Mod

AnimFix

Quick rating

AnimFix

No reviews yet

Fixes the stuttering caused by animated textures

Performance & Optimization
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Unsupported

About

Project Details

Type
Mod
License
GNU Lesser General Public License v3.0 only
Latest Version
AnimFix version: 2.2.1
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

UPDATE: This mod has been merged into FalseTweaks, this mod won't get any updates anymore.

A small mod to remove the stuttering caused by the large amount of animated textures in heavily modded instances.

This is achieved by replacing the vanilla one-by-one texture uploading system with a batch-based system.

Every time an animated texture tries to upload, it gets recorded in a buffer, which is then processed by a second thread running parallel to the client thread.

The second part of the optimization is deferred texture updates, where every single animated texture is delayed by 1 tick to achieve double buffering. This way, the worker thread can process the textures while the game is still running, and the only lag that happens is a single texture update per atlas per tick, instead of hundreds or thousands per tick.

Dependencies

UPDATE: This mod has been merged into FalseTweaks, this mod won't receive updates anymore.

A mixin-based library to improve the horrible stuttering in heavily modded games caused by animated textures (OptiFine calls it "Animated Terrain", but this mod actually optimizes the way said animations are uploaded to the graphics card, instead of just outright turning them off and calling that a "fix").

This happens because each individual animated texture has to separately upload its contents to the GPU. Each of these uploads has a nonzero overhead, which quickly spirals out of control when faced with hundreds or even thousands of animated textures.

This mod fixes that problem by batching those animated textures into a single gigantic texture, which gets uploaded in a single step. This causes a little bit of extra video memory usage, but with modern hardware it's negligible, while the overhead of individually uploading tiny textures is not.

The batching has a user-configurable limit, see the mod's config file for more information.

Dependencies

This project WILL NOT be ported to any version beyond 1.7.10, don't even ask.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~14,000
Total Downloads
CurseForge
~2,000
Modrinth
~11,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync