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Aetherium
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Client-side performance mod: own terrain renderer, animated video settings, frame pacing, culling, dynamic lights, zoom. Fabric 1.16.5 to 26.3.
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# Aetherium
**A client-side performance and video-settings mod for Minecraft 1.16.5 → 26.3 (33 versions), on Fabric.**
Aetherium replaces the vanilla *Video Settings* screen with its own animated, tabbed screen, and adds performance features that work *with* Minecraft's renderer. It targets OpenGL 3.0, so it runs on low-end PCs and on Android launchers (Pojav / gl4es) as well as desktop GPUs.
---
## ✨ Video settings screen
- An animated, tabbed screen with six pages: **General, Quality, Performance, Backend, Effects, Android**
- **Dark and light themes**, smooth scrolling with a thick draggable scrollbar, and optional UI sounds
- Hover any option to get a **description popup** explaining what it does
- **Presets** and a master on/off switch
- Options a Minecraft version can't support are greyed out and marked *"not on this version"*. Nothing is hidden or faked.
## ⚡ Performance
- **Aetherium renderer** (on by default, every version): solid and cutout chunk meshes are grouped by face direction, and each chunk section draws only the faces that can point at you. It **never uses more draw calls than vanilla**, and it falls back to vanilla automatically if anything goes wrong.
- **Even frame pacing:** with a max framerate set, frames are spaced evenly instead of drifting, so the game feels smoother at the same FPS
- **Entity culling and occlusion culling:** entities you can't see are skipped
- **Smart chunk culling:** chunk sections hidden inside the distance fog are neither drawn nor meshed
- **Fast particles, fast mob models, visible-only animated textures** (on supported versions)
- **Smooth chunk loading:** chunk rebuilds and network work are spread across frames to cut stutter
- **Threaded chunk building**, with an adjustable number of worker threads
- **Adaptive render distance**, block-entity distance, entity cull distance and particle density
- **Frame-time overlay** with FPS, average frame time and **p99** (the slowest 1% of frames), plus an optional stutter log
## 🎨 Quality
- **Fog:** distance, start, clear water, clear lava
- **Sky:** sky, stars, sun and moon, cloud height
- **Particles by type:** weather, block break, combat, explosions, fire, smoke, portals, potions, drips, totem, ambient
- Weather and vignette toggles
## 🔦 Effects
- **Dynamic lights:** held items and glowing entities light up their surroundings
- **Fullbright**, with adjustable strength
- **Zoom**, with smooth animation, scroll-to-zoom, cinematic camera and third-person zoom. Zoom, Zoom In and Zoom Out are all rebindable.
- **Freelook:** look around without turning your character, in toggle or hold mode
## 📱 Android
- Built-in support for mobile launchers: renderer selection, memory budget, touch mode
- **Battery saver** with an FPS cap, and a **thermal guard** that lowers the frame cap when the phone gets hot
---
## 📦 Installation
| Loader | What you need |
|---|---|
| **Fabric** | Fabric Loader only. **Fabric API is not required.** |
- Download the file that matches **your exact Minecraft version**. Each file is built for one Minecraft version only.
- **Client-side only.** Servers don't need it, and you can join any server with it.
## ⚠️ Compatibility
- Don't combine it with other renderer replacements such as **Sodium, Embeddium, Rubidium or OptiFine**. Aetherium detects them and warns you.
- If you see missing terrain faces or other rendering glitches, turn off **Video Settings → Backend → Aetherium renderer** and report the issue with your Minecraft version.
- On 1.21.5 and newer the renderer is new. Reports are very welcome!
## 🐞 Bug reports
Please open an issue on GitHub (https://github.com/entitybrian69-bit/aetherium/issues) with:
1. Minecraft version
2. Your device (PC or Android launcher, GPU)
3. The log (`logs/latest.log`) and, for crashes, the crash report
## 📜 Credits & license
- Licensed under **LGPL-3.0-only**. Source code: https://github.com/entitybrian69-bit/aetherium
- Zoom behaviour is inspired by [Zume](https://modrinth.com/mod/zume). It was reimplemented independently, with no code copied.
Aetherium is a client-side performance and video settings mod. This project is the **NeoForge** build. It needs nothing else installed: no extra library or API mod.
It replaces the vanilla Video Settings screen with its own animated screen, and adds frame-rate features that work together with the vanilla renderer.
## Features
**Aetherium terrain renderer** (on by default)
- Skips the faces of each chunk section that point away from the camera, so the GPU draws less terrain.
- Never issues more draw calls than vanilla.
- If anything goes wrong, it switches back to vanilla rendering by itself instead of crashing.
**Performance**
- Entity occlusion culling: mobs and block entities hidden behind terrain are not drawn.
- Smart chunk culling: chunk sections fully inside the distance fog are not drawn or rebuilt.
- Smooth chunk loading, worker-thread sizing and a block-entity render distance.
- Even frame pacing with a max framerate set, for steadier frame times.
- Fast particles, visible-only animated textures and fast mob models (on the Minecraft versions that support them).
**Video settings screen**
- Animated, tabbed screen: General, Quality, Performance, Backend, Effects and Android.
- Light and dark theme, a draggable scrollbar, touch scrolling and interface sounds.
- Hover over any option to see what it does.
**Extras**
- Dynamic lights from held and dropped light sources.
- Zoom with smooth animation, scroll-to-zoom and rebindable Zoom / Zoom In / Zoom Out keys.
- Freelook, plus fog, sky and per-type particle controls.
## Compatibility
- **Minecraft:** 1.20.4, 1.20.6, 1.21 to 1.21.11, 26.1, 26.2 and 26.3. Download the file for your exact Minecraft version.
- **Loader:** NeoForge.
- **Client only:** not needed on servers. You can join any server with it.
- **Graphics:** targets OpenGL 3.0, so it also runs on older GPUs and on Android launchers.
- Versions 1.21.5 and newer are marked Beta because they have had less device testing.
## Links
- Source code: https://github.com/entitybrian69-bit/aetherium
- Bug reports: https://github.com/entitybrian69-bit/aetherium/issues
Licensed under LGPL-3.0-only.
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