Age Of Assembly Tweaks

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Age Of Assembly Tweaks

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This is a mod to enhance our Modpack Age Of Assembly. It depends on Create and converts some recipes and changes some stats to melt everything together. It also brings little use when not combined with the modpack Age Of Assembly.

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Latest Version
age_of_assembly-1.0.0.jar
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⚙️ Age of Assembly Tweaks

Age of Assembly Tweaks is the connective tissue of the Age of Assembly modpack. It doesn't add new machines or a new tech tree of its own instead, it reaches into the curated selection of some addons running side by side and makes them feel like they were built for each other from the start. Recipes get rerouted and stats get rebalanced.

🔗 Built to Bridge, Not to Stand Alone

This mod requires Create and is designed from the ground up to live inside the Age of Assembly ecosystem. Outside of that modpack, most of its changes will have little to no effect, there's no vanilla content being overhauled, its entire purpose is to take mods that were never designed with each other in mind and melt them into one coherent industrial experience.

  Required:
  - Create

  Optional (needed for full content to load):
  - Enderite CJ Edition
  - Create: Deep Dark
  - Create: Power Grid
  - Create: The Factory Must Grow (TFMG)
  - Create: Power Loader
  - Enderman Overhaul
  - Create: Dragon's Plus
  - Create: Enchantment Industry
  - Create: Connected

🛠️ What It Actually Does

  New fluids
  - Added Molten Ender Crystal fluid
  - Added Molten Enderite fluid
  - Added Molten Nethersteel fluid (From Createbigcannons, mod is temporarily removed while working         on a fix for a crash caused by trains when Create big Cannons is active)
  - Added Awkward Fluid
  - Added Night Vision Fluid
  - Added Invisibility Fluid
  - Added buckets for all six fluids

  New items
  - Added Fractured Heart of the Sea
  - Added Shrieking Heart
  - Added Heart of the Deep (Item of the Deep Dark mod that was not included in Create: Deep Dark)
  - Added Enderite Ingot Mold (+ transitional crafting-chain items)
  - Added Incomplete Echo Ingot
  - Added Incomplete Phantom Track

  New crafting chains
  - Added a Create-based Enderite ingot chain (scrap → mold → ingot)
  - Added a Create-based Echo Ingot chain
  - Added a Heart of the Deep crafting chain
  - Added Awkward/Night Vision/Invisibility potion recipes
  - Added a Phantom Rail crafting chain
  - Added a Brass Chunk Loader recipe

  Removed/rebalanced vanilla-mod content
  - Removed Enderite CJ's native ingot/nugget/scrap/gear crafting, smithing, and smelting recipes
  - Removed Enderite Ingot/Nugget/Ender Crystal Shard from End City and other structure loot
  - Removed the Cleric's Echo Shard trade
  - Removed TFMG's Magnet, Polarizer, Rotor, Generator, Electric Motor, Diode, Potentiometer, Electric             Switch, Voltage Observer, Accumulator, Stator, Transformer and the Converter
  - Rewired TFMG's remaining electric machines to use Create: Power Grid's Magnet
  - Hidden all fully-removed items from EMI

  Gameplay additions
  - Added Enderite armor 3-piece set bonus (Resistance II + Strength II)
  - Added Enderite Sword +1 attack damage
  - Added Enderite armor +0.2 knockback resistance per piece
  - Added Enderite Sword onhit Weakness II + Darkness II
  - Added status effects for standing in custom fluids
  - Added lava like physics to the three molten fluids, water-like physics to the other three
  - Added an Age of Assembly creative tab

📦 A Modpack First Mod

If you're not running Age of Assembly, this mod probably isn't for you.

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