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Aechronis Essentials
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Certain useful features for the Minecraft server Aechronis, including coloring hitboxes based on diplomacy state.
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Runs entirely on the client. Works on vanilla servers.
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Description
Aechronis Essentials
Colors players hitboxes based off of live data from the Aechronis server
Client-side only. Inert unless you're actually connected to an Aechronis server.
Features
- Auto relation coloring : player hitboxes are colored automatically based on town/nation/ally/enemy standing, using live data from Aechronis's Nodes map.
- Chunk border recoloring (F3+G) : the debug chunk grid is tinted by territory ownership the same way, so you can read who owns the land around you at a glance.
- Manual override lists : keep your own friend/enemy name lists that take priority over auto-detected relations.
- Auto
/t spawnon respawn : optional quality-of-life toggle that sends you back to town spawn automatically when you die.
Requirements
- Minecraft 26.2 (Java 25)
- Fabric Loader ≥ 0.19.3
- Fabric API
- Cloth Config
- Mod Menu (recommended, for in-game settings)
Notes
- This mod only activates when connected to an official Aechronis server — it does nothing on other servers.
- Colors and opacity for every category are fully configurable through Mod Menu / Cloth Config.
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Credits
Hitbox-coloring logic is a from-source GPLv3 port of the equivalent feature in CrusalisUtils by oreotrollturbo, retargeted from Crusalis's Dynmap/Towny data to Aechronis's Nodes map API and rebuilt against Minecraft 26.2's Gizmos-based debug renderer.
Licensed under GPL-3.0-or-later.
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