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AFKless
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Keep iron golem traps and other farms running on a server with nobody online: place one anchor block and the chunks around it stay force-loaded and entity-ticking 24/7.
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Description
Keep your farms running while nobody is online
On a server with no players, the chunks around your build stop being loaded and ticked — so iron golem traps, villager breeders, crop farms and furnaces all stop the moment the last player logs off. AFKless keeps the area you choose running 24/7.
How to use it
Craft an AFKless Anchor and place it near your farm. That's all — by default it keeps a 5x5 = 25 chunk area loaded and ticking whether or not anyone is online, and across server restarts.
O I O O = Obsidian
I E I I = Iron Ingot
O I O E = Ender Pearl
- Right-click the anchor to grow its radius, sneak + right-click to shrink it. The resulting chunk count is shown on the action bar.
- Break it and the chunks are released again.
Commands (permission level 2)
| Command | What it does |
|---|---|
/afkless status |
How many anchors and chunks are active |
/afkless list |
Every anchor, in every dimension |
/afkless add [radius] |
Anchor where you are standing, without placing a block |
/afkless radius <radius> |
Change the radius of the nearest anchor |
/afkless remove |
Release the nearest anchor |
/afkless clear |
Release every anchor |
Config
[chunks]
defaultRadius = 2 # radius, in chunks, of a freshly placed anchor
maxRadius = 8 # largest radius an anchor may be set to
maxTotalChunks = 512 # server-wide cap, so nobody can bog the server down
[village]
keepGolemConditions = true # keeps villagers in anchored areas able to summon iron golems
[server] # 26.x builds only
disablePauseWhenEmpty = true # stops the server pausing itself once it is empty
Install
Put the jar for your version in mods on both the server and the client.
Good to know
- Farms that need mobs to spawn naturally (zombie / skeleton grinders) still need a player nearby — that is vanilla behaviour and AFKless does not change it. This mod is for farms that run on their own: iron golems, villager breeders, crops, furnaces, hoppers, brewing, redstone clocks.
- It plays nicely with other chunk loaders and with
/forceload: AFKless only ever releases the chunks it loaded itself. - Every build was tested on a real dedicated server with nobody connected, up to an iron golem actually spawning.
日本語
サーバーに誰もいない間、トラップを動かし続けるMODです。
プレイヤーが1人もいないと、その場所のチャンクは読み込まれず動作も止まります。だからアイアンゴーレムトラップも、村人増殖も、畑も、かまども、最後の1人が抜けた瞬間に止まります。AFKless は指定した範囲だけを24時間動かし続けます。
使い方
常駐ロード装置をクラフトして、トラップの近くに置くだけ。既定で 5×5=25チャンクが、誰もいなくても、サーバーを再起動しても、動き続けます。
O I O O = 黒曜石
I E I I = 鉄インゴット
O I O E = エンダーパール
- 右クリックで半径を拡大、スニーク+右クリックで縮小。維持するチャンク数はアクションバーに表示されます。
- 壊せばそのチャンクは解放されます。
コマンド(権限レベル2)
| コマンド | 内容 |
|---|---|
/afkless status |
現在のアンカー数・維持チャンク数 |
/afkless list |
全ディメンションのアンカー一覧 |
/afkless add [半径] |
立っている場所を、ブロック無しで常駐化 |
/afkless radius <半径> |
最寄りアンカーの半径を変更 |
/afkless remove |
最寄りアンカーを解除 |
/afkless clear |
全アンカーを解除 |
config
[chunks]
defaultRadius = 2 # 設置直後の半径(チャンク)
maxRadius = 8 # 指定できる半径の上限
maxTotalChunks = 512 # サーバー全体の上限。重くなりすぎないための安全弁
[village]
keepGolemConditions = true # 常駐エリア内の村人がゴーレムを湧かせ続けられるようにする
[server] # 26.x 版のみ
disablePauseWhenEmpty = true # 無人になるとサーバー自身が一時停止する挙動を止める
導入
お使いのバージョンのjarを サーバーとクライアントの両方 の mods フォルダへ。
補足
- ゾンビ・スケルトンなど自然湧きを使うトラップは、バニラの仕様上プレイヤーが近くにいないと湧きません。AFKless はそこを変更しません。対象は「本来プレイヤーがいなくても動く装置」——ゴーレム・村人増殖・畑・かまど・ホッパー・醸造・レッドストーン時計などです。
- 他のチャンクローダや手動の
/forceloadと併用しても安全です。AFKless は自分が読み込んだチャンクしか解放しません。 - 4バージョンとも、誰も接続していない実サーバーで、実際にアイアンゴーレムが湧くところまで検証しています。
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