Agritech (AT2)

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Agritech (AT2)

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Farming automation mod. Planters and raised beds grow your crops and trees for you.

Industrial
Cozy
Tech
Village & Farm Life
Automation & Processing
Farming & Agriculture
QoL & Tweaks
Mod Addon
Food & Culinary
Mod Loaders
NeoForge
Fabric
Minecraft
26.2

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About

Project Details

Type
Mod
License
MIT License
Latest Version
agritech-2.0.0.3+fabric-mc26.2.jar
Authors
CurseForge
Modrinth

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Description

AT

Agritech (AT2)

Farming automation mod. Planters and raised beds grow your crops and trees for you.

Automated Planters

Plant a seed or sapling, it grows by itself, drops go into whatever's underneath it. All 11 vanilla wood types.

Cloche

Glass dome that attaches to a planter. Boosts growth speed and yield, stacks with fertilizer. Right-click to attach, shift-right-click empty-handed to take it back off. Break a cloched planter and you get both items back separately.

Fertilizer

Bone meal works. Also supports Mystical Agriculture, Immersive Engineering, and Forbidden & Arcanus fertilizers. Pipe or hopper it into any side of the planter.

Data-Driven

Nothing's hardcoded. Add/remove/edit seeds, soils, saplings, fertilizers through:

  • Datapacks — regular JSON
  • KubeJS — for scripted/server-side control

Means you can add support for unsupported mods, change growth modifiers, mess with fertilizer values, or override defaults you don't like.

Mod Support

Crops: Mystical Agriculture & Mystical Agradditions, Farmer's Delight, Ars Nouveau, Silent Gear, Silent's Gems, Immersive Engineering, Occultism, Cobblemon, Pam's HarvestCraft 2, Actually Additions, Croptopia, The Aether II, Biomes O' Plenty, Oh The Biomes We've Gone, Regions Unexplored

Trees: Ars Nouveau & Ars Elemental, Forbidden & Arcanus, Integrated Dynamics, Silent Gear, Occultism, Cobblemon, Pam's HarvestCraft 2, Croptopia, EvilCraft, The Aether II, Biomes O' Plenty, Oh The Biomes We've Gone, Regions Unexplored

Soils: Mystical Agriculture farmland, Farmer's Delight soils, Just Dire Things goosoils, The Aether II, Biomes O' Plenty, Oh The Biomes We've Gone, Regions Unexplored

Interactive Placement

  • Right-click with seeds/saplings/soil to insert directly
  • Right-click with a hoe to till compatible blocks
  • Right-click vanilla farmland with mystical essence to convert it

Raised Beds

Manual early-game version. All 12 wood types. Grows stuff automatically but drops harvest on the ground instead of storing it. Outdoor + sky access + daytime = growth bonus. No cloche or automation, fertilize by hand. JEI/Jade supported.

Crates

54-slot storage block, 12 wood types. Auto-collects drops in a 5x5 area, toggleable in the GUI, configurable interval. Pipes can use any side. Also just works as normal storage if you don't care about the auto-collect.

Note

Agritech is NOT related to Agritech: Evolved (ATE). Not an addon, not a successor, doesn't build on it. Two separate mods, similar name, same general idea, zero shared code.

Running both is fine but pointless — datapacks/KubeJS for one won't do anything for the other, different namespaces entirely.

AT

Agritech (AT2)

Farming automation mod. Planters and raised beds grow your crops and trees for you.

Automated Planters

Plant a seed or sapling, it grows by itself, drops go into whatever's underneath it. All 11 vanilla wood types.

Cloche

Glass dome that attaches to a planter. Boosts growth speed and yield, stacks with fertilizer. Right-click to attach, shift-right-click empty-handed to take it back off. Break a cloched planter and you get both items back separately.

Fertilizer

Bone meal works. Also supports Mystical Agriculture, Immersive Engineering, and Forbidden & Arcanus fertilizers. Pipe or hopper it into any side of the planter.

Data-Driven

Nothing's hardcoded. Add/remove/edit seeds, soils, saplings, fertilizers through:

  • Datapacks — regular JSON
  • KubeJS — for scripted/server-side control

Means you can add support for unsupported mods, change growth modifiers, mess with fertilizer values, or override defaults you don't like.

Mod Support

Crops: Mystical Agriculture & Mystical Agradditions, Farmer's Delight, Ars Nouveau, Silent Gear, Silent's Gems, Immersive Engineering, Occultism, Cobblemon, Pam's HarvestCraft 2, Actually Additions, Croptopia, The Aether II, Biomes O' Plenty, Oh The Biomes We've Gone, Regions Unexplored

Trees: Ars Nouveau & Ars Elemental, Forbidden & Arcanus, Integrated Dynamics, Silent Gear, Occultism, Cobblemon, Pam's HarvestCraft 2, Croptopia, EvilCraft, The Aether II, Biomes O' Plenty, Oh The Biomes We've Gone, Regions Unexplored

Soils: Mystical Agriculture farmland, Farmer's Delight soils, Just Dire Things goosoils, The Aether II, Biomes O' Plenty, Oh The Biomes We've Gone, Regions Unexplored

Interactive Placement

  • Right-click with seeds/saplings/soil to insert directly
  • Right-click with a hoe to till compatible blocks
  • Right-click vanilla farmland with mystical essence to convert it

Raised Beds

Manual early-game version. All 12 wood types. Grows stuff automatically but drops harvest on the ground instead of storing it. Outdoor + sky access + daytime = growth bonus. No cloche or automation, fertilize by hand. JEI/Jade supported.

Crates

54-slot storage block, 12 wood types. Auto-collects drops in a 5x5 area, toggleable in the GUI, configurable interval. Pipes can use any side. Also just works as normal storage if you don't care about the auto-collect.

Note

Agritech is NOT related to Agritech: Evolved (ATE). Not an addon, not a successor, doesn't build on it. Two separate mods, similar name, same general idea, zero shared code.

Running both is fine but pointless — datapacks/KubeJS for one won't do anything for the other, different namespaces entirely.

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