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Aethel Imperium
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A living dark fantasy world: civilizations at war, a cinematic story, relic combat and phase-shifting bosses.
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About
Description
Alpha 0.1.0 — Back up your worlds before trying it. / Haz copia de tus mundos antes de probarlo.
English
Imperium is a dark fantasy mod for NeoForge 1.21.1: a living world of civilizations that grow, trade and wage war, a story with cinematics and voices, and bosses worth fearing.
The story
- Prologue and awakening: you wake up in Garrick's Inn remembering nothing… and the Wardens of the Faith are coming for you.
- Olbren and the bell tower: an old watcher by a campfire, his Vigil Blade and the road to the Vigil Arch.
- Valmora, the king's great city, with its castle, cathedral, districts and a secret in the square.
- Eight Gift Temples and their champions; their fragments open the portal to the Dream Plane, where the gods await.
- Cinematics with a film camera, subtitles and voices in their own language.
A living world
- Civilizations with their own culture and architecture: ogres, orcs, scholars, witches, vampires, merchants, the Tribe and the Empire.
- They grow, trade with caravans, hate each other, declare war, found colonies… and remember what you do to them.
- Quests (bandits, rescues, messages, cursed places, conspiracies and espionage), Wanted posters with your portrait and blood moons.
- Taverns: dice to twenty-one, darts and bets with the villagers.
- Its own map and minimap, the Traveler's Chronicle, an economy with the Crown, mounts and treasure maps.
Combat
- Relic Weapons with their own animations: dodges, guard, charged strikes, combos and posture breaks.
- Relic Armors with set powers, levels and attributes.
- Bosses with their own models, sounds and entrances, who unlock their attacks phase by phase: what worked at first will stop working.
- Three gods in the Dream Plane… and a final boss.
Requirements
- NeoForge 1.21.1 (21.1.259 or newer)
- Player Animation Library (required)
- Needed on both client and server (every player needs it). Works on dedicated servers.
Recommended hardware
| Without shaders | With shaders | |
|---|---|---|
| CPU | 4 cores (Ryzen 3 3100 / i3-10100); 6 is better | 6 cores (Ryzen 5 3600 / i5-10400) or better |
| RAM allocated to Minecraft | 4 GB (6 GB recommended) | 6 GB (no more than 8) |
| GPU | Decent integrated or GTX 1050 / RX 560 | GTX 1660 Super / RX 6600 or better |
Shaders need Iris + Sodium. If your PC is on the edge, use a light pack: Complementary on low or MakeUp Ultra Fast.
Languages
Spanish (all variants) and English.
What's missing (Alpha)
Act 2 and the ending are on their way. There may be bugs: tell me in the comments or the issue tracker.
How it was made
Imperium is a one-person project. The story, the script, the world, the characters and the game design are mine. To program it and create many of its assets (textures, models and synthesized voices) I relied on artificial intelligence tools, which I directed, tested and corrected playthrough after playthrough for many hours. I'd rather say it plainly, so you know exactly what you're downloading.
Credits
- Menu music: "The Bard's Tale" and "The Old Tower Inn" by RandomMind (CC0, OpenGameArt).
- Dream portal sound: "Cathedral in the forest" by congusbongus and "4 Atmospheric ghostly loops" by Independent.nu (CC0, OpenGameArt).
- Animations with Player Animation Library.
- Voices synthesized with Piper (rhasspy): "davefx" voice (CC0) and "daniela" voice (CC BY-SA 4.0, OpenSLR 61 data, Google).
Permissions
All rights reserved. You may play it, run it on your server and include it in modpacks, as long as you link to this page. Do not re-upload the file elsewhere.
Español
Imperium es un mod de fantasía oscura para NeoForge 1.21.1: un mundo vivo de civilizaciones que crecen, comercian y se declaran la guerra, una historia con cinemáticas y voces, y jefes que imponen respeto.
La historia
- Prólogo y despertar: despiertas en la Posada de Garrick sin recordar nada… y los Celadores de la Fe vienen a por ti.
- Olbren y el campanario: un viejo vigilante junto a una fogata, su Hoja de la Vigilia y el camino hacia el Arco de la Vigilia.
- Valmora, la gran ciudad del rey, con su castillo, su catedral, sus barrios y un secreto en la plaza.
- Ocho Templos Regalo con sus campeones; sus fragmentos abren el portal al Plano del Sueño, donde esperan los dioses.
- Cinemáticas con cámara de cine, subtítulos y voces en su propia lengua.
Un mundo vivo
- Civilizaciones con su propia cultura y arquitectura: ogros, orcos, eruditos, brujas, vampiros, mercaderes, la Tribu y el Imperio.
- Crecen, comercian con caravanas, se odian, se declaran la guerra, fundan colonias… y recuerdan lo que les haces.
- Misiones (bandidos, rescates, mensajes, lugares malditos, conjuras y espionaje), carteles de Se Busca con tu retrato y lunas de sangre.
- Tabernas: dados al veintiuno, dardos y apuestas con los vecinos.
- Mapa y minimapa propios, la Crónica del Viajero, economía con la Corona, monturas y mapas del tesoro.
Combate
- Armas Reliquia con animaciones propias: esquivas, guardia, golpes cargados, combos y ruptura de postura.
- Armaduras Reliquia con poderes de conjunto, niveles y atributos.
- Jefes con modelo, sonidos y aparición propios, que desbloquean sus ataques por fases: lo que te sirvió al principio dejará de servir.
- Tres dioses en el Plano del Sueño… y un jefe final.
Requisitos
- NeoForge 1.21.1 (21.1.259 o superior)
- Player Animation Library (obligatoria)
- Va en el cliente y en el servidor (todos los jugadores lo necesitan). Funciona en servidores dedicados.
Equipo recomendado
| Sin shaders | Con shaders | |
|---|---|---|
| Procesador | 4 núcleos (Ryzen 3 3100 / i3-10100); mejor 6 | 6 núcleos (Ryzen 5 3600 / i5-10400) o mejor |
| RAM asignada a Minecraft | 4 GB (6 GB recomendado) | 6 GB (no más de 8) |
| Gráfica | Integrada decente o GTX 1050 / RX 560 | GTX 1660 Super / RX 6600 o mejor |
Para los shaders hace falta Iris + Sodium. Si tu equipo va justo, usa uno ligero: Complementary en calidad baja o MakeUp Ultra Fast.
Idiomas
Español (todas sus variantes) e inglés.
Lo que falta (Alpha)
El Acto 2 y la escena final están en camino. Puede haber fallos: cuéntamelos en los comentarios o en la sección de problemas.
Cómo se hizo
Imperium es el proyecto de una sola persona. La historia, el guion, el mundo, los personajes y el diseño del juego son míos. Para programarlo y crear muchos de sus recursos (texturas, modelos y voces sintetizadas) me he apoyado en herramientas de inteligencia artificial, que he dirigido, probado y corregido partida a partida durante muchas horas. Prefiero decirlo claro: así sabes exactamente qué estás descargando.
Créditos
- Música del menú: «The Bard's Tale» y «The Old Tower Inn», de RandomMind (CC0, OpenGameArt).
- Sonido del portal del Sueño: «Cathedral in the forest», de congusbongus, y «4 Atmospheric ghostly loops», de Independent.nu (CC0, OpenGameArt).
- Animaciones con Player Animation Library.
- Voces sintetizadas con Piper (rhasspy): voz «davefx» (CC0) y voz «daniela» (CC BY-SA 4.0, datos de OpenSLR 61, Google).
Permisos
Todos los derechos reservados. Puedes jugarlo, usarlo en tu servidor e incluirlo en paquetes de mods, siempre que enlaces a esta página. No vuelvas a subir el archivo a otros sitios.
Support the project / Apoya el proyecto
Imperium is and will remain free. If you enjoy it and want Act 2 and the ending to arrive sooner, you can support it on https://ko-fi.com/aethelimperium. Supporters get a special role on the Discord, where you can also follow development, suggest ideas and report bugs.
Imperium es y seguirá siendo gratis. Si te gusta y quieres que el Acto 2 y el final lleguen antes, puedes apoyarlo en https://ko-fi.com/aethelimperium. Quienes lo apoyan reciben un rol especial en el Discord, donde también puedes seguir el desarrollo, proponer ideas y reportar fallos.
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