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Alchemist's Arsenal
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Magical Engineering for every Alchemist's Delight
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Description
Alchemist's Arsenal aims to add a variety of weapons, utilities and other forms of equipment to the game, centered around a blend of an alchemy and steampunk
aesthetics, all the while trying to give more uses to some of the vanilla resources.
Content:
Potions:
Potion of Engorgement I-III
Increase size by 100% per level
Potion of Shrinkage I-III
Decrease size by 25% per level
Potion of Strider I-III
Increase Step Height by 1 block per level, allowing to easily climb fences and higher walls
Potion of Reacher I-III:
Increase Interaction Range by 1.5 block per level, allowing to hit enemies, place blocks and more from farther away
Flasks:
Special kinds of potions that grant special effects, crafted from an unstable concoction
Infernal Flask:
Attacking enemies sets them on fire
Poisonous Flask:
Attacking enemies inflicts them with poison
Fertilizer:
An improved substitute for bone meal that grows plants in a 3x3 area. It's enhanced version grows plants faster and in a 5x5 area
Weapons:

Crossbow Scythe:
Part crossbow, part warscythe, this weapon has all the functionality of a crossbow while being a strong melee weapon that can reach enemies from 2.5 blocks farther away
Repeating Crossbow:
Charge up to 3 projectiles in this stronger upgrade of the crossbow, and shoot them one at a time or in fast succession.
Automatic Crossbow:
Once charged, this weapons can fire non-stop any arrow from your inventory in a quick succession without reloading, or once at a time. It requires manual recharge after 24 uses
Equipment
Steampunk Wings:
Late game upgrade to the elytra: Boost your flight with B, consuming fuel in your inventory. Fuel is set to coal/charcoal but can be changed with a datapack with the "steampunk_wings_fuel" item tag. The texture of the wings can be changed for each instance of the item trough data component "alkhars:custom_wings_texture" and a custom resourcepack. This allows for giving different textured wings to different players/teams
Steampunk Armour:
Late game armour set that grants various bonuses while being on par with netherite. Each piece gives different bonuses such as increased speed or jump height. The Steampunk Chestplate is equipped with built-in Steampunk Wings and possesses all of its functionality, other than being equipped with two launchers capable of shooting firework rockets upon your enemies (keybind: Left Alt)


Turtle Master Armour:
Late game armour much stronger than netherite that grants a great bonus to defence, toughness, knockback resistance and health but comes at the cost of a noticeable decrease in movement speed, a low enchantability value and a dramatic increase in fall damage taken, capable of nullifying the health increase and killing the player from height that they would normally survive otherwise.


Arrows:
- Bouncy Arrow: Bounces up to 3 times on blocks
- Copper Arrow: Small chance to summon lightning during thunderstorms
- Amethyst Arrow: Explodes into shrapnels on hit
- Flaming Arrow: sets entities and blocks on fire
- Explosive Arrow: creates a small explosion on impact
- Wind Arrow: Creates a Wind Charge explosion with increased knockback and range on impact
- Dragon Arrow: Creates a small pool of dragon breath on impact

Alchemist's Arsenal aims to add a variety of weapons, utilities and other forms of equipment to the game, centered around a blend of an alchemy and steampunk
aesthetics, all the while trying to give more uses to some of the vanilla resources.
Potions:
Potion of Engorgement I-III
Increase size by 100% per level
Potion of Shrinkage I-III
Decrease size by 25% per level
Potion of Strider I-III
Increase Step Height by 1 block per level, allowing to easily climb fences and higher walls
Potion of Reacher I-III:
Increase Interaction Range by 1.5 block per level, allowing to hit enemies, place blocks and more from farther away
Flasks:
Special kinds of potions that grant special effects, crafted from an unstable concoction
Infernal Flask:
Attacking enemies sets them on fire
Poisonous Flask:
Attacking enemies inflicts them with poison
Fertilizer:
An improved substitute for bone meal that grows plants in a 3x3 area. It's enhanced version grows plants faster and in a 5x5 area
Weapons:

Crossbow Scythe:
Part crossbow, part warscythe, this weapon has all the functionality of a crossbow while being a strong melee weapon that can reach enemies from 2.5 blocks farther away
Repeating Crossbow:
Charge up to 3 projectiles in this stronger upgrade of the crossbow, and shoot them one at a time or in fast succession.
Automatic Crossbow:
Once charged, this weapons can fire non-stop any arrow from your inventory in a quick succession without reloading, or once at a time. It requires manual recharge after 24 uses
Equipment
Steampunk Wings:
Late game upgrade to the elytra: Boost your flight with B, consuming fuel in your inventory. Fuel is set to coal/charcoal but can be changed with a datapack with the "steampunk_wings_fuel" item tag. The texture of the wings can be changed for each instance of the item trough data component "alkhars:custom_wings_texture" and a custom resourcepack. This allows for giving different textured wings to different players/teams

Steampunk Armour:
Late game armour set that grants various bonuses while being on par with netherite. Each piece gives different bonuses such as increased speed or jump height. The Steampunk Chestplate is equipped with built-in Steampunk Wings and possesses all of its functionality, other than being equipped with two launchers capable of shooting firework rockets upon your enemies (keybind: Left Alt)

Turtle Master Armour:
Late game armour much stronger than netherite that grants a great bonus to defence, toughness, knockback resistance and health but comes at the cost of a noticeable decrease in movement speed, a low enchantability value and a dramatic increase in fall damage taken, capable of nullifying the health increase and killing the player from height that they would normally survive otherwise.

Arrows:
Bouncy Arrow:
Bounces up to 3 times on blocks
Copper Arrow:
Small chance to summon lightning during thunderstorms
Amethyst Arrow:
Explodes into shrapnels on hit
Flaming Arrow:
Sets entities and blocks on fire
Explosive Arrow:
Creates a small explosion on impact
Wind Arrow:
Creates a Wind Charge explosion with increased knockback and range on impact
Dragon Arrow:
Creates a small pool of dragon breath on impact

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