Community listing page, reviews here may not be monitored by the author.
Alot Of Enchants -- 300+
No reviews yet
This project adds 300 new UNIQUE enchants!
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Thanks for download AOE!
this adds alot of enchantments such assss
Mega Enchants — Unique Effects Audit 330 player-facing enchantments; every tooltip description is unique.
[MELEE] Ashen Edge: Hits set enemies on fire. Backbreaker: Sprint hits knock enemies much farther away. Blindside: Sneak attacks briefly blind enemies. Bloodletter: Hits make enemies bleed with a short Wither effect. Bulldozer: Sprint hits release a small wind burst around the target. Crushing Edge: Your hits ignore part of the enemy's armor. Daze: Hits have a chance to give enemies Nausea. Dervish: Sprinting increases your attack speed. Duelist: Grounded attacks deal extra damage when you are not sprinting. Executioner: Hitting an enemy on very low health deals a finishing burst of damage. Fencer: Sneak attacks deal extra damage. Finality: Enemies at critical health are instantly finished by your hit. Flurry: Each hit briefly gives you Strength, rewarding rapid follow-up attacks. Frenzy: You deal extra damage while your own health is low. Frostbite: Hits slow enemies and partially freeze them. Hammerblow: Hits launch enemies upward. Heavy Hand: Hits deal more damage, but the weapon swings slower. Hungerblade: Hits drain the enemy's hunger. Impact: Hits have stronger knockback. Levity: Hits can make enemies float upward. Merciless: Deals extra damage to enemies below 6 hearts. Nauseating Edge: Critical hits give enemies Nausea. Omen Strike: Hits can cover enemies in Darkness. Overkill: Critical hits deal a large burst of bonus damage. Predator: Deals extra damage to arthropods and other vulnerable prey. Quickhand: Increases your attack speed. Radiant Edge: Hits make enemies Glow so they can be tracked through walls. Ravager: Deals extra damage to enemies with high health. Reckless Swing: Deals heavy bonus damage, but every hit briefly Weakens you. Relentless: Landing a hit briefly speeds you up. Repulsor: Hits blast enemies backward with extreme knockback. Ruthless: Deals extra damage to players. Sap: Hits weaken the enemy's attacks. Serration: Hits deal a small second cut of damage. Tempo: Landing hits briefly gives you Haste and Speed. Uppercut: Sneak hits pop enemies straight into the air. Vanguard: Deals extra damage while you are at high health. Venom: Hits can Poison enemies. Warpath: Sprint attacks deal extra damage. Witherbrand: Hits can inflict Wither for several seconds.
[BOW] Backblast: Arrows knock enemies much farther backward. Ballistics: Arrows launch faster and travel farther. Bodkin: Arrows pierce through one extra enemy. Broadhead: Arrow hits cause a short bleeding effect. Cloudburst: Arrow hits release a gust that throws nearby targets around. Dazzling Arrow: Arrow hits make enemies Glow. Deadeye: Arrows deal extra damage while you are sneaking. Falcon: Arrows fly faster and straighter than normal. Fanfire: Fires three arrows in a tight spread. Frost Arrow: Arrow hits Slow enemies. Gale: Arrow hits launch enemies slightly upward. Hex Arrow: Arrow hits Weaken enemies. Hunter: Arrows deal extra damage to undead prey. Longshot: Arrows deal extra damage when the shooter is far from the target. Needle: Arrows fly extremely straight and can pierce one extra enemy. Overdraw: Fully powered critical arrows deal extra damage. Penetrator: Arrows make enemy armor less effective. Pinpoint: Arrows deal extra damage to Glowing targets. Punchthrough: Arrows gain both knockback and one level of piercing. Reacquisition: Arrows search a much wider area for a target and gently steer toward it. Seeking: Arrows curve toward the nearest enemy. Skewer: Arrows pierce through several enemies and Weaken anything they hit. Sniper: Sneaking long-range shots deal a large damage bonus. Starseeker: Arrows fired under open sky ignite enemies they hit. Toxic Arrow: Arrow hits Poison enemies. Tracer: Arrows leave a bright particle trail while flying. Tripleshot: Fires three arrows with a normal-sized spread. Trueflight: Greatly reduces arrow spread for more accurate shots. Twinshot: Fires two arrows at once. Volley: Fires five arrows in a wide fan.
