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Alchemical Infusions
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More interesting and dynamic way to create and use potions and enchantments.
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Alchemical Infusions
Redesign of alchemy & enchanting in minecraft

This mod adds 2 blocks, which recipes will be unlocked in your recipe book with the obtaining of an iron ingot.
Firstly, Alchemical Infusions adds the Alchemy set to make potion crafting fast & effective as well as push the possibility of potion combinations, levels & durations to a more useful level.

Input Slots
Output Slot
Fuel Slot
Fuel:
- Sticks
- Click the Fuel slot with Flint and Steel to initiate the recipe
Ingredients are items that have been assigned potion effects to descriptions, which otherwise would not have them (like tulips, saplings etc.)
Splash & Lingering bottle variants have also been added, which you can make simply by cycling them in a crafting table with the vanilla glass bottle.
Potion Creation:
- Put 2 ingredients with shared effect into the input slots
- Put an empty bottle of your choice into the output slot
- Ignite
Potion Distillation: (To increase potency at cost of duration)
- Put a potion into the output slot
- Ignite
Potion Prolongation:
- Put a potion into the output slot (only base potency works)
- Put an ingredient with shared effect into an input slot
- Ignite
Potion Combination:
- Put 2 potions into the input slots
- Put an empty bottle of your choice into the output slot
- Ignite
Arrow tipping: (With matching duration)
- Put a potion into the input slot
- Put an arrow into the output slot
- Ignite
Secondarily, Alchemical Infusions adds an Infusion anvil block, which allows to apply potions directly to items to enchant them on a basic level & catalysts to increase these levels to maximum.

Enchanting:
- Apply a potion to an item to enchant it with the corresponding Effect → Enchantment
Catalysts:
- Apply catalysts to increase the level of an enchantment by 1.
Catalysts are items that have been assigned enchantments to descriptions, which otherwise would not have them (like diamond, obsidian etc.)
As of right now, a lot of the ingredients have semi-random assortment of effects, for my creativity is limited. If anyone wishes to tweak the effects / durations, I may merge it into a next version of the mod.
Alchemical Infusions also has datapack integration to make any in-game item a potion ingredient, any effect linked to any enchantment and any item to become a catalyst.
With the priority system, any higher priority .json can override entries from lower priority ones, so you can completely change the way your modpack integrates it - in theory, even modded effects and enchantments.
All you have to do is make a datapack with data/alchemy/infusions.json
>From there you can use my own default definition as a reference and rewrite it if you like<
Alchemical Infusions
Redesign of alchemy & enchanting in minecraft

This mod adds 2 blocks, which recipes will be unlocked in your recipe book with the obtaining of an iron ingot.
Firstly, Alchemical Infusions adds the Alchemy set to make potion crafting fast & effective as well as push the possibility of potion combinations, levels & durations to a more useful level.

- Input Slots (blue)
- Output Slot (red)
- Fuel Slot (orange)
Fuel:
- Sticks
- Click the Fuel slot with Flint and Steel to initiate the recipe
Ingredients are items that have been assigned potion effects to descriptions, which otherwise would not have them (like tulips, saplings etc.)
Splash & Lingering bottle variants have also been added, which you can make simply by cycling them in a crafting table with the vanilla glass bottle.
Potion Creation:
- Put 2 ingredients with shared effect into the input slots
- Put an empty bottle of your choice into the output slot
- Ignite
Potion Distillation: (To increase potency at cost of duration)
- Put a potion into the output slot
- Ignite
Potion Prolongation:
- Put a potion into the output slot (only base potency works)
- Put an ingredient with shared effect into an input slot
- Ignite
Potion Combination:
- Put 2 potions into the input slots
- Put an empty bottle of your choice into the output slot
- Ignite
Arrow tipping: (With matching duration)
- Put a potion into the input slot
- Put an arrow into the output slot
- Ignite

Secondarily, Alchemical Infusions adds an Infusion anvil block, which allows to apply potions directly to items to enchant them on a basic level & catalysts to increase these levels to maximum.
Enchanting:
- Apply a potion to an item to enchant it with the corresponding Effect → Enchantment
Catalysts:
- Apply catalysts to increase the level of an enchantment by 1.
Catalysts are items that have been assigned enchantments to descriptions, which otherwise would not have them (like diamond, obsidian etc.)
~
As of right now, a lot of the ingredients have semi-random assortment of effects, for my creativity is limited. If anyone wishes to tweak the effects / durations, I may merge it into a next version of the mod.
Alchemical Infusions also has datapack integration to make any in-game item a potion ingredient, any effect linked to any enchantment and any item to become a catalyst.
With the priority system, any higher priority .json can override entries from lower priority ones, so you can completely change the way your modpack integrates it - in theory, even modded effects and enchantments.
All you have to do is make a datapack with data/alchemy/infusions.json
>From there you can use my own default definition as a reference and rewrite it if you like<
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