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All Stacks Infinite
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Adjust individual or every stack to any size from 1 to 2147483646. Highly compatible & realtime update configuration.
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Must be installed on both the client and the server.
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Any feedback, bug reports, or suggestions are greatly appreciated! <3
All Stacks Infinite
All Stacks Infinite is a mod that allows players to customize item stack sizes from 1 unit to 2 billion using config that updates in-game. Just add the name and the size and the game updates it realtime. It supports modded items.
Default global size is 999 and its activated.
Syntax errors in the configuration file may prevent the config from loading correctly.
The game should not crash when using a very large global stack size.
Only vanilla buckets are supported. (Some entities differ in sizes so won't stack)
Under any circumstances don't remove the mod or any stack beyond 99 will be deleted or replaced by 1.

[items_custom_stack_size] & [buckets_custom_stack_size]
│overrides
▼
global_stack_size_enabled = false
│overrides
▼
global_stack_size_enabled = true
[global_items] & [global_buckets] & vanilla stackables
│overrides
▼
vanilla stacks size
Do this if you're unsure about syntax or logger errors, can't figure out what's wrong, and the config was working before but is no longer registering new items: Delete All-Stacks-Infinite.toml from the config folder and let the mod regenerate the default .toml file. You should have saved your old configuration so you can compare and restore it.
v13 update [Fabric NeoForge Forge] [26.x.x]
- Added templates
- Font size adjusted for a maximum of 3 digits
- Added Shulkers to Global Items.
- Bundles capped stack size to 1
- Clear command erases big stacks
- Give command accepts big stacks
- Added commands (Some commands require holding the item if not specifying the id)
- /allstacks add custom/global item/bucket <size> | <id>
- /allstacks delete custom/global item/bucket | <id>
- /allstacks global on/off
- /allstacks globalraise -2147483646/+2147483646
- /allstacks globalset -2147483646/+2147483646
- /allstacks raise item/bucket <id|size> <size>
- /allstacks regenerate
- /allstacks experimental on/off
- /allstacks feedback on/off
- /allstacks list | ...
- /allstacks logger on/off
- /allstacks template ...
- Default
- Vanilla
- Empty
- All-Stacks-One
- All-Stacks-16
- All-Stacks-64
- All-Stacks-67
- All-Stacks-99
- All-Stacks-Infinite
- Everything-Infinite-Experimental
v3 update [all versions]
- Customizable config that updates in-game
- Server won't crash from having stacks bigger than 99; downgrade any stack, it won't break... hopefully.
- Custom font sizes for big quantities
- Vanilla buckets can be stacked and work as intended (solid, liquid, drinkable, and mob)
- Cods have different sizes, so they may not be combined easily
- Modded buckets that work exactly like vanilla can now work when added to the bucket tag
- Creative mode items synchronize properly with the server
- Big stacks can interact with the world and can't be deleted for whatever reason
- Big piles of items now are according to their max stack size instead of dropping a lot of 64-item stacks.
- Ctrl+Q drops a big pile instead of a lot of 64-item stacks
- Stacked stews and potions can be stacked and work properly
- Fixed Merge
- Locked bundles to not accept variety of stack sizes
- Removed bundle capability to store another bundle to avoid overflow
- Stackable bucket lava works in furnaces
- Fixed shulkers & chests, no longer destroys high stacksize items, also downgrading stacksize won't destroy items from chests and shulkers no more
- Fixed stone cutter when calculating 2 billion slabs
- Fixed Entity buckets would create ghost items on the client and real duplicate items in Creative
- Fixed many interactions when having big stacks interacting with other big stack sizes
- Brewing stands, furnace, enchanting table accept bigger stacks
- Some lower versions: Vanilla Furnace with big stacks of lava now shrink only one and drop the empty bucket
Ended support for [NeoForge 1.21.11] - [Fabric - Forge - NeoForge -> 26.1 - 26.1.1] & Quilt
Anvils upgrade items 1 to 1 delegated to Anvil evolution mod
Issues:
Incompatibilities:
-Metal Bundles
To do:
-Further testing
-Buckets individual compatibility for mods?
-anvil interaction with stacked weaponry with enchanted books - delegated to anvil evolution
-stacked armor - delegated to a future mod
YOU ARE ALLOWED TO INCLUDE THE MOD IN ANY MODPACK WITHOUT ASKING FOR MY PERMISSION OR GIVING ME CREDIT.
YOU ARE NOT ALLOWED TO REPUBLISH THE MOD ITSELF.
Any crashes or questions? You can immediately report them here <3

Any feedback, bug reports, or suggestions are greatly appreciated! <3
All Stacks Infinite
All Stacks Infinite is a mod that gives you TOTAL control over stacks and oversized stacks and allows players to customize item stack sizes from 1 unit to 2147483646 using commands or a configuration file that updates in-game. It supports modded items.
Default global size is 999 and its activated.
Manual syntax errors in the configuration file may prevent the config from loading correctly.
Under any circumstances don't remove the mod or any stack beyond 99 will be deleted or replaced by 1.

