Agricraft Create Compat

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Agricraft Create Compat

By Kuki2008Owner

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Adds harvester support for AgriCraft crops and integrates Create automation with AgriCraft's crop progression and weed mechanics

Mod Loaders
Minecraft

About

Description

AgriCraft Create Compat

A small compatibility addon for AgriCraft Reloaded and Create on NeoForge 1.21.1.

Features

  • Create Harvesters can harvest AgriCraft crops.
  • Harvested crops use AgriCraft's native harvesting mechanics.
  • Crop drops are inserted into Create contraption inventories when possible.
  • Weed growth is integrated into the harvesting process.
  • Crop genetics continue to matter even in automated farms.

Balance

This addon is designed to preserve AgriCraft progression instead of bypassing it.

When a Create Harvester passes over an AgriCraft crop:

  • Mature crops are harvested using AgriCraft's harvest logic.
  • Weeds are reset to their initial growth stage after a successful harvest.
  • If the crop is not ready for harvest, both the crop and weeds lose one growth stage.

As a result:

  • Early-game crops still require manual weed control.
  • Crop genetics remain important.
  • Fully automated farms become more effective as better crops are bred.

Requirements:

  • NeoForge 1.21.1
  • Create 6.x
  • AgriCraft Reloaded 4.x

Source Code / Issues tracker

Github repository

Please credit if reused!

AgriCraft Create Compat

A small compatibility addon for AgriCraft Reloaded and Create on NeoForge 1.21.1.

Features

  • Create Harvesters can harvest AgriCraft crops.
  • Harvested crops use AgriCraft's native harvesting mechanics.
  • Crop drops are inserted into Create contraption inventories when possible.
  • Weed growth is integrated into the harvesting process.
  • Crop genetics continue to matter even in automated farms.

Balance

This addon is designed to preserve AgriCraft progression instead of bypassing it.

When a Create Harvester passes over an AgriCraft crop:

  • Mature crops are harvested using AgriCraft's harvest logic.
  • Weeds are reset to their initial growth stage after a successful harvest.
  • If the crop is not ready for harvest, both the crop and weeds lose one growth stage.

As a result:

  • Early-game crops still require manual weed control.
  • Crop genetics remain important.
  • Fully automated farms become more effective as better crops are bred.

Requirements:

  • NeoForge 1.21.1
  • Create 6.x
  • AgriCraft Reloaded 4.x

Source Code / Issues tracker

Github repository

Please credit if reused!