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Affinities
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A mod similar to origins
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- Choice Menu: Joining a world prompts you with a selection menu that alters your entire gameplay experience, similar to NeoOrigins.
- Elemental Affinities: Instead of choosing a fantasy race, you pick an element to have an affinity toward.
- Active Ability: Pressing the default keybind J activates your chosen element's active ability, such as throwing fireballs or opening a custom chunk-claiming interface.
- NeoForge 1.21.1 is required.
- NeoOrigins is fully compatible and recommended.
- Solar Calculus by TradeofallJacks is a required dependency.
- ITR by TradeofallJacks is a required dependency.
- Designed to seamlessly mesh with my other 1.21.1 mods, including Kyoketsu-Shoge and The Morrigan.
- Natural Enemies: Certain elements detest each other. Fire hates Water, Earth hates Air, Metal hates Nature, and Sun hates Moon, and vice versa.
- The Disownment System: If you get too friendly with a player possessing an enemy affinity, your own element may grow resentful and disown you, permanently stripping away your powers.
- Unique Affinities: Void, Magic, and Grimm exist outside the standard rivalries. They can work in tandem, but they are incredibly rare, allowing only one player per server to hold each.
- Pros: Completely fireproof.
- Pros: Heals while submerged in lava.
- Pros: Press J to shoot destructive fireballs.
- Pros: Husks and all Nether mobs are natively neutral to you.
- Pros: Breaking blocks has a chance to set adjacent blocks on fire or instantly smelt ores.
- Cons: Takes damage in water, which pierces armor and Totems of Undying.
- Cons: Tridents and negative potions deal increased damage to you.
- Pros: Unlimited breathing underwater.
- Pros: All aquatic mobs are neutral.
- Pros: Elder Guardians will not inflict mining fatigue unless attacked.
- Pros: Increased swim speed.
- Pros: Arrows shoot normally through water without slowing down.
- Pros: Gains Night Vision during rain or while submerged.
- Pros: Deals massive damage to End mobs.
- Pros: Throwing a trident upward triggers a thunderstorm for free without using durability.
- Cons: Lava and fire deal significantly more damage.
- Cons: Entering the Nether starts a 5-minute suffocating breath bar that kills you instantly if it hits zero.
- Cons: The Nether breath bar can be reset by leaving the Nether, stepping into powder snow, or standing in a water-filled cauldron.
- Cons: All Nether mobs target you over other players.
- Pros: Grants Speed while underground or standing on stone-type blocks.
- Pros: Armor bars provide double the protection, excluding Netherite.
- Pros: Stone tools (Sword, Axe, Pickaxe, Hoe) scale up to become stronger than Netherite.
- Pros: Maximum health is increased.
- Cons: Elytra is completely disabled.
- Cons: Flying or building above the cloud layer inflicts rapid damage over time.
- Pros: No firework rockets needed to boost with Elytras; simply tap Space to accelerate.
- Pros: Elytras take zero durability damage from flying.
- Pros: Completely immune to fall damage and kinetic energy damage from wall crashes.
- Pros: Enemy projectiles have a chance to be blown away mid-air.
- Pros: Your own fired projectiles have a chance to auto-target enemies.
- Pros: Can physically walk on clouds.
- Cons: Approaching within 20 blocks of Bedrock deals severe damage over time.
- Cons: Stone-type blocks take longer to mine.
- Cons: You have 1 less maximum heart.
- Cons: You cannot wear Netherite armor or wield Maces.
- Pros: Standing near mineral blocks like Blocks of Iron or Copper grants powerful buffs.
- Pros: Being inside structures slowly heals you.
- Pros: Press J to set a chunk as your Home Base, requiring at least 30 blocks changed by you in that chunk.
- Pros: You can teleport back to your Home Base chunk and are completely invulnerable while standing inside it.
- Pros: Ores break faster (except coal) and auto-smelt.
- Pros: Targets wearing Iron armor or better are highlighted through walls within a 2-chunk radius.
- Pros: Iron Golems and Copper Golems are completely passive and will fight to defend you.
- Cons: Walking through heavily forested biomes slows you down.
- Cons: Walking on non-player-placed dirt or grass slows you down.
- Cons: Wood breaks much slower.
- Cons: Walking through tall grass slows you down drastically, acting like cobwebs.
- Pros: All hostile mobs remain entirely passive unless provoked.
- Pros: Being in wild chunks with less than 50 player-placed artificial blocks grants strong buffs.
- Pros: Natural but player-placed blocks like stone, flowers, dirt, and grass do not count against wild chunk limits.
- Pros: Passive mobs will fight to defend you.
- Pros: Trees break easily.
- Pros: Placed saplings mature rapidly.
- Pros: Press J to unleash a localized AOE Bonemeal burst that damages enemies in range and deals double damage to Metal players.
- Cons: Ores break much slower.
- Cons: Iron and Copper Golems are violently hostile and will prioritize hunting you above other players.
- Cons: Nearby mineral blocks like Iron or Copper apply severe debuffs.
- Cons: Being inside structures applies slowness.
- Cons: Entering a Metal player's claimed base chunk inflicts Wither, Slowness, and Blindness.
- Pros: Standing in direct sunlight during the daytime grants increased speed.
- Pros: Being above the cloud layer during the day grants Regeneration.
- Pros: Press J to open the Sun’s Eye Map, revealing a 4x4 chunk overhead view around any player currently exposed to the sun.
- Cons: Being out under the moon slows you down and will eventually freeze you if you can see it.
- Cons: The moon highlights your outline, actively drawing all nearby hostile mobs to your location.
- Cons: The moon will violently wake you up from your bed if it has a direct line of sight to it.
- Pros: Nighttime brings massive speed buffs while under the moon.
- Pros: Being above the cloud layer at night grants Regeneration.
- Pros: Press J to open the Moon’s Eye Map, allowing you to spy on any player currently exposed to moonlight.
- Cons: Standing in direct sunlight applies severe slowness and sets you ablaze if you can see it.
- Cons: You must stay under solid blocks or wear a helmet to survive the day.
- Cons: The sun will actively burn away your helmet's durability to get to you if you are not hidden under solid blocks.
- Pros: Completely immune to Void damage.
- Pros: Can physically walk on void blocks.
- Pros: Can use Elytra rockets beneath Bedrock.
- Pros: While in The End dimension, you gain creative-style flight using the Air affinity's Space boost method without rockets.
- Pros: Immune to Darkness and Blindness effects.
- Pros: Safe to look Endermen directly in the eyes.
- Pros: Immune to rain.
- Cons: Takes damage from water, though at a lower rate than Endermen and a vastly lower rate than Fire users.
- Pros: Arcane forces will occasionally intercept fatal blows, entirely blocking any damage that would cause death, bypassing and saving a Totem of Undying.
- Enchantment tables without books around them will cost no levels or lapis to use and will act like they have bookshelves around them.
- Enchantment tables with books around them allow you to pick whatever level of whatever enchantment you want without using levels or lapis.
- Pros: Press J to project magical projectiles that shape-shift based on your held weapon.
- Cons: The raw magic flowing through you makes you permanently glow, rendering stealth impossible.
- Pros: Permanently invisible.
- Pros: Outlined in a spectral glow.
- Pros: Your nametag is locked to Grimmr.
- Pros: All damage dealt is multiplied by 2x.
- Pros: Your Axes completely ignore and instantly shatter shields.
- Pros: Holding axes in both hands stacks their total attack damage together.
- Pros: Your attacks completely bypass Totems of Undying.
- Pros: Press J to launch yourself straight into the stratosphere at Y=500.
- Pros: Launching opens a tactical UI to select a player below for a dive-bomb attack.
- Pros: Once 5 blocks above your targeted player, time slows down to a cinematic 2 to 4 ticks per second for a precise strike for only you and the people in your targeted viscinity.
- Pros: Time returns to normal upon landing the hit.
- Unique Affinity users steal max hearts from other players upon killing them.
- If a normal player dies to a Unique Affinity user, they lose a heart but safely respawn. Normal players cannot steal hearts back.
- The Permanent Ban: If a Unique Affinity user is reduced to their very last heart (\(1\) HP left) and is slain by another Unique Affinity user, they are permanently banned from the server.
- Requires NeoForge 1.21.1.
- Built to run perfectly alongside NeoOrigins.
- Check out my other 1.21.1 mods (Kyoketsu-Shoge, The Morrigan) for the intended cohesive multiplayer experience!
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