AkatZumaTool

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AkatZumaTool

By zzZ227Owner

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I added some simple visual effects to the homemade gadgets, such as electromagnetic cannon beams and tracking flying swords, using GPU particles and shader.

Mod Loaders
Minecraft

About

Description

About

AkatZumaTool is a lightweight weapon mod for Minecraft that uses a custom rendering pipeline to deliver flashy visual effects.


All beams, lightning, and explosion particles are rendered in real-time via custom Shaders, supporting up to hundreds of thousands of particles for a greatly enhanced visual experience.

Note: The GPU particle and post-processing systems require OpenGL 4.3 (satisfied by most discrete GPUs).

New Items

Item Description
Coin Right-click and hold to charge, release to fire a piercing beam. Consumable item. Max range 50 blocks, damage 20.
Colorful Coin Enhanced version of the Coin with 256 durability. Enchantable, max range 60 blocks, damage 40. The beam can also break blocks.
Fly Sword Right-click on a block to summon 2 auto-targeting flying swords. Persistent entities that automatically follow and attack monsters, with a trailing visual effect.
other Github Wiki

coin.JPG coin2.JPG 1.jpg 2.jpg bow3.jpg

Additional Features

✨ GPU Particle System (Compute Shader)

  • Engine: OpenGL 4.3 Compute Shader + SSBO
  • Capacity: Up to 100,000 particles, updated primarily on the GPU
  • Particle Shapes: Circle, Square, Triangle, Heart, Star
  • Motion: Ballistic trajectory, gravity control, color gradient
  • Use Cases:
    • Coin full-charge convergence particles
    • Magic arrow trails
    • Impact explosion bursts
    • Meteor strikes
    • Ground expanding rings
    • Super charge final explosion

🌟 Bloom Post-Processing Pipeline

  • MRT FBO: Separates the visible color pass from the Bloom glow pass
  • Gaussian Blur: 3-iteration ping-pong blur
  • Final Composite: Original scene + mod effects + Bloom glow overlay
  • Adaptive Resolution: FBOs automatically rebuild on window resize

⚡ Custom Beam & Lightning Rendering

  • Beams: 3D beams formed by two perpendicular quads, with fbm noise arc disturbance and blue-white / yellow-red color schemes
  • Lightning: Real-time branching lightning (3–8 branches) generated during charging, with exponential decay kernel + Bloom glow
  • Sword Trail: 6-frame dynamic ribbon effect based on the Ribbon algorithm

🤝 Mod Integration

  • Touhou Little Maid: Registers a ranged attack task (Railgun) so maids can automatically equip and throw coins as a ranged weapon — no extra configuration needed.

⚙️ Configurability

Most numerical values can be adjusted via config/Akatzumatool/akatzumatool.toml:

Config Key Description
Coin / Colorful Coin Damage, range, full-charge time
Fly Sword Search range, attack damage
Terrain Destruction Whether beams can break terrain (respects FTB Chunks claims)

Wiki & Feedback: Github

About

AkatZumaTool is a lightweight weapon mod for Minecraft that uses a custom rendering pipeline to deliver flashy visual effects.


All beams, lightning, and explosion particles are rendered in real-time via custom Shaders, supporting up to hundreds of thousands of particles for a greatly enhanced visual experience.

Note: The GPU particle and post-processing systems require OpenGL 4.3 (satisfied by most discrete GPUs).

New Items

Item Description
Coin Right-click and hold to charge, release to fire a piercing beam. Consumable item. Max range 50 blocks, damage 20.
Colorful Coin Enhanced version of the Coin with 256 durability. Enchantable, max range 60 blocks, damage 40. The beam can also break blocks.
Fly Sword Right-click on a block to summon 2 auto-targeting flying swords. Persistent entities that automatically follow and attack monsters, with a trailing visual effect.
other Github Wiki

51b018b0739f806422988ada34b0504a7643c5d9.jpeg 09fe5ff6d7f3567d57470cdc311c9fca9b3b6eff.jpeg

a1396a23311a38428039e91ce04aa9f0c8d86547.jpeg 853962cb0ef8946e34ec41c4cfdf7c9d18a294de.jpeg

d7ef33f178d4f5179e10f1ccec3911ea052d1241.jpeg 8031a29bd5c45012bbdd35b28caaaee533d66066.jpeg

1575efd2406deef64bea81a225d18077869fc488.jpeg 11179d072bab0b715a9c076ed908baa887c3cd99.jpeg

Additional Features

✨ GPU Particle System (Compute Shader)

  • Engine: OpenGL 4.3 Compute Shader + SSBO
  • Capacity: Up to 100,000 particles, updated primarily on the GPU
  • Particle Shapes: Circle, Square, Triangle, Heart, Star
  • Motion: Ballistic trajectory, gravity control, color gradient
  • Use Cases:
    • Coin full-charge convergence particles
    • Magic arrow trails
    • Impact explosion bursts
    • Meteor strikes
    • Ground expanding rings
    • Super charge final explosion

🌟 Bloom Post-Processing Pipeline

  • MRT FBO: Separates the visible color pass from the Bloom glow pass
  • Gaussian Blur: 3-iteration ping-pong blur
  • Final Composite: Original scene + mod effects + Bloom glow overlay
  • Adaptive Resolution: FBOs automatically rebuild on window resize

⚡ Custom Beam & Lightning Rendering

  • Beams: 3D beams formed by two perpendicular quads, with fbm noise arc disturbance and blue-white / yellow-red color schemes
  • Lightning: Real-time branching lightning (3–8 branches) generated during charging, with exponential decay kernel + Bloom glow
  • Sword Trail: 6-frame dynamic ribbon effect based on the Ribbon algorithm

🤝 Mod Integration

  • Touhou Little Maid: Registers a ranged attack task (Railgun) so maids can automatically equip and throw coins as a ranged weapon — no extra configuration needed.

⚙️ Configurability

Most numerical values can be adjusted via config/Akatzumatool/akatzumatool.toml:

Config Key Description
Coin / Colorful Coin Damage, range, full-charge time
Fly Sword Search range, attack damage
Terrain Destruction Whether beams can break terrain (respects FTB Chunks claims)

Wiki & Feedback: Github