Angry Mobs
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Allows a pack developer to add additional AI goals to existing mobs
Does not follow a specific thematic focus apart from vanilla Minecraft.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Adds or enhances hostile creatures and enemies.
Adds extra features or content to an existing mod.
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Must be installed on both the client and the server.
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This mod allows you add AI goals to Minecraft Mobs to make them able to attack, request aid, leap or shoot objects at you.
By default the mod comes with 3 config options "angryAnimals", "angryReinforcements" and "aggressiveAnimals".
By enabling "angryAnimals" it will make all vanilla animals attack you back when you hurt them.
By enabling "angryReinforcements" it will make all vanilla animals call reinforcements when you hurt them (which is applied to if "angryAnimals" is enabled).
By enabling "aggressiveAnimals" it will make all vanilla animals actively target players.
If you wish to add different tweaks to mobs you can use the CraftTweaker support built in to add Tweaks to vanilla and non-vanilla mobs.
The CraftTweaker support will allow you to add the following tweaks to mobs: AttackNearest, HurtByTarget, LeapAtTarget, MeleeAttack and ProjectileAttack.
AttackNearest: Will make the mob attack the nearest target entity you supply.
HurtByTarget: Will make the mob attack back when hurt (if it has an attacking AI goal).
LeapAtTarget: Will make the mob leap at it's target.
MeleeAttack : Will make the mob attack the target using physical attacks.
AttackNearest: Will make the mob attack by shooting projectiles at it's target.
Information about the CraftTweaker support script syntax can be found on the Wiki page.

Need a server? Get 20% off your first month by using promo code "mrbysco"
For questions feel free to join my Discord.
Want to support us?
This mod allows you add AI goals to Minecraft Mobs to make them able to attack, request aid, leap or shoot objects at you.
By default the mod comes with 3 config options "angryAnimals", "angryReinforcements" and "aggressiveAnimals".
By enabling "angryAnimals" it will make all vanilla animals attack you back when you hurt them.
By enabling "angryReinforcements" it will make all vanilla animals call reinforcements when you hurt them (which is applied to if "angryAnimals" is enabled).
By enabling "aggressiveAnimals" it will make all vanilla animals actively target players.
If you wish to add different tweaks to mobs you can use the CraftTweaker support built in to add Tweaks to vanilla and non-vanilla mobs.
The CraftTweaker support will allow you to add the following tweaks to mobs: AttackNearest,
HurtByTarget, LeapAtTarget, MeleeAttack and ProjectileAttack.
AttackNearest: Will make the mob attack the nearest target entity you supply.
HurtByTarget: Will make the mob attack back when hurt (if it has an attacking AI goal).
LeapAtTarget: Will make the mob leap at it's target.
MeleeAttack : Will make the mob attack the target using physical attacks.
AttackNearest: Will make the mob attack by shooting projectiles at it's target.
Information about the CraftTweaker support script syntax can be found on the Wiki page.

Need a server? Get 20% off your first month by using promo code "mrbysco"
For questions feel free to join my Discord.
Want to support us?
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