All The Commands (API)

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All The Commands (API)

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This mod adds over 50+ usefull commands to your game in order to enchance it,commands include things such as afterimages(compatible with player animator,copies animation,and players skin, is fully customizable,and works on entities other than players.

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Type
Mod
License
All Rights Reserved
Latest Version
usefull_commands-1.3.0-forge-1.20.1.jar
Authors
CurseForge
Modrinth

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About

Description

Welcome to All The Commands. If you are putting together a cinematic, combat-focused, or PvP Minecraft mod, this library is your toolkit. It brings over 35 commands and a full Java API to make your fights look and feel amazing.

Entity Visuals & Flair

/afterimage [color] [interval] [lifetime] - The ultimate style tool. Leaves trailing ghost copies behind a moving player. These afterimages perfectly copy the player's current animations and are 100% compatible with the Player Animator API!

/aura <targets> <particle> <duration>
  Persistent particle aura around entity.

/glow <targets> <duration> [color]
  Outline glow with color (16 vanilla colors).

/trail <targets> <particle> <duration>
  Particle trail behind moving entity.

Screen Effects & Visuals

/screenshake <targets> <intensity> <duration>

  Shakes a player's camera. Great for impacts.

/screenflash <targets> <color> <duration>

  Flashes the screen briefly. Use for hits, ults.

/vignette <targets> <color> <intensity> <duration>

  Dark/colored edges fading to center. Low HP, domain vibes.

/cinematicbars <targets> <true|false>

  Adds black bars top + bottom for cinematic moments.

/skytint <targets> <color> <intensity> <duration>

  Tints the player's whole view a color. Domain expansion-style.

/popup <targets> <color> <duration> <scale> <text...>

  Big styled centered text. Technique callouts, boss intros.

/timer <targets> <label> <durationTicks> <color>

  Countdown timer in the top-right. Cooldowns, match clocks.

Status & Control

/stun <targets> <duration>
  Locks position and disables damage output.

/silence <targets> <duration>
  NBT flag for ability/technique blocking (modder-readable).

/iframes <targets> <duration>
  Cancels all incoming damage for the duration.

/disarm <targets>
  Drops the entity's held item.

/cantblock <targets> <duration>
  Disables shield use.

/cantheal <targets> <duration>
  Cancels all healing events.

/exhaust <targets>
  Empties hunger/saturation, applies exhaustion.

Damage Manipulation

/truedamage <targets> <amount>
  Bypasses armor + resistance.

/lifesteal <attacker> <target> <amount>
  Damages target, heals attacker.

/reflect <targets> <duration>
  Next incoming hit bounces back to the attacker.

/damagemult <targets> <multiplier> <duration>
  Multiplies outgoing damage.

/incomingmult <targets> <multiplier> <duration>
  Multiplies incoming damage.

/maxhealth <targets> <bonus> <duration>
  Temp max-HP buff or debuff.

/heal <targets> <amount>
  Instant heal with heart particles.

Movement & World Mechanics

/launch <targets> <x> <y> <z>
  Sets entity velocity. Supports ^ relative coords.

/pull <targets> <x> <y> <z> <strength>
  Pulls entity toward a point.

/fling <targets> <fromX> <fromY> <fromZ> <power>
  Pushes entity away from a point.

/dash <targets> <distance>
  Forward velocity burst in look direction.

/blink <targets> <distance>
  Instant teleport in look direction.

/teleportbehind <caster> <target> <distance>
  Anime-style flank teleport.

/float <targets> <duration>
  Hover in air, slow falling.

/shockwave <pos> <radius> <power>
  AOE outward push from a point.

/marker <pos> <color> <duration>
  Particle pillar marker at a position.

Utility & API

/sfx <targets> <sound> <volume> <pitch>
  Play any sound for player(s).

/mark <targets> add|remove|has <tag>
  Custom tag system (modder-readable).

/runchain <delay> <command>
  Schedule a command to run after a delay.

Color Formatting Any command that asks for a color accepts simple names like red or gold, hex codes(hex codes are a little glitchy), or ARGB integers.

For Java Modders You do not have to rely entirely on in-game commands. Every single feature listed above is exposed as a static method in the API. You can call them directly from your own Java code by referencing msi.lotto.usefullcommands.UsefullCommandsAPI.

UPDATE: there are now many many other commands that are not listed on here.

join my discord for suggestions,bugs: https://discord.gg/3cPKBcMedG

Welcome to All The Commands. If you are putting together a cinematic, combat-focused, or PvP Minecraft mod, this library is your toolkit. It brings over 35 commands and a full Java API to make your fights look and feel amazing.

Entity Visuals & Flair

/afterimage [color] [interval] [lifetime] - The ultimate style tool. Leaves trailing ghost copies behind a moving player. These afterimages perfectly copy the player's current animations and are 100% compatible with the Player Animator API!

/aura   Persistent particle aura around entity.

/glow [color]   Outline glow with color (16 vanilla colors).

/trail   Particle trail behind moving entity.

Screen Effects & Visuals

/screenshake

  Shakes a player's camera. Great for impacts.

/screenflash

  Flashes the screen briefly. Use for hits, ults.

/vignette

  Dark/colored edges fading to center. Low HP, domain vibes.

/cinematicbars <true|false>

  Adds black bars top + bottom for cinematic moments.

/skytint

  Tints the player's whole view a color. Domain expansion-style.

/popup <text...>

  Big styled centered text. Technique callouts, boss intros.

/timer

  Countdown timer in the top-right. Cooldowns, match clocks.

Status & Control

/stun   Locks position and disables damage output.

/silence   NBT flag for ability/technique blocking (modder-readable).

/iframes   Cancels all incoming damage for the duration.

/disarm   Drops the entity's held item.

/cantblock   Disables shield use.

/cantheal   Cancels all healing events.

/exhaust   Empties hunger/saturation, applies exhaustion.

Damage Manipulation

/truedamage   Bypasses armor + resistance.

/lifesteal   Damages target, heals attacker.

/reflect   Next incoming hit bounces back to the attacker.

/damagemult   Multiplies outgoing damage.

/incomingmult   Multiplies incoming damage.

/maxhealth   Temp max-HP buff or debuff.

/heal   Instant heal with heart particles.

Movement & World Mechanics

/launch   Sets entity velocity. Supports ^ relative coords.

/pull   Pulls entity toward a point.

/fling <fromX> <fromY> <fromZ>   Pushes entity away from a point.

/dash   Forward velocity burst in look direction.

/blink   Instant teleport in look direction.

/teleportbehind   Anime-style flank teleport.

/float   Hover in air, slow falling.

/shockwave   AOE outward push from a point.

/marker   Particle pillar marker at a position.

Utility & API

/sfx   Play any sound for player(s).

/mark add|remove|has   Custom tag system (modder-readable).

/runchain   Schedule a command to run after a delay.

Color Formatting Any command that asks for a color accepts simple names like red or gold, hex codes(hex codes are a little glitchy), or ARGB integers.

For Java Modders You do not have to rely entirely on in-game commands. Every single feature listed above is exposed as a static method in the API. You can call them directly from your own Java code by referencing msi.lotto.usefullcommands.UsefullCommandsAPI.

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