AkatZumaTool
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I added some simple visual effects to the homemade gadgets, such as electromagnetic cannon beams and tracking flying swords, using GPU particles and shader.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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About
AkatZumaTool is a lightweight weapon mod for Minecraft that uses a custom rendering pipeline to deliver flashy visual effects.
All beams, lightning, and explosion particles are rendered in real-time via custom Shaders, supporting up to hundreds of thousands of particles for a greatly enhanced visual experience.
Note: The GPU particle and post-processing systems require OpenGL 4.3 (satisfied by most discrete GPUs).
New Items
| Item | Description |
|---|---|
| Coin | Right-click and hold to charge, release to fire a piercing beam. Consumable item. Max range 50 blocks, damage 20. |
| Colorful Coin | Enhanced version of the Coin with 256 durability. Enchantable, max range 60 blocks, damage 40. The beam can also break blocks. |
| Fly Sword | Right-click on a block to summon 2 auto-targeting flying swords. Persistent entities that automatically follow and attack monsters, with a trailing visual effect. |
| other | Github Wiki |

Additional Features
✨ GPU Particle System (Compute Shader)
- Engine: OpenGL 4.3 Compute Shader + SSBO
- Capacity: Up to 100,000 particles, updated primarily on the GPU
- Particle Shapes: Circle, Square, Triangle, Heart, Star
- Motion: Ballistic trajectory, gravity control, color gradient
- Use Cases:
- Coin full-charge convergence particles
- Magic arrow trails
- Impact explosion bursts
- Meteor strikes
- Ground expanding rings
- Super charge final explosion
🌟 Bloom Post-Processing Pipeline
- MRT FBO: Separates the visible color pass from the Bloom glow pass
- Gaussian Blur: 3-iteration ping-pong blur
- Final Composite: Original scene + mod effects + Bloom glow overlay
- Adaptive Resolution: FBOs automatically rebuild on window resize
⚡ Custom Beam & Lightning Rendering
- Beams: 3D beams formed by two perpendicular quads, with fbm noise arc disturbance and blue-white / yellow-red color schemes
- Lightning: Real-time branching lightning (3–8 branches) generated during charging, with exponential decay kernel + Bloom glow
- Sword Trail: 6-frame dynamic ribbon effect based on the Ribbon algorithm
🤝 Mod Integration
- Touhou Little Maid: Registers a ranged attack task (
Railgun) so maids can automatically equip and throw coins as a ranged weapon — no extra configuration needed.
⚙️ Configurability
Most numerical values can be adjusted via config/Akatzumatool/akatzumatool.toml:
| Config Key | Description |
|---|---|
| Coin / Colorful Coin | Damage, range, full-charge time |
| Fly Sword | Search range, attack damage |
| Terrain Destruction | Whether beams can break terrain (respects FTB Chunks claims) |
Wiki & Feedback: Github
About
AkatZumaTool is a lightweight weapon mod for Minecraft that uses a custom rendering pipeline to deliver flashy visual effects.
All beams, lightning, and explosion particles are rendered in real-time via custom Shaders, supporting up to hundreds of thousands of particles for a greatly enhanced visual experience.
Note: The GPU particle and post-processing systems require OpenGL 4.3 (satisfied by most discrete GPUs).
New Items
| Item | Description |
|---|---|
| Coin | Right-click and hold to charge, release to fire a piercing beam. Consumable item. Max range 50 blocks, damage 20. |
| Colorful Coin | Enhanced version of the Coin with 256 durability. Enchantable, max range 60 blocks, damage 40. The beam can also break blocks. |
| Fly Sword | Right-click on a block to summon 2 auto-targeting flying swords. Persistent entities that automatically follow and attack monsters, with a trailing visual effect. |
| other | Github Wiki |




Additional Features
✨ GPU Particle System (Compute Shader)
- Engine: OpenGL 4.3 Compute Shader + SSBO
- Capacity: Up to 100,000 particles, updated primarily on the GPU
- Particle Shapes: Circle, Square, Triangle, Heart, Star
- Motion: Ballistic trajectory, gravity control, color gradient
- Use Cases:
- Coin full-charge convergence particles
- Magic arrow trails
- Impact explosion bursts
- Meteor strikes
- Ground expanding rings
- Super charge final explosion
🌟 Bloom Post-Processing Pipeline
- MRT FBO: Separates the visible color pass from the Bloom glow pass
- Gaussian Blur: 3-iteration ping-pong blur
- Final Composite: Original scene + mod effects + Bloom glow overlay
- Adaptive Resolution: FBOs automatically rebuild on window resize
⚡ Custom Beam & Lightning Rendering
- Beams: 3D beams formed by two perpendicular quads, with fbm noise arc disturbance and blue-white / yellow-red color schemes
- Lightning: Real-time branching lightning (3–8 branches) generated during charging, with exponential decay kernel + Bloom glow
- Sword Trail: 6-frame dynamic ribbon effect based on the Ribbon algorithm
🤝 Mod Integration
- Touhou Little Maid: Registers a ranged attack task (
Railgun) so maids can automatically equip and throw coins as a ranged weapon — no extra configuration needed.
⚙️ Configurability
Most numerical values can be adjusted via config/Akatzumatool/akatzumatool.toml:
| Config Key | Description |
|---|---|
| Coin / Colorful Coin | Damage, range, full-charge time |
| Fly Sword | Search range, attack damage |
| Terrain Destruction | Whether beams can break terrain (respects FTB Chunks claims) |
Wiki & Feedback: Github
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