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OverflowAnimations
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1.7 and modern animations in 1.8!
Reminiscent of older video games and Minecraft versions, often using old textures and mechanics.
Used for mods with little to no gameplay elements.
Improves the visual aspects of the game with better textures, models, etc.
Focuses on or is balanced for player versus player combat and competition.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Addresses and fixes known bugs and issues.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Description
OverflowAnimations
This mod combines Overflow Animations (V1) with Sk1er Old Animations code into a singular mod, with bug fixes and additional features.
Includes:
- Old Eating/Drinking
- Old Rod Position
- Old Bow Position
- Old Blockhitting
- Old Swing Animation
- Old Sneak Animation
- Armor turning red when hit
- Old Health
- Old Blocking
- Old Item Positions (1st and 3rd person)
- Punching a block while right click an item
- 2D Items
- Old Item Switching
- Old Projectiles
- Cleaner Enchantment Glint
- 1.15 Armor Enchantment Glint
- Various more features not seen in other old animation mods!
The "Old Debug Hitbox" feature has been removed from the original as REDACTION has the same functionality.
Licensing
This mod is currently licensed under version 3 of the GNU Lesser General Public License.
Trademark usage
The GNU LGPL does not grant any license or rights to use Polyfrost or OneConfig trademarks and logos for publicity purposes without written authorization. You may use these trademarks, however, to describe the origin of the mod, or under fair use.
Contribution licensing
Contributions to this repository will be automatically licensed under the licensing for the repository at that time (currently version 3 of the LGPL), as defined in Subsection D6 of the GitHub Terms of Service. If you wish to license your contributions to another LGPL-compatible license, please let us know prior.
Animatium Legacy (f.k.a. OverflowAnimationsV2)
Download (Modrinth)
What happened to OverflowAnimations? What about Polyfrost?
OverflowAnimations started as a project between me (Wyvest) and Mixces, and continued to be until its last days at Polyfrost. During this time, Mixces and lowercasebtw would also create another project known as Animatium, which would rewrite the majority of the features in OverflowAnimations for modern Minecraft.
Animatium is a much more unique and special product than OverflowAnimations in terms of both context of the modern Minecraft space and branding, and lowercase and I thought it would soothe user confusion to unite the superior 1.8 solution to animations with the superior modern solution under one name. Hence, OverflowAnimations is now Animatium Legacy.
Despite this transfer to LVP, however, development will still be handled by Polyfrost.
Transition period
The transition period for the rebrand and transfer of OverflowAnimationsV2 has started (6:32PM EST on June 26th). The terms were as follows:
- Wyvest receives "Admin" role in the newly named Animatium Legacy repository and "Member" in the Legacy Visuals Project organization
- OverflowAnimations renames to Animatium-Legacy
- OverflowAnimations transfers to the Legacy Visuals Project organization
- We (lowercasebtw and Wyvest) will go through the process of rebranding OverflowAnimations to the Animatium Legacy name over the course of the next couple of weeks
- lowercasebtw pledges in writing via Discord DMs that Animatium Legacy and all future commits or changes will stay LGPL-3.0 as written in the current OverflowAnimations LICENSE-GPL and LICENSE-LGPL file
- An announcement in Legacy Visuals Project and Polyfrost pinging at least 1/4 of its current members (either via a role ping or an everyone ping, an everyone ping is preferred for Legacy Visuals Project as its focus is animations) will be made within a week of this mesage (6:32PM EST on June 26th) describing the pros of the transfer of OverflowAnimations, as well as Animatium and the organization's commitment to partnering with Polyfrost in regards to making PvP easier for all.
Points 1, 2, 3, and 5 have been completed as of this commit, and points 4 and 6 are in progress. It is likely, however, that the rename of OverflowAnimationsV2 will not be released on Modrinth/CurseForge/GitHub Releases until the port of Animatium Legacy to OneConfig V1 is released.
Extremely precise and advanced old animations mod for 1.8.9.
Originally a fork of Sk1erLLC's OldAnimations mod, it has turned into a much larger mod with essentially full 1.7 parity, animations from ancient and modern Minecraft, custom animations, and much more!
Features
All features from Sk1er's Old Animations Mod (1.7 Animations)
- Old Eating
- Old Rod Position
- Old Bow Position
- Old Blockhitting
- Old Swing Animation
- Old Sneak Animation
- Armor turning red when hit
- Old health
- Old blocking
- Old item held
- Punching a block while doing stuff
- 1.7 Debug
- Old Eating Animation
The "Old Debug Hitbox" feature has been removed as PolyHitbox has the same functionality.
Additional features from 1.7
- Old 2D/Fast Dropped Items
- Accurate First/Third Person Item Positions
- Old Held Item Lighting
- Old Projectiles
- Old Item Pickup Animation
- Old Debug and Tab Menu Styles
- Replace cast fishing rod texture with the texture of a stick!
- More features not seen in other old animation mods!
Modern animations
- Modern Armor Enchantment Glint
- Show Bow Pullback / Fishing Cast GUI Animation
- Modern Backwards Walk Animation
Bug Fixes
- Head Yaw Fixes (Fixes MC-105139)
- Block Breaking Fixes (Fixes MC-255057)
Quality of Life
- Disable Hurt Camera Shake
- Allow Particles to No-Clip
- Allow Punching the Ground in Adventure Mode
- Old Lunar/CheatBreaker Block-Hit Position
Custom Item Properties
Includes Custom Positions for: Swing, Eating/Drinking, Sword Block, Dropped Items, Projectiles, Fireballs, and the Fishing Rod Line.
Customization of Item Postions
- Custom Item X Position
- Custom Item Y Position
- Custom Item Z Position
- Custom Item Rotation Yaw
- Custom Item Rotation Pitch
- Custom Item Rotation Roll
- Custom Item Scale
Customization of Item Swing Speed
- Ignore Mining Fatigue Slowness
- Custom Mining Fatigue Speed
- Ignore Haste Speed
- Custom Haste Speed
Customization of Item Re-equip Animation
- Disable Item Re-equip Animation
- Item Re-equip Animation Speed
- Only Play Re-equip Animation Upon Switching Slots
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