <UUID> Level 2 (OP) Reconstructs and gives a storage cell corresponding to the specified UUID.

Building from Source

The project uses Stonecutter for multi-version builds. Only Minecraft 26.1.2 is registered today.

Build and collect every registered version:

# On Linux / macOS
./gradlew chiseledBuildAndCollect

On Windows (PowerShell / Command Prompt):

.\gradlew.bat chiseledBuildAndCollect

The collected jars are written to:

build/libs/
  • Default (dirty) build: ae2objects-<modVersion>-<commit>+<mcVersion>.jar
  • Release build (./gradlew :26.1.2:releaseJar): ae2objects-<modVersion>+<mcVersion>.jar

Development Runs

The versioned project is :26.1.2.

  • Client: ./gradlew :26.1.2:runClient
  • Dedicated Server: ./gradlew :26.1.2:runServer
  • Data Generation: ./gradlew :26.1.2:runServerData
  • Game Tests: ./gradlew gameTestActive

Documentation

Design and reference documentation lives in docs/: architecture, content catalog, numeric values and integrations.

World Compatibility Notice

AE2Objects is a major rewrite and rebrand of AE2Things for modern Minecraft versions. While core storage concepts remain familiar, upgrading directly from legacy AE2Things save files is not guaranteed to be seamless. Always make a backup of your worlds before migrating.

Credits

AE2Objects is a continuation and derivative work based on AE2Things, originally created by ProjectET and maintained by Technici4n.

Several textures are recoloured derivatives of Applied Energistics 2 assets (© AlgorithmX2 and the Applied Energistics team, LGPL-3.0).

License

This project is licensed under the GNU Lesser General Public License v3.0 (LGPL-3.0).

The original AE2Things copyright notices are preserved in LICENSE, along with the continued project copyright notices.

AE2 Objects

Stars Release GitHub CI Modrinth CurseForge

A NeoForge addon mod for Applied Energistics 2 that introduces high-density Deep Storage Cells with no type limits.

AE2Objects provides flexible, high-capacity storage solutions that remove the traditional AE2 type limit while maintaining balanced byte-based mechanics.

Features

  • No type limits — a deep cell is bounded only by its byte capacity, not by a type count.
  • Item and fluid deep cells, available as drive cells or portable (pocket ME Chest) cells.
  • Five shipped capacity tiers — 1k, 4k, 16k, 64k, 256k. The planned 1m–256m tiers mirror MEGA Cells sizes and are temporarily disabled until a MEGA Cells 26.1 build exists.
  • Full AE2 integration — works with ME Drives, ME Chests, the Cell Workbench, partitioning, Fuzzy Cards, Inverter Cards and the Overflow Destruction Card. Portable cells also accept Energy Cards and can be dyed.
  • Safe disassembly — sneak + right-click with an empty cell in hand (or on a block) to reclaim its housing, component and upgrades. Portable cells transfer their remaining charge into the returned energy cell.
  • In-game management & recovery — commands for checking cell UUIDs and recovering storage data.

Optional Integrations

  • MEGA Cells — the 1m–256m tiers are defined in the catalog but are not registered and have no recipes in 0.2.0. They will be re-enabled once a MEGA Cells 26.1 build is available.
  • Applied Mekanistics — chemical deep cells are designed and reserved, but stay inactive until Applied Mekanistics ships a build for this Minecraft version.

Installation

  1. Make sure you have installed Minecraft, NeoForge, and Applied Energistics 2.
  2. Download the latest release from the Releases page.
  3. Place the downloaded .jar file into your .minecraft/mods directory.
  4. Launch the game and start crafting Deep Storage Cells!

Commands

AE2Objects includes administrative commands for inspecting and recovering deep storage cells:

Command Permission Description
/ae2objects getuuid All Players Gets the UUID of the deep storage cell in hand and copies it to the clipboard.
/ae2objects recover <UUID> Level 2 (OP) Reconstructs and gives a storage cell corresponding to the specified UUID.

Building from Source

The project uses Stonecutter for multi-version builds. Only Minecraft 26.1.2 is registered today.

Build and collect every registered version:

# On Linux / macOS
./gradlew chiseledBuildAndCollect

On Windows (PowerShell / Command Prompt):

.\gradlew.bat chiseledBuildAndCollect

The collected jars are written to:

build/libs/
  • Default (dirty) build: ae2objects-<modVersion>-<commit>+<mcVersion>.jar
  • Release build (./gradlew :26.1.2:releaseJar): ae2objects-<modVersion>+<mcVersion>.jar

Development Runs

The versioned project is :26.1.2.

  • Client: ./gradlew :26.1.2:runClient
  • Dedicated Server: ./gradlew :26.1.2:runServer
  • Data Generation: ./gradlew :26.1.2:runServerData
  • Game Tests: ./gradlew gameTestActive

Documentation

Design and reference documentation lives in docs/: architecture, content catalog, numeric values and integrations.

World Compatibility Notice

AE2Objects is a major rewrite and rebrand of AE2Things for modern Minecraft versions. While core storage concepts remain familiar, upgrading directly from legacy AE2Things save files is not guaranteed to be seamless. Always make a backup of your worlds before migrating.

Credits

AE2Objects is a continuation and derivative work based on AE2Things, originally created by ProjectET and maintained by Technici4n.

Several textures are recoloured derivatives of Applied Energistics 2 assets (© AlgorithmX2 and the Applied Energistics team, LGPL-3.0).

License

This project is licensed under the GNU Lesser General Public License v3.0 (LGPL-3.0).

The original AE2Things copyright notices are preserved in LICENSE, along with the continued project copyright notices.