[items_custom_stack_size]
│overrides
▼
global_stack_size_enabled = false
│overrides
▼
global_stack_size_enabled = true
[global_items] & vanilla stackables
│overrides
▼
vanilla stacks size
If you can't figure out what's wrong and the config is not working, delete All-Stacks-Infinite.toml from the config folder or execute /allstacks regeneratefile and let the mod regenerate the default .toml file.
v15
Added 4 new commands
/mutatestack
/multiplystack
/givestack
/clearstacks
Removed mixin on vanilla Clear and vanilla Give
Moved /allstacks admin to extras
v14 [All supported versions]
- Customizable config that updates in-game
- Creative mode items synchronize properly with the server
- Fixed Prohibited stacks: can interact with the world and can't be deleted for whatever reason
- Locked bundles to 1 stack size.
- Shulkers & chests no longer destroy high stacksize items when transporting or downgrading stacksize.
- Fixed stone cutter when calculating 4 billion slabs
- Brewing stands, furnace, enchanting table accept bigger stacks
- Vanilla Furnace with big stacks of lava now shrink only one and drop the empty bucket
- Merged tags for items and tags for buckets into one
- Added Shulkers to Global Items.
- Fixed bucketable mobs
- Added support for oversized stacks across inventory interactions, including quick transfers, drag distribution, item pickup, container storage and floor merging.
- Improved handling of large stack counts to prevent integer overflow and unintended item loss.
- Updated inventory displays to show large quantities in a compact format, including abbreviated numbers and infinity notation.
- Expanded support for large item quantities in /give, /clear, and item transfers between inventories.
- Material consumption in anvils now always shrink only 1 from slot 2.
- Added support for vanilla stacked buckets, preserving remaining items and returning empty buckets when applicable.
- Fixed handling of stacked consumables, as milk buckets, potions and stews, to preserve remaining items and avoid losing empty containers.
- Adjusted bundle capacity calculations to account for configured stack sizes and stack overflow.
- Improved compatibility with stacked music discs and other special items.
- Added commands to configure global and per-item stack sizes, adjust existing values, and manage included items.
- Added Experimental switch to add normally non-stackable items to the tag isstackable(). Makes unstackable categories like armor or weapons being affected for global stack tag.
- Added Logger switch for console.
- Added feedback switch for chat.
- Introduced persistent, per-world administrator permissions with support for server operators, single-player owners, and explicitly authorized players.
- Added configuration templates, inventory inspection tools, and debugging options.
- Improved configuration validation, migration, and file updates to preserve existing settings and reduce the risk of configuration corruption. You should not downgrade, if you are crashing, send the crash report to discord.
- Added the following commands (Some require holding the item if not specifying the id)
Added commands (Some commands require holding the item if not specifying the id)
- /allstacks | ...
- /allstacks set custom/global |
- /allstacks erase custom/global |
- /allstacks globalset -2147483646/+2147483646
- /allstacks regeneratefile
- /allstacks extras global true/false
- /allstacks extras globalraise -2147483646/+2147483646
- /allstacks extras info | lefthand/righthand
- /allstacks extras raise item/bucket |
- /allstacks extras experimental true/false
- /allstacks extras admin add/list/remove
- /allstacks debug feedback true/false
- /allstacks debug list | ...
- /allstacks debug logger true/false
- /allstacks template ...
-
- Default
-
- Vanilla
-
- Empty
-
- All-Stacks-One
-
- All-Stacks-16
-
- All-Stacks-64
-
- All-Stacks-67
-
- All-Stacks-99
-
- All-Stacks-Infinite
-
- Everything-Infinite-Experimental
Ended support for [NeoForge 1.21.11] - [Fabric - Forge - NeoForge -> 26.1 - 26.1.1] & Quilt
Issues:
-"Configurable" mod -> A first world entrance or /reload in a existing one with globalsize of <9 disables some crating recipes, as sticks and wood. Fixable if reloading the world when his globalsize is >9 and not reloading the mod when it's below 9
Incompatibilities:
-"Metal Bundles" mod -> Integers overflow error
To do:
-Further testing
-Buckets individual compatibility for mods?
-stacked armor - delegated to a future mod
You are allowed to include the mod in any modpack without asking for my permission or giving me credit.
You are not allowed to republish the mod itself.
... ... ... ...
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