Mod
Anchor Glow
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Adds glow to anchors, Works with different presets, And you can bind presets to different texture packs. optimized for thousands of fps
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Anchor Glow
Anchor Glow is a client-side (Obv) mod that lets you add glow and bloom to respawn anchors, with full color picking meaning you can pick any pixel on an anchor to make it glow, presets, resource pack support, and a built in editor so you can make anchors look exactly how you want. You can make the anchor colors softly glow, heavily bloom, stay subtle, or make certain parts of the texture pop out more depending on your pack.
The biggest thing with this mod is that it works with Vulkan Mod, so you can use anchor glow and bloom while playing with Vulkan instead of only normal Minecraft rendering. It also works without Vulkan incase you just prefer the mod normally, and it is made to be optimized with cached presets, bloom merging, GPU visible rendering, and performance settings so you can keep the fps very high.
The mod also supports presets as shareable text files, so you can save different anchor glow setups, share them with other people, or bind a preset to a specific resource pack so it automatically uses the right glow setup when that pack is loaded.
This mod does NOT require any shader loader/iris/sodium. It works fully by itself and does not affect you're whole game with shader effects.
Video showing the mod: https://youtube.com/shorts/xonnhO2iaHs?si=1dcJncrqt3SGxdd7
Check out my other mods!:
Requires: YetAnotherConfigLib / YACL and Mod Menu
Settings / Features List
| Section | Settings | What it does |
|---|---|---|
| Anchor Glow Editor | Enabled, Reset All Settings, Color Picker, Editor Overlay, Editor Scale, Menu Scale | Lets you turn the mod on, edit anchor glow live in game, pick colors from the anchor texture, adjust the editor size, and reset the mod back to default settings without deleting presets or pack bindings. |
| Color Settings | Color Enabled, Threshold, Strength, Natural Glow, Bloom, Separate Bloom Settings | Lets each picked anchor color have its own glow behavior so specific texture parts can glow more, less, or not at all. |
| Bloom Settings | Bloom Threshold, Bloom Strength, Bloom Spread, Bloom Thickness | Controls how much each selected anchor color blooms, how far the glow spreads, and how thick or dense the bloom looks. |
| Presets | Save Preset, Load Preset, Delete Preset, Default Preset, Shareable Preset Text Files | Lets you save different anchor glow setups, load them later, and share presets as files without editing the jar. |
| Pack Binding | Bind Preset to Current Pack, Automatic Pack Preset Loading | Lets you bind a preset to a resource pack so the mod automatically uses the right anchor glow setup when that pack is active. |
| Performance | GPU Visible, Optimize Spread, Thickness Merge Threshold, Spread Merge Threshold, Bloom Resolution, Bloom Quality | Optimizes the glow and bloom path by caching preset behavior, merging similar bloom settings, and reducing the amount of bloom passes needed during gameplay. |
| Anchor Limits | Id recommend leaving this alone but, Detection Range, Scan Interval, Max Glowing Anchors, Limit Glowing Anchors | Controls how far anchors are detected, how often the mod scans for anchors, and how many anchors are allowed to glow at once for better performance. |
| Vulkan Support | Vulkan Compatible Glow and Bloom Rendering | Built to work with Vulkan Mod while still supporting normal Minecraft and Sodium rendering. |

Anchor Glow lets you fully customize how respawn anchors glow by picking colors directly from the anchor texture and giving each color its own settings. Each picked color can have its own natural glow, bloom strength, threshold, spread, and thickness, so different parts of the anchor can glow in different ways instead of the whole block being treated as one flat effect. The editor is made so you can open it in game, pick colors, adjust sliders live, save presets, load presets, and bind presets to resource packs. The mod also has optimized rendering for gameplay, so when the editor is closed it uses a cached version of the preset instead of constantly recalculating everything every frame. There are performance options like GPU visible rendering, optimized spread, thickness merge threshold, spread merge threshold, bloom resolution, scan interval, detection range, and anchor limits, so you can decide how much quality or performance you want. A big focus of the mod is Vulkan support, so the bloom and glow are made to work with Vulkan Mod while still working on normal Minecraft and Sodium, with the goal of keeping the glow close to the editor preview without destroying ur fps.
If you would like to help support the development of this mod
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