Mod

AgriCraft Reloaded

Quick rating

AgriCraft Reloaded

No reviews yet

A fork of AgriCraft for modern versions of Minecraft - Agricultural farming extended again!

Farming & Agriculture
Genetics & Biology
Food & Culinary
Mod Loaders
NeoForge
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
agricraft-neoforge-26.1.2-4.1.0
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

About

Description

AgriCraft Reloaded is a fork of AgriCraft which aims to update the mod to the latest versions of Minecraft.

Currently supported - 1.21, 1.21.1 and 1.21.11 It is planned to be ported to 26.1 and above.


AgriCraft is a mod which aims to bring crop breeding to Minecraft, this includes both improving your existing crops, or cross-breeding to mutate into new species of crops.

The mod has been entirely rewritten for 1.16.5, so for both the apprentice and the expert, it might be opportune to give this a quick read.


Genetics:
AgriCraft follows mendellian genetics, this means that the genome of a plant consists of a series of genes, where each gene appears as a pair of alleles. Usually, one allele is dominant over the other, the latter being called recessive.

For instance if we consider gene "A", with dominant allele A and recessive allele a, the following holds:

  • Gene Pair A-A: both dominant, A will be the apparant trait;
  • Gene Pair: A-a: A is dominant over a, so A will be the apparent trait;
  • Gene Pair: a-a: both recessive, so a will be the apparent trait.

AgriCraft contains multiple genes by default, examples of genes are the plant species, each of the stats, and attractiveness to certain animals (yes, be careful as a cow might be very curious about that tasty, tasty 10-10 wheat, however this might have certain advantages as well. For instance for stats, a higher stat level is dominant, so a plant with Growth genes 8 - 3 will have an actual growth stat of 8.

When cross-breeding two plants, the child crop will inherit one of the two alleles from each parent, so for instance two 10 - 1 crops can have the following offspring:

  • 10-10: inherit the 10 from both parents: 25% chance
  • 10-1: inherit a 10 from the first and 1 from the second, or vice versa: 50% chance
  • 1-1: inherit the 1 from both parents: 25% chance

Now when this happens, sometimes a mutation can trigger, this means a random change in one of the genes, for instance an existing plant species might mutate into a new one, or a stat might go up or down randomly. Mutations are key to improving your crops and unlocking new ones.


Stats:
AgriCraft contains 6 stats by default:

  • Growth: affects the growth rate of plants, meaning higher growth stat leads to plants reaching maturity quicker;
  • Gain: affects the number of fruits that the plant will produce;
  • Strength: affects where the plant can grow (see Growth Requirements);
  • Resistance: affects how resistant the plant is to weeds (see: Weeds);
  • Fertility: affects how likely a plant is to participate in cross-breeding to produce offspring;
  • Mutativity: increases the likelihood of a positive mutation when cross-breeding;

Weeds:
Ugh, weeds, noone likes weeds.

Well they are back, but not as you know them, instead of randomly killing plants, they will now sprout on existing plants and grow in parallel, competing for precious resources and thus delaying the growth of your crops.

It is recommended not to let them mature, as when weeds reach maturity, they tend to constrict and eventually kill their host plant as well as spread to neighbouring crops.


Growth Requirements:
Plants will now have very specific requirements related to the soil, season, fluids and light. Each soil has certain properties such as humidity, acidity and nutrients, and some crops like very humid soils, while others prefer soils which have very little nutrients. Furthermore, if you have a mod installed that adds seasons, AgriCraft crops will recognize these, and grow only during their favourite seasons.

It is also rumoured that some crops must be cultivated under water to grow.


Irrigation Systems:
AgriCraft adds Irrigation Systems to water and speed up the growth of your crops.


Compatible Mods (needs to be tested and reported if there is an issue):
Botania Farmer's Delight Immersive Engineering Pam's Harvestcraft 2 Immersive Engineering: garden cloche Industrial Foregoing: harvesting JEI: Recipe browsing Serene Seasons: seasons PneumaticCraft Biomes O'Plenty Mystical Agriculture


Json Configurability:


Guides:


Original mod: https://www.curseforge.com/minecraft/mc-mods/agricraft

AgriCraft Reloaded is a fork of AgriCraft which aims to update the mod to the latest versions of Minecraft.

