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Agricraft Create Compat
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Adds harvester support for AgriCraft crops and integrates Create automation with AgriCraft's crop progression and weed mechanics
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Must be installed on both the client and the server.
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Description
AgriCraft Create Compat
A small compatibility addon for AgriCraft Reloaded and Create on NeoForge 1.21.1.
Features
- Create Harvesters can harvest AgriCraft crops.
- Harvested crops use AgriCraft's native harvesting mechanics.
- Crop drops are inserted into Create contraption inventories when possible.
- Weed growth is integrated into the harvesting process.
- Crop genetics continue to matter even in automated farms.
Balance
This addon is designed to preserve AgriCraft progression instead of bypassing it.
When a Create Harvester passes over an AgriCraft crop:
- Mature crops are harvested using AgriCraft's harvest logic.
- Weeds are reset to their initial growth stage after a successful harvest.
- If the crop is not ready for harvest, both the crop and weeds lose one growth stage.
As a result:
- Early-game crops still require manual weed control.
- Crop genetics remain important.
- Fully automated farms become more effective as better crops are bred.
Requirements:
- NeoForge 1.21.1
- Create 6.x
- AgriCraft Reloaded 4.x
Source Code / Issues tracker
Please credit if reused!
AgriCraft Create Compat
A small compatibility addon for AgriCraft Reloaded and Create on NeoForge 1.21.1.
Features
- Create Harvesters can harvest AgriCraft crops.
- Harvested crops use AgriCraft's native harvesting mechanics.
- Crop drops are inserted into Create contraption inventories when possible.
- Weed growth is integrated into the harvesting process.
- Crop genetics continue to matter even in automated farms.
Balance
This addon is designed to preserve AgriCraft progression instead of bypassing it.
When a Create Harvester passes over an AgriCraft crop:
- Mature crops are harvested using AgriCraft's harvest logic.
- Weeds are reset to their initial growth stage after a successful harvest.
- If the crop is not ready for harvest, both the crop and weeds lose one growth stage.
As a result:
- Early-game crops still require manual weed control.
- Crop genetics remain important.
- Fully automated farms become more effective as better crops are bred.
Requirements:
- NeoForge 1.21.1
- Create 6.x
- AgriCraft Reloaded 4.x
Source Code / Issues tracker
Please credit if reused!
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