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changes Minecraft’s healing system by making recovery depend on how recently you took damage. After being hit, healing is temporarily delayed.
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Damage-Based Healing changes how health regeneration works in Minecraft by making healing depend on the damage you have recently taken.
Instead of instantly recovering health during combat, players must stay out of danger and allow their wounds to recover. Taking new damage interrupts the healing process, making combat more strategic and dangerous.
⚔️ Features
- 🩸 Damage-based recovery — taking damage starts a healing cooldown.
- ⏱️ Healing delay — health regeneration begins only after you have avoided damage for a period of time.
- ❤️ Gradual healing — health is restored progressively instead of instantly.
- 🚫 Combat interruption — taking damage again resets the recovery process.
- 🍖 Hunger integration — healing can work alongside Minecraft's hunger and saturation mechanics.
- ⚙️ Configurable values — adjust the healing delay, healing speed, and other mechanics.
- 🧩 Modpack friendly — designed to work alongside custom mobs, weapons, armor, and other gameplay mods.
🎮 Gameplay
Every fight becomes more meaningful. Getting hit repeatedly can keep you from recovering, forcing you to retreat, find safety, and recover before returning to combat.
Whether you're exploring caves, fighting bosses, surviving dangerous nights, or playing with a large modpack, Damage-Based Healing makes health management an important part of survival.
Take damage. Get to safety. Recover. Fight again. 🩸❤️
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