[CROSSBOW] Arbalest: Bolts punch through part of an enemy's armor. Barrager: Fires four projectiles at once. Chill Bolt: Bolts Slow enemies they hit. Clockwork: Crossbows load faster and use slightly more durability. Deadlock: Bolts inflict both Slowness and Weakness. Drillbolt: Bolts pierce through four extra enemies. Hair Trigger: Loads extremely fast, but shots spread wider. Linebreaker: Bolts deal heavy knockback to enemies. Marked Bolt: Bolts make enemies Glow for a long time. Mechanism: Crossbow shots have a chance to consume no ammunition. Overpressure: Bolts launch faster and hit with extra knockback. Quickdraw: Reduces crossbow loading time. Railbolt: Bolts fly faster with very little spread. Scattershot: Fires seven projectiles in a very wide spread. Siege: Bolt impacts create a small wind explosion. Snapload: Greatly reduces loading time and sometimes uses no ammunition. Toxic Bolt: Bolts Poison enemies. Transfix: Bolts nearly root enemies in place with extreme Slowness. Triad: Fires three tightly grouped bolts. War Volley: Fires five bolts, but takes longer to reload.
[TRIDENT] Abyssal: Deals extra trident damage while you are underwater. Breaker: Trident hits strongly reduce enemy armor effectiveness. Deepcut: Trident hits cause a short bleeding effect. Harpooner: Deals extra damage to aquatic mobs. Homecurrent: Thrown tridents return faster, and holding one improves your movement through water. Jetstream: Riptide launches you farther through water or rain. Leviathan: Deals extra damage to enemies with at least 10 hearts. Maelstrom: Riptide attacks release a wind burst around you. Recall: Thrown tridents return with a large Loyalty-style speed boost. Returner: Thrown tridents return faster and lose durability less often. Riptalon: Riptide spin attacks hit harder and knock targets farther away. Stormfang: During thunderstorms, trident hits call lightning under open sky. Surge: Riptide gives a quick extra forward surge. Tidepiercer: Trident hits ignore more armor while you are in water. Undertow: Trident hits drag enemies downward.
[MACE] Aftershock: Smash attacks release a wind burst after impact. Armorcrack: Mace hits heavily reduce enemy armor effectiveness. Avalanche: Smash attacks Slow enemies after impact. Breachpoint: Falling smash attacks ignore even more armor. Cataclysm: Long-fall smash attacks create a large wind explosion. Concussion: Mace hits can give enemies Nausea. Crater: Smash attacks throw the target upward. Demolisher: Mace hits deal extra damage to heavily armored enemies. Earthshaker: Grounded mace hits create a small knockback shockwave. Falling Star: Smash attacks ignite the target after a long fall. Gravitas: Adds extra smash damage for every block you fall. Launch: Smash attacks launch you upward after impact. Meteor: Very long-fall smash attacks create a fiery impact. Pile Driver: Smashes after a long fall deal a second heavy burst of damage. Sunder: Mace hits Weaken enemies.
