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Anomaly Zone
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S.T.A.L.K.E.R.-inspired survival mod: anomalous zones with contamination, upgradeable artifacts, emissions, detectors, and scientific armor.
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Must be installed on both the client and the server.
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Description
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Anomaly Zone
Bringing the atmosphere of S.T.A.L.K.E.R. into Minecraft.
Venture into four anomalous biomes — Radiation, Bio, Thermo, and Psi — each with its own contamination that grows the longer you linger. Survive recurring Emissions, hunt artifacts with detectors that have a working radar screen on the model, and wear them as trinkets via Curios for a mix of buffs and drawbacks. Everything in the mod is fully 3D and animated, built on GeckoLib.
Features
Four anomalous biomes
Radiation, Bio, Thermo and Psi zones, each with its own hazards, structures and music. Explore the underground Laboratory, the Brain Scorcher, power line pylons, radar dishes and zombie houses.
25+ animated anomalies
Every anomaly is a 3D model with its own animations and glow. Throw Bolts and Phases to trigger them safely, or walk in and find out.
Contamination
Four types — RAD, THERMO, BIO, PSI — with levels, screen effects and Geiger counter clicks. Each one has its own damage that ignores armor.
Emissions
Recurring, deadly events with clouds, lightning and a shader effect. Find cover or die.
Valhalla
A safe hub with traders, a gunsmith, a barterer, quests and hard contracts. Reputation unlocks better goods and recipes.
88 artifacts
All in 3D with glow, dynamic light and tiers. Wear them via Curios for powerful (and risky) effects. Check the dossier of each one in your PDA.
Detectors
Buryat and Elbrus have a real radar screen on the model, a power button, inspect animations and interference effects.
PDA
Quests, an artifact guide with a rotating 3D viewer, reputation and contacts. Takes contracts too: secret documents, ordered artifacts, big purges, Project X and more.
Armor
Seven suits with full-set bonuses: Scientific, Tishina, Paladin, Experiment N83, K-105A "Monolith", Whisper and Shadow. Find blueprints in the Laboratory and the Brain Scorcher.
Sharpening bench
Upgrade artifacts using anomalous batteries and essences, with a pity bonus for repeated failures.
And also: a playable guitar with a chord wheel and song recognition, buffs and food, a test dummy for build testing, a cinema mode with free camera for video makers, an in-game settings screen, and 76 achievements.
Installation Requirements
Install all required mods before adding Anomaly Zone to your Forge 1.20.1 instance:
- TerraBlender — world generation (required)
- Curios API — equipping artifacts (required)
- GeckoLib 4.0 or newer — all 3D models and animations (required)
- TACZ and gunpacks — optional
Without TACZ the gunsmith has nothing to sell and weapons are hidden in barter. On first launch the mod shows a window with the recommended packs.
Shaders: works with Oculus, there's a /anomalyshader command if you need to tweak it.
Links
Licensed under MIT.
Anomaly Zone
Bringing the atmosphere of S.T.A.L.K.E.R. into Minecraft.
Venture into four anomalous biomes — Radiation, Bio, Thermo, and Psi — each with its own contamination that grows the longer you linger. Survive recurring Emissions, hunt artifacts with detectors that have a working radar screen on the model, and wear them as trinkets via Curios for a mix of buffs and drawbacks. Everything in the mod is fully 3D and animated, built on GeckoLib.
Features
|
Four anomalous biomes Radiation, Bio, Thermo and Psi zones, each with its own hazards, structures and music. Explore the underground Laboratory, the Brain Scorcher, power line pylons, radar dishes and zombie houses. 25+ animated anomalies Every anomaly is a 3D model with its own animations and glow. Throw Bolts and Phases to trigger them safely, or walk in and find out. Contamination Four types — RAD, THERMO, BIO, PSI — with levels, screen effects and Geiger counter clicks. Each one has its own damage that ignores armor. Emissions Recurring, deadly events with clouds, lightning and a shader effect. Find cover or die. Valhalla A safe hub with traders, a gunsmith, a barterer, quests and hard contracts. Reputation unlocks better goods and recipes. |
88 artifacts All in 3D with glow, dynamic light and tiers. Wear them via Curios for powerful (and risky) effects. Check the dossier of each one in your PDA. Detectors Buryat and Elbrus have a real radar screen on the model, a power button, inspect animations and interference effects. PDA Quests, an artifact guide with a rotating 3D viewer, reputation and contacts. Takes contracts too: secret documents, ordered artifacts, big purges, Project X and more. Armor Seven suits with full-set bonuses: Scientific, Tishina, Paladin, Experiment N83, K-105A "Monolith", Whisper and Shadow. Find blueprints in the Laboratory and the Brain Scorcher. Sharpening bench Upgrade artifacts using anomalous batteries and essences, with a pity bonus for repeated failures. |
And also: a playable guitar with a chord wheel and song recognition, buffs and food, a test dummy for build testing, a cinema mode with free camera for video makers, an in-game settings screen, and 76 achievements.
Installation Requirements
![]() TerraBlender |
![]() Curios API |
![]() GeckoLib 4.0+ |
![]() TACZ (optional) |
Required: TerraBlender for world generation, Curios API for equipping artifacts, and GeckoLib (4.0 or newer) for all the 3D models and animations. Install all three before adding Anomaly Zone to your Forge 1.20.1 instance.
Optional: TACZ and gunpacks. Without TACZ the gunsmith has nothing to sell and weapons are hidden in barter. On first launch the mod shows a window with the recommended packs.
Shaders: works with Oculus, there's a /anomalyshader command if you need to tweak it.
Links
Licensed under MIT.
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