All Loot Drops

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All Loot Drops

By SerilumOwner

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๐Ÿ‘ Living entities drop all their possible loot in a configurable amount, looting enchant supported.

Mod Loaders
Minecraft
26.3 26.2

About

Description

A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

CurseForge Modrinth Patreon YouTube


About the mod

All Loot Drops is a minimalistic mod that has entities always drop all their possible loot in a configurable amount. All loot drops are procedurally generated right after the server starts, so every modded entity that has a loot table is compatible. There are config options to change the amount of loot that drops, if the looting enchant should have an effect, and which mobs or items should be ignored.



Dependencies

Requires Collective
Included in The Vanilla ExperienceIncluded in Serilum's Extra Bundle
Environment: Server




Configurable

Configuration guide

ย ย ย All available config options:

keepOriginalLootQuantityIfHigherย ย default true
If for example Iron Golems drop more iron than the default lootQuantity setting, keep that original amount instead of nerfing it.

lootQuantityย ย default 1, min 1, max 128
Determines the amount of loot dropped by each mob.

lootingEnchantAffectsQuantityย ย default true
If enabled, the looting enchant has a chance to increase the quantity of loot dropped. Per level a roll is done with the chance from 'lootingEnchantExtraQuantityChancePerLevel'. If the roll succeeds, 1 is added to the loot amount.

lootingEnchantExtraQuantityChanceย ย default 0.5, min 0, max 1.0
The chance a roll succeeds in adding 1 to the total loot amount.

entityTypesToIgnoreย ย default ""
Mobs that keep their normal drops, comma separated. For example 'artifacts:mimic'. A '*' works as a wildcard, like 'artifacts:*'.

itemsToIgnoreย ย default ""
Items the mod never adds to a mob's drops, comma separated. When a mob drops one normally, that drop is left as it is. A '*' works as a wildcard.




Description

Simply Explained
By default a Witch has the following drop table:ย Glass bottlesย (12.5% chance),ย Glowstone dustย (12.5% chance),ย Gunpowderย (12.5% chance), Redstoneย (12.5% chance),ย Spider eyesย (12.5% chance),ย Sugarย (12.5% chance) andย Sticksย (25% chance).
With the mod enabled, you'll always receiveย lootQuantity amount of each whenever the entity drops its loot.
If the sword used to kill the entity has the looting enchant, for each level it hasย lootingEnchantExtraQuantityChance to increase the amount with 1.




Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is theย Github repo. Thanks!


A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

CurseForge Modrinth Patreon YouTube

About the mod

All Loot Drops is a minimalistic mod that has entities always drop all their possible loot in a configurable amount. All loot drops are procedurally generated right after the server starts, so every modded entity that has a loot table is compatible. There are config options to change the amount of loot that drops, if the looting enchant should have an effect, and which mobs or items should be ignored.



Dependencies

Requires Collective
Included in The Vanilla ExperienceIncluded in Serilum's Extra Bundle
Environment: Server




Configurable

Configuration guide

ย ย ย All available config options:

Show Spoiler

keepOriginalLootQuantityIfHigherย ย default true
If for example Iron Golems drop more iron than the default lootQuantity setting, keep that original amount instead of nerfing it.

lootQuantityย ย default 1, min 1, max 128
Determines the amount of loot dropped by each mob.

lootingEnchantAffectsQuantityย ย default true
If enabled, the looting enchant has a chance to increase the quantity of loot dropped. Per level a roll is done with the chance from 'lootingEnchantExtraQuantityChancePerLevel'. If the roll succeeds, 1 is added to the loot amount.

lootingEnchantExtraQuantityChanceย ย default 0.5, min 0, max 1.0
The chance a roll succeeds in adding 1 to the total loot amount.

entityTypesToIgnoreย ย default ""
Mobs that keep their normal drops, comma separated. For example 'artifacts:mimic'. A '*' works as a wildcard, like 'artifacts:*'.

itemsToIgnoreย ย default ""
Items the mod never adds to a mob's drops, comma separated. When a mob drops one normally, that drop is left as it is. A '*' works as a wildcard.




Description

Simply Explained
By default a Witch has the following drop table:ย Glass bottlesย (12.5% chance),ย Glowstone dustย (12.5% chance),ย Gunpowderย (12.5% chance), Redstoneย (12.5% chance),ย Spider eyesย (12.5% chance),ย Sugarย (12.5% chance) andย Sticksย (25% chance).
With the mod enabled, you'll always receiveย lootQuantity amount of each whenever the entity drops its loot.
If the sword used to kill the entity has the looting enchant, for each level it hasย lootingEnchantExtraQuantityChance to increase the amount with 1.




Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

For issues, ideas, suggestions or anything else there is theย Github repo. Thanks!