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AlchyFarm
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Set a post in dead ground and a lost soul comes to work it: fields, herds, ponds, hives and mines, run by souls that end up working by magic.
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AlchyFarm is a farming mod where you build the workstations and the lost souls do the work. Plant a post, give it a Stock for what it uses and a Basket for what it makes, and a soul comes through a rift to sow, herd, fish or dig. You never order it around: you choose what it keeps, and you seal its post with stamps.
The workstations
Most workstations are a post inside a fence of any shape, up to 9 x 9, or no fence at all for a 5 x 5 around the post. The mines and the hollow are buildings of their own.
Crop Plot: sows, waters and harvests, a seed chosen for each square. Pumpkins, melons, glow berries on trellises and a small apple tree
Ranch: animals led in become a haunted herd that gives its drops unharmed, is milked into casks, and can be bred or freed. No lag from the animals: the herd is kept as data
Orchard: plants saplings and fells whole trees, grows cactus, bamboo and sweet berries
Pond: fishes with or without bait, Rift Bait brings up treasure, and sugar cane grows on its banks
Flower Garden: every flower blooms again and again, or turns into dye
Apiary: hives fill with no bees in sight, into bottles, comb or casks of honey
Gilded Garden: golden carrots, golden apples, glistering melons and enchanted golden apples, grown as crops
Mushroom Hollow: a mossy cave that grows mushrooms, fungi and nether wart on spore loam
Mine and Nether Mine: veins show on the walls and the miner digs them with the pickaxes you give it, Fortune and Silk Touch included. A pump at the bottom of the world draws lava
Choose what comes
Every workstation has its own screen: a grid of everything it can give, a tick to keep it, a cross to refuse it, with the odds of each drop under the mouse.
Stamps and the rift
Press wax stamps on a post: Haste, Bounty and Thrift in four tiers, Quality Work (never short of bone meal, torches, bait or feed) and Void (no more stacks of seeds). The violet tiers change the soul: it stops walking and casts from where it stands, crops grow faster around it, and part of what it brings back comes out rifted: food that feeds two to four times as much with real effects, ores that smelt into more, potions nobody could brew, and rifted honey, milk and stew in three tiers.
The Estate Ledger
An in-game journal (requires Patchouli) kept by the nobleman sent to this land. It teaches every workstation in his own dry words, and its paper changes as his story turns.
Everything is configurable
Speeds, field sizes, what each workstation gives and how often, the drops of every animal, the mine's veins, the pond's catches, the stamps' strength and the rift's chances: all in config/alchyfarm-common.toml.
Requirements
- NeoForge 26.1.2
- AlchyX 0.3.1 or newer (required)
- Optional: Patchouli (the ledger), JEI (recipes and workstation pages), Jade
Works with any mod's pipes, tanks and machines through the normal item and fluid capabilities.
Source and issues: https://github.com/JustAlex14/AlchyFarm (MIT license).
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