[ARMOR] Absorption Well: Taking damage can briefly give you Absorption hearts. Aegis: Has a small chance to completely block incoming damage. Barbs: Enemies that hit you take Thorns damage. Bastion: Reduces damage while you are standing still. Beaconhide: Reduces damage while you are Glowing. Blastbrace: Reduces explosion damage. Bulwark: Reduces projectile damage while you are sneaking. Defiance: Reduces damage more strongly when you are below 4 hearts. Durable Weave: Armor has a strong chance to avoid durability loss. Field Repair: Collected XP repairs armor more efficiently. Firehard: Makes you immune to fire damage that does not bypass invulnerability. Fortification: Adds extra armor points. Frostguard: Makes you immune to freezing damage. Guardian: Reduces all normal incoming damage. Hexguard: Reduces damage from witches and evokers. Iron Breath: Gives you Water Breathing while submerged. Juggernaut: Greatly reduces knockback but slightly slows you down. Last Stand: When you are nearly dead, some incoming hits are completely blocked. Lightframe: Makes you move faster but gives slightly less armor. Low Impact: Crouching when you land greatly reduces fall damage. Mending Flow: XP repairs armor faster, and the armor also resists normal wear. Rampart: Reduces damage while you are sneaking. Reinforced Stitch: Adds a little armor toughness and sometimes prevents durability loss. Resolve: Below half health, you become much harder to knock back. Safeguard: Has a chance to completely block explosion damage. Selfcare: Slowly regenerates you while you are out of danger. Sentinel: Reduces damage while you are on the ground and not sprinting. Shelter: Reduces damage from arrows and other projectiles. Spite: Enemies that hit you can receive Weakness. Springplate: Increases your jump strength. Stonewall: Greatly increases knockback resistance while grounded. Surefoot: Lets you fall farther before taking fall damage. Tempered Mail: Strongly resists durability loss and slightly reduces knockback. Vitality: Gives you two extra hearts of maximum health. Ward: Reduces damage while you are Poisoned.
[CHEST] Blast Core: Reduces how far explosions knock you back. Bodyguard: Taking a hit briefly gives you Resistance. Brace: Reduces normal knockback. Citadel: Standing still gradually turns you into a defensive anchor. Forgeheart: Makes fire hurt less and shortens how long you burn. Heartplate: Gives you three extra hearts of maximum health. Iron Core: Adds armor toughness. Laminated: Getting hit by a projectile briefly speeds you up. Reserve: Raises your maximum Absorption capacity. Ribbed: Crouching reduces direct melee damage. Runner Core: Makes you move faster while sprinting. Standfast: Sneaking gives you very high knockback resistance.
[LEGS] Crouchflow: Makes you sneak much faster. Fall Brace: Reduces fall damage. Flexible Weave: Sprinting gives a small chance to completely dodge damage. Jointed: Lets you automatically step up taller blocks. Kneeguard: Reduces damage while crouching. Legguard: Sprinting reduces direct melee damage. Longstep: Lets you step over full blocks without jumping. Roadworn: Moving on the ground makes you slightly faster. Runner: Sprinting gives a strong movement-speed bonus. Spring Knee: Increases jump strength. Stride: Gives a small permanent movement-speed bonus. Trailguard: Sprinting reduces projectile damage.
[FEET] Bootguard: Greatly reduces damage from hot blocks and other floor hazards. Cobbler: Walking on solid ground occasionally repairs your boots. Fleetfoot: Makes you run faster. Highstep: Lets you step up one-block ledges without jumping. Impact Sole: Hard landings release a small wind burst around you. Soft Landing: Greatly reduces fall damage. Springheel: Makes your jumps higher. Surestep: Increases your safe falling distance. Thick Sole: Makes you immune to damage from magma blocks and campfire-like floor burns. Trail Ward: Reduces damage while sprinting across the ground. Trailproof: Boots lose durability less often while you travel. Waterstep: Greatly improves movement through water.
[HEAD] Air Pocket: Automatically gives you Water Breathing while submerged. Awareness: Increases how far away you can receive waypoint information. Breather: Greatly increases your underwater air supply. Clear Sight: Gives you Night Vision in dark places. Crownward: Reduces damage from magic-using illagers. Deep Focus: Removes most of the underwater mining-speed penalty. Diver: Makes movement and mining underwater more effective. Far Sight: Increases how far away you can interact with entities. Lighthead: Slightly reduces gravity while airborne. Mindguard: Sometimes completely blocks projectile damage. Skullplate: Adds extra armor to your helmet. Surveyor Eye: Sneaking lets you reach blocks farther away.
[ELYTRA] Aerodynamic: Flying forward gives you a small continuous speed boost. Airstream: While gliding, periodic gusts push you forward. Cloudskin: Greatly reduces crash and fall damage while using an elytra. Glider: Reduces gravity while you are fall-flying. High Altitude: Gives you a speed boost while gliding under open sky. Sky Mending: Collected XP repairs your elytra more efficiently. Wingbrace: Adds armor while you are fall-flying. Wingweave: Your elytra has a strong chance to avoid durability loss.
[FISHING] Angler Tempo: Fish bite faster while it is raining. Deep Luck: Fishing below open sky level gives extra fishing luck. Fastwater: Fish bite faster while you are standing in water. Golden Hook: Improves fishing luck and slightly shortens bite time. Lucky Cast: Adds a large fishing-luck bonus. Pearl Diver: Fishing while submerged gives a large luck bonus. Quick Bite: Greatly reduces the normal wait for a bite. River Sense: Fishing in a river biome gives extra luck. Treasure Eye: Fishing under open sky gives extra luck. Twitch: Bites come sooner, but fishing luck is slightly reduced.
[AXE] Barkbite: Hitting a log gives you a short Haste burst for chopping. Cleaver: Axe hits deal extra damage to enemies without armor protection. Feller: Hitting a log breaks connected logs directly above it. Hatchet Rhythm: Consecutive log hits build up stronger chopping Haste. Lumberhand: Hitting logs repairs a tiny amount of axe durability. Splinter: Axe hits can give enemies Weakness and Slowness. Timber Rush: Hitting a log gives you a short Speed burst. Woodcraft: Logs have a chance to preserve the axe's durability when struck.
[PICKAXE] Bedrock Bite: Mining deep underground gives you Haste. Caver: Holding the pickaxe underground gives you Night Vision. Core Miner: Striking ore repairs one point of pickaxe durability. Deep Pick: Increases block reach while you are below Y=0. Gemcutter: Striking diamond or emerald ore briefly gives you Luck. Ore Drill: Hitting an ore block gives a strong, short Haste burst. Quartzhand: Striking Nether quartz ore gives you a short Speed burst. Tunnel Pick: Underground mining is faster and your block reach is longer.
[FIELD] Ditcher: Hitting dirt or grass breaks a short line of soil in front of you. Earthmover: Hitting dirt-like blocks gives a strong Haste burst. Farmer Hand: Using a hoe gives you extra block reach. Fieldwork: Working on the ground gives you a small movement-speed boost. Gardener: Hitting a crop advances it by one growth stage. Harvest Hand: Breaking XP-producing farm blocks gives extra experience. Rootcut: Hitting plants clears nearby small vegetation. Sodbuster: Hitting dirt-like blocks can clear a small 3-wide strip.
[MINING] Bedrock Rhythm: Mining below Y=0 increases your block-breaking speed. Breaker: Breaking blocks is faster while you are standing still. Careful Reach: Sneaking increases your block reach. Cavehand: Mining is faster when you cannot see the sky. Deepwater Miner: Underwater mining gets a large speed boost. Deepworker: Mining below Y=-32 gives an even larger speed boost. Delver: Underground mining gives both Haste and a little extra reach. Diamond Bite: Striking diamond ore repairs two points of tool durability. Enduring: The tool has a strong chance not to lose durability. Excavator: Greatly increases mining speed, but the tool wears out faster. Experience Tap: All XP-dropping blocks drop more experience. Far Miner: Increases block interaction reach by two blocks. Fine Edge: Reduces durability loss and gives a small block-reach bonus. Geologist: Striking ore briefly gives you Night Vision. Hardpoint: Standing on the ground increases mining speed. Hastework: Having Haste makes the tool even faster. Longarm: Increases block reach and slightly increases entity reach too. Mineral Rush: Hitting an ore block gives you Speed and Haste briefly. Mudlark: Mining while in water is much faster. Ore Seeker: Nearby exposed ore makes a soft chime while you hold the tool. Ore Wisdom: Striking ore briefly gives you Luck and Resistance. Pressure Hand: Sneaking increases block-breaking speed. Prospector: Holding the tool gives you extra Luck. Quarryman: Mining while grounded gives extra reach and speed. Rapid Dig: Sprinting while mining gives a large speed bonus. Reachwork: Adds both a small reach bonus and a small mining-speed bonus. Rich Vein: Striking ore briefly gives you both Luck and Haste. Siltbreaker: Underwater block breaking is faster and movement in water improves. Stonecutter: Hitting stone-like blocks briefly gives you Haste. Surveyor: Increases both block and entity reach slightly. Tempered: Resists durability loss, but mines slightly slower. Toolsmith: Collected XP repairs the tool more efficiently. Tunnelborn: When underground, you get Night Vision and faster mining. Underwater Worker: Almost removes the underwater mining penalty and gives extra breathing time. Workhorse: Slightly increases mining speed and greatly improves durability.
[UTILITY] Breath: Increases how long you can stay underwater. Everlasting: Greatly reduces durability loss on the item. Lightweight: Makes you move slightly faster. Lucky: Adds one point of Luck. Patchwork: Collected XP repairs the item faster. Reach: Increases block interaction reach. Safehand: Reduces durability loss and slightly increases entity reach. Steady: Reduces knockback you receive. Stepwise: Lets you automatically step up taller ledges. Touch: Increases entity interaction reach.
[CURSE] Curse of Burden: Makes you move slower while the cursed item is active. Curse of Clumsiness: Sometimes makes you drop the held item when you attack or hit blocks. Curse of Drowning: Greatly reduces your underwater air supply. Curse of Frailty: Removes two hearts from your maximum health. Curse of Gravity: Makes you fall faster and jump less effectively. Curse of Lead: Makes sprinting much slower. Curse of Recoil: Attacking knocks you backward. Curse of Short Reach: Reduces both block and entity reach. Curse of Softness: Reduces your armor and armor toughness. Curse of Stumbling: Randomly gives you brief Slowness while moving.
[MOBILITY] Adrenaline: Below four hearts, your movement speed increases automatically. Aerialist: Holding forward just after leaving the ground gives you an extra air-control nudge. Afterburner: After sprinting for a few seconds, you get repeated forward bursts. Air Dash: Double-tap forward while airborne to dash through the air. Backstep: Double-tap backward to quickly dodge backward. Bunny Hop: Jump again just after landing to preserve and add forward momentum. Cloudwalker: Hold Shift in the air to slow your fall for a short time. Combat Roll: After taking damage, double-tap forward on the ground to roll away quickly. Dash: Double-tap forward to launch yourself forward. Double Jump: Press jump again while airborne to perform one extra jump. Featherstep: Lets you fall farther safely and gives a tiny movement-speed bonus. Ground Pound: Press Shift while airborne to slam straight down. High Jump: Sneak and jump from the ground to launch much higher. Landing Gear: A hard landing gives you a short speed burst instead of killing your momentum. Longstride: Sprinting gives you a steady movement-speed bonus. Low Gravity: You fall more slowly while airborne. Momentum: The longer you keep sprinting, the faster you become. Parkour: Running into a one-block obstacle automatically pops you over it. Phase Step: Sneak and double-tap forward to blink a short distance ahead. Pounce: Sprint and jump from the ground to leap forward farther. Rebound: Ground Pounding into the ground launches you back upward. Rush: Killing a mob gives you a short burst of Speed. Sidestep: Double-tap left or right to dodge sideways. Skybound: While above Y=100, your jumps and air movement become stronger. Vaulting: Sprinting toward a short obstacle gives you an upward vault. Wall Cling: Hold Shift against a wall to greatly slow your fall. Wall Kick: Press jump next to a wall to kick away from it and upward. Wall Run: Hold forward beside a wall to glide along it instead of dropping immediately. Water Skip: Sprinting across the surface of water gives small forward hops. Windrunner: Sprinting under open sky gives you a wind-assisted speed boost.
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources