AmbientOverride StationAPI

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AmbientOverride StationAPI

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Adds dynamic fog to b1.7.3

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Where It Runs
Client Only

Runs entirely on the client. Works on vanilla servers.

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.2.1
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About

Description

AmbientOverride StationAPI for Minecraft Beta 1.7.3

Mod is clientside and all changes are configurable with GlassConfigAPI.

Features:

  • Different Fog Approach Types
    • Exponential growth fog approach or older linear fog approach behavior
    • Biome Fog Colors
      • Each biome has a unique fog color that varies in intensity day by day
    • Cave Fog Colors
      • Desaturates biome fog colors and darkens fog at lower Y levels
    • Cave Fog Density
      • Fog increases in density as the player nears Y level 28, the fog level can vary day by day and move up or down slightly
    • Morning Fog Density
      • Beginning at midnight there is a chance for morning fog to start and last anywhere from 100 seconds to 400 seconds dissipating shortly after daybreak
    • Light Level (Darkness) Fog Density
      • Fog density increases slightly when the light level is low
    • Void Fog
      • Increases fog density and darkens fog significantly near bedrock Y levels

Each of these feature's max intensity can be toggled and values will vary day by day with values changing at midnight

  • The base fog density can also be changed, all changes are made through GlassConfigAPI 3

Installation using Prism Launcher

  1. Download an instance of Babric for Prism Launcher: https://github.com/babric/prism-instance
  2. Install Java 17, set the instance to use it, and disable compatibility checks on the instance: https://adoptium.net/temurin/releases/
  3. Add StationAPI to the mod folder for the instance: https://modrinth.com/mod/stationapi
  4. (Optional) Add Mod Menu to the mod folder for the instance: https://modrinth.com/mod/modmenu-beta
  5. (Optional) Add GlassConfigAPI 3.0+ to the mod folder for the instance: https://modrinth.com/mod/glass-config-api
  6. Add this mod to the mod folder for the instance: https://github.com/telvarost/AmbientOverride-StationAPI/releases
  7. Run and enjoy! 👍

Feedback

Got any suggestions on what should be added next? Feel free to share it by creating an issue. Know how to code and want to do it yourself? Then look below on how to get started.

Contributing

Thanks for considering contributing! To get started fork this repository, make your changes, and create a PR.

If you are new to StationAPI consider watching the following videos on Babric/StationAPI Minecraft modding: https://www.youtube.com/watch?v=9-sVGjnGJ5s&list=PLa2JWzyvH63wGcj5-i0P12VkJG7PDyo9T

Screenshots

Gallery

  • Biome Fog/Sky Colors: Forest
    Biome Fog/Sky Colors: Forest Intensity changes day-to-day and max intensity can be lowered
  • Biome Fog/Sky Colors: Rainforest (Sunny)
    Biome Fog/Sky Colors: Rainforest (Sunny) Intensity changes day-to-day and max intensity can be lowered
  • Biome Fog/Sky Colors: Rainforest (Cloudy)
    Biome Fog/Sky Colors: Rainforest (Cloudy)
  • Morning Fog Density
    Morning Fog Density Intensity changes day-to-day and max intensity can be lowered
  • Biome Fog/Sky Colors: Tundra
    Biome Fog/Sky Colors: Tundra Intensity changes day-to-day and max intensity can be lowered
  • Cave Fog Density
    Cave Fog Density Fog increases in density near Y level 28, intensity of effect and Y level change a bit day-to-day
  • (Optional) Darkness Fog Density
    (Optional) Darkness Fog Density Intensity changes day-to-day and max intensity can be lowered
  • Biome Fog/Sky Colors: Desert
    Biome Fog/Sky Colors: Desert Intensity changes day-to-day and max intensity can be lowered

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