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A mod that adds and changes many small things. Fully customisable. Game mechanics, biome additions, items, block behaviour and other miscellanea.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Features content that solely expands on Vanilla mechanics and gameplay.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Features new biomes or content focused on overhauling existing ones.
Enhances plant life and foliage in the game world.
Enhances or modifies player movement, including new actions or animations.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new armor, which may add special properties.
Introduces new tools, which may add enhanced capabilities.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
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A collection of various small additions and changes bundled into one mod. Most can be individually enabled, disabled or configured. All features are disabled by default.
Contents
- Features controlled by via mod config menu:
- Added stone javelins. Similar to tridents, but stackable, weaker, and easily craftable.
- Large animals drop bones.
- New crafting recipes for arrows, substituting flint for stone or bones.
- All items are immune to fire, lava and explosions.
- Players and mobs have a couple seconds before they start suffocating inside blocks.
- Fire does not destroy blocks and does not spread.
- Sugar cane can be planted on mud. Planting it on mud doesn't require water.
- Mud blocks slow down movement.
- Creeper explosions don't damage blocks.
- Frogs have random colours.
- Bone meal can be used on mud.
- Leather can be crafted from wool.
- Sub-diamond tools improved.
- Sub-diamond armour improved.
- Disabled escalating level cost penalty for repeated item repairs at anvil.
- Armour weight system - players whose armour weight points cross a threshold are marked as heavy. (chest/legs = 4, boots/helmet = 2, leather = 0).
- Weak blocks (ice, magma, lilypad, mud, moss carpet, sand, gravel) cannot support players wearing heavy armour and will fail in different ways.
- Improved player movement physics. Player air drag and air control greatly reduced. Jumping preserves current speed.
- Players don't sink in water.
- Ice and magma blocks break when a player falls on them from more than 2 blocks height.
- Players can climb 1 to 2 block high walls and cliffs, 3 block high with jump.
- Players and mobs are not knocked away by normal attacks.
- TNT is stronger.
- Player movement speed and sprint speed can be adjusted.
- Disallow replacing water or lava with blocks. Can be toggled for water, lava, source and flowing blocks separately. Option to prevent pouring a fluid bucket into a source block of the same fluid also included.
Some features are available in the form of datapacks (built-in, no additional download needed).
- Features added via the Aggregate biome features datapack:
- Frogs spawn in jungles.
- More grass in swamp, jungle and sparse jungle biomes.
- Mud blocks spawn in swamps and jungles.
- Moss carpets spawn in swamps.
Required mods
- owo-lib : https://modrinth.com/mod/owo-lib
Known Issues and notes
- Built-in datapacks don't get baked into saves, so keep it in mind when updating the mod or transferring saves.
- The diagonal climbing option makes climbing more reliable, but it is slightly exploitable.
- The datapack features may overwrite biome changes made by other mods. Better compatibility is being worked on.
- Changing move/sprint speed might only take effect after dying and respawning (in addition to a restart).
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