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Alarm Clock
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Adds a craftable alarm clock that allows sleeping and waking at flexible times
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Improves the visual aspects of the game with better textures, models, etc.
A project that is no longer receiving updates.
Features high-quality textures and models.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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There are no plans to update this mod for other versions of Minecraft.
Now with fancy new textures, courtesy of XavierDD!
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The Alarm Clock works just as you might expect; set it to what time you wish to wake up, go to bed, and you'll be up and at 'em when the time arrives.
The recipe is simple:

Using it is almost as simple.
Sneak + Right Click with the clock in your hand: Set the time to wake up. The Alarm clock has 4 (actually 5. More on that below) settings, and the icon textures will change to reflect the current setting.
- Sunrise (6:00)
- Noon (12:00)
- Sunset (18:00)
- Midnight (0:00)
Right Click a bed with a set alarm clock to sleep: The alarm clock will allow you to use your bed regardless of time of day, subject to certain conditions:
- The bed is your current spawn bed. [Now Configurable] That is, the bed must be the last one you slept in, and you must have done so before the clock will work.
- Except for the time of day, you must be able to sleep. Being in a dimension that doesn't allow sleeping, having monster aggro, etc.. will stop the alarm clock from working.
- You are playing a single-player game, or is enabled in the server config. If the mod is disabled on a multiplayer server, the texture will change to show that the tool is disabled by displaying "Flashing 12:00"
The Alarm Clock doesn't reset the time. The mod calculates the game time for the next time the selected time of day comes about, it does not reset the time to the first day. That is, if you use a clock set to Sunrise just after Midnight on Day 63, you will "wake up" at Sunrise of Day 63. If you set it to Noon and use it at sunset of Day 63, you will "wake up" at Noon of Day 64. This means that it will not interfere with other mods such as Scaled Health or Astral Sorcery which may depend on the in-game calendar.
The new version adds a couple of "balancing" features - configurable settings to limit how much time the Alarm Clock can skip, and a configurable cooldown. See the changelog for more details.
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