Currently supported - 1.21 and 1.21.1
It is planned to be ported to 26.1 and above. I am porting it sequentially to avoid massive diffs and to release it for a few Minecraft versions.


AgriCraft is a mod which aims to bring crop breeding to Minecraft, this includes both improving your existing crops, or cross-breeding to mutate into new species of crops.

The mod has been entirely rewritten for 1.16.5, so for both the apprentice and the expert, it might be opportune to give this a quick read.


Genetics:
AgriCraft follows mendellian genetics, this means that the genome of a plant consists of a series of genes, where each gene appears as a pair of alleles. Usually, one allele is dominant over the other, the latter being called recessive.

For instance if we consider gene "A", with dominant allele A and recessive allele a, the following holds:

  • Gene Pair A-A: both dominant, A will be the apparant trait;
  • Gene Pair: A-a: A is dominant over a, so A will be the apparent trait;
  • Gene Pair: a-a: both recessive, so a will be the apparent trait.

AgriCraft contains multiple genes by default, examples of genes are the plant species, each of the stats, and attractiveness to certain animals (yes, be careful as a cow might be very curious about that tasty, tasty 10-10 wheat, however this might have certain advantages as well. For instance for stats, a higher stat level is dominant, so a plant with Growth genes 8 - 3 will have an actual growth stat of 8.

When cross-breeding two plants, the child crop will inherit one of the two alleles from each parent, so for instance two 10 - 1 crops can have the following offspring:

  • 10-10: inherit the 10 from both parents: 25% chance
  • 10-1: inherit a 10 from the first and 1 from the second, or vice versa: 50% chance
  • 1-1: inherit the 1 from both parents: 25% chance

Now when this happens, sometimes a mutation can trigger, this means a random change in one of the genes, for instance an existing plant species might mutate into a new one, or a stat might go up or down randomly. Mutations are key to improving your crops and unlocking new ones.


Stats:
AgriCraft contains 6 stats by default:

  • Growth: affects the growth rate of plants, meaning higher growth stat leads to plants reaching maturity quicker;
  • Gain: affects the number of fruits that the plant will produce;
  • Strength: affects where the plant can grow (see Growth Requirements);
  • Resistance: affects how resistant the plant is to weeds (see: Weeds);
  • Fertility: affects how likely a plant is to participate in cross-breeding to produce offspring;
  • Mutativity: increases the likelihood of a positive mutation when cross-breeding;

Weeds:
Ugh, weeds, noone likes weeds.

Well they are back, but not as you know them, instead of randomly killing plants, they will now sprout on existing plants and grow in parallel, competing for precious resources and thus delaying the growth of your crops.

It is recommended not to let them mature, as when weeds reach maturity, they tend to constrict and eventually kill their host plant as well as spread to neighbouring crops.


Growth Requirements:
Plants will now have very specific requirements related to the soil, season, fluids and light. Each soil has certain properties such as humidity, acidity and nutrients, and some crops like very humid soils, while others prefer soils which have very little nutrients. Furthermore, if you have a mod installed that adds seasons, AgriCraft crops will recognize these, and grow only during their favourite seasons.

It is also rumoured that some crops must be cultivated under water to grow.


Irrigation Systems:
AgriCraft adds Irrigation Systems to water and speed up the growth of your crops.


Compatible Mods (needs to be tested and reported if there is an issue):
Botania Farmer's Delight Immersive Engineering Pam's Harvestcraft 2 Immersive Engineering: garden cloche Industrial Foregoing: harvesting JEI: Recipe browsing Serene Seasons: seasons PneumaticCraft Biomes O'Plenty Mystical Agriculture


Json Configurability:


Guides:


Original Mod: https://modrinth.com/mod/agricraft

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~4,000
Total Downloads
CurseForge
~2,000
Modrinth
~1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync