Mod
Ambient Additions
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Adds more atmospheric critters to your world!
Themed around underwater exploration, marine life, and oceanic environments.
Designed to be relaxing and comfortable with little challenge, often including elements like peaceful villages, farming, and gentle exploration.
Introduces new weapons, which may add unique mechanics or abilities.
Includes aesthetic items like decoration, clothing, and visual effects.
Includes new pets and tameable creatures.
Adds or improves non-hostile and neutral creatures.
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🐌 AMBIENT ADDITIONS 🦀
This mod adds ambient life to your world and utilities to catch them. The mod includes various fully-animated animals, ranging from adorable corgis to radially-symmetric starfish, shy crabs, and miniature armadillos. The aim is to introduce more fauna into your world, in order to fuel players' zoos and critter-catching habits!
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🐾 Fauna!
The following section details all the animals added by the mod, and information such as spawns, breeding, taming, and extra features.
- WORK IN PROGRESS -
🐕 MAMMALS:
Pembroke / Cardigan Corgi
White Fruit Bat
Nine-Banded Armadillo
Pink-Fairy Armadillo
Naked Mole-Rat
Moustached Tamarin
Mole
Aye-Aye
Ring-Tailed Lemur
Siamang Gibbon
Pine Marten
Red River-Hog
Sloth Bear
🐦 BIRDS:
Scarlet Honeycreeper
🐍 REPTILES & AMPHIBIANS:
Veiled Chameleon
Pinnichio Anole
Spider-Tailed Adder
Mata-Mata
Blunthead Tree-Snake
Leaf-Frog
🐠 FISH:
Longhorn Cowfish
Napoleon Wrasse
Ribbontail Ray
Blue-Spottted Stingray
Opah
🐌 TERRESTRIAL INVERTEBRATES:
Stag Beetle
Rubber-Ducky Isopod
Giant Land Snail
Pancake Slug
🦐 AQUATIC INVERTEBRATES:
Yeti Crab
Shame-Faced Crab
Harlequin Shrimp
Rabbit Snail
Chocolate-Chip Starfish
🎯 Critter-Catching: Blowguns, Darts, and Crates!
In order to aid you in collecting and transporting animals, a multitude of the mod's animals are able to be put in buckets, pots, bottles, or bowls. Along with this, we have also added a set of items to sedate and crate any animal in general, especially those that cannot be caught by other means.

Crates are a new form of animal transport.
- Empty Crates can be used on sedated entities by right-clicking on them to capture them.
- Entities can be placed from crates by right-clicking again.
- Crates will gain a new texture and enchantment glint when containing a mob and will state the mob contained as a tooltip.
Blowguns & Darts allow you to sedate mobs for capture.
- Blowguns are ranged weapons that use darts as ammunition.
- They can be charged similarly to a bow, and fire a single dart projectile accordingly.
- Darts inflict a single level of "stun" on a mob.

- After a certain number of stuns, a mob will enter a sedated mode for 30 seconds, during which it will display sleepy particles.
- The number of stuns required to sedate a mob scales with it's health, where:
2.5 hearts = 1 stun
5 hearts = 2 stuns
10 hearts = 3 stuns
25 hearts = 4 stuns
25+ hearts = 5 stuns
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CREDITS
NinniH for assetwork, code and sounds
OmayPaty for assetwork
GRAUS for assetwork
magmastrider#3837 ( from our discord ) for screenshots
fool#1369 ( from our discord ) for screenshots
&
Special Thanks to BisectHosting for sponsoring us!
🐌 Ambient Additions 🦀
This mod adds ambient life to your world and utilities to catch them. The mod includes various fully-animated animals, ranging from adorable corgis to radially-symmetric starfish, shy crabs, and miniature armadillos. The aim is to introduce more fauna into your world, in order to fuel players' zoos and critter-catching habits!
🎯 Critter-Catching: Blowguns, Darts, and Crates!
In order to aid you in collecting and transporting animals, a multitude of the mod's animals are able to be put in buckets, pots, bottles, or bowls. Along with this, we have also added a set of items to sedate and crate any animal in general, especially those that cannot be caught by other means.

Crates are a new form of animal transport.
- Empty Crates can be used on sedated entities by right-clicking on them to capture them.
- Entities can be placed from crates by right-clicking again.
- Crates will gain a new texture and enchantment glint when containing a mob and will state the mob contained as a tooltip.
Blowguns & Darts allow you to sedate mobs for capture.
- Blowguns are ranged weapons that use darts as ammunition.
- They can be charged similarly to a bow, and fire a single dart projectile accordingly.
- Darts inflict a single level of "stun" on a mob.

After a certain number of stuns, a mob will enter a sedated mode for 30 seconds, during which it will display sleepy particles. The number of stuns required to sedate a mob scales with it's health.

Stun requirements
2.5 hearts = 1 stun 5 hearts = 2 stuns 10 hearts = 3 stuns 25 hearts = 4 stuns 25+ hearts = 5 stunsCredits
NinniH for assetwork, code and sounds OmayPaty for assetwork GRAUS for assetwork magmastrider#3837 (from our discord) for screenshots fool#1369 (from our discord) for screenshots
& special thanks to BisectHosting for sponsoring us!

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