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Animal Food Tags
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Change what food animals will eat to fall in love and breed, using datapack item tags.
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Runs entirely on the server. Also works in singleplayer.
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Animal Food Tags
Change what food animals will eat to fall in love and breed, using datapack item tags. Parrots & Polar Bears which can be breed? Chickens cannibals? You decide!
✅ Features
- Easy to use through editing item tags via datapacks.
- Mod Support for any animal added through mods there's a corresponding tag
- Further configuration allows for namespaces to be respected, and prefixes & suffixes to be changed
- Server-side, so that only the server needs the mod, not any clients
🏷️ Item Tags
Every animal entity type has a corresponding item tag.
By default this follows the format of #animal_food_tags:<entity_type>_food. So for instance, for a horse this would be #animal_food_tags:horse_food. Please note that the configuration can change the format. In the case a corresponding tag does not exist, vanilla (or modded) behaviour will not be overriden.
📖 Configuration
Configuration can be found in config/smoke_signals.json.
override_namespace: [bool] (default:true)- Specifies wether the namespace of the entity type should be overridden to be
animal_food_tags.
Must be eithertrueorfalse. tag_prefix: [string] (default:"")- Specifies the prefix added to the tag.
Must be either astringonly containing characters[a-z0-9_.-]. tag_suffix: [string] (default:"_food")- Specifies the suffix added to the tag.
Must be either astringonly containing characters[a-z0-9_.-].
Animal Food Tags
Change what food animals will eat to fall in love and breed, using datapack item tags. Parrots & Polar Bears which can be breed? Chickens cannibals? You decide!
✅ Features
- Easy to use through editing item tags via datapacks.
- Mod Support for any animal added through mods there's a corresponding tag
- Further configuration allows for namespaces to be respected, and prefixes & suffixes to be changed
- Server-side, so that only the server needs the mod, not any clients
🏷️ Item Tags
Every animal entity type has a corresponding item tag.
By default this follows the format of #animal_food_tags:<entity_type>_food. So for instance, for a horse this would be #animal_food_tags:horse_food. Please note that the configuration can change the format. In the case a corresponding tag does not exist, vanilla (or modded) behaviour will not be overriden.
📖 Configuration
Configuration can be found in config/animal_food_tags.json.
override_namespace: [bool] (default:true)- Specifies wether the namespace of the entity type should be overridden to be
animal_food_tags.
Must be eithertrueorfalse.
tag_prefix: [string] (default:"")- Specifies the prefix added to the tag.
Must be either astringonly containing characters[a-z0-9_.-].
- Specifies the prefix added to the tag.
tag_suffix: [string] (default:"_food")- Specifies the suffix added to the tag.
Must be either astringonly containing characters[a-z0-9_.-].
- Specifies the suffix added to the tag.
- Specifies wether the namespace of the entity type should be overridden to be
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