AoA but chunks are random

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AoA but chunks are random

By PosatasaOwner

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A datapack expanding vanilla random chunks in Advent of Ascension (AoA3). When entering a chunk, a random block of vanilla or AoA3 is chosen to replace solid blocks here.

Mod Loaders
Minecraft

About

Description

AoA but Chunks are Random

Every chunk's solid blocks are replaced by a single random block. Overworld and Nether only; the End is untouched.

  • AoA3 for Minecraft 1.21.1 required.

Timing

/scoreboard players set #mode rbc.cfg <0-4>

mode behaviour
0 on entry (default): only the chunk you are standing in
1 pre-convert: nearby chunks are converted before you arrive
2 behind: convert chunks you are not standing in
3 reroll the nearby 3x3 every 30 seconds
4 only on death, or on sleeping

Config

score range meaning
#enabled rbc.cfg 0/1 master switch
#mode rbc.cfg 0-4 timing mode
#radius rbc.cfg 0-2 pre-convert radius for modes 1 and 2 (ignored by mode 0)
#rate rbc.cfg 1-4 max chunks converted per player per tick

Commands

/execute as @p at @s run function rbc:trigger/reroll_here
/execute as @p at @s run function rbc:trigger/reroll_near
/function rbc:trigger/clear
/function rbc:migrate
/function rbc:help

Notes

  • Converted chunks are recorded in the rbc.done scoreboard, keyed c<x>_<z>_<dimension>. Only chunks a player has entered are recorded, and the temporary markers used during a conversion are removed immediately.
  • /function rbc:trigger/clear wipes that record, so chunks convert again the next time they are entered.
  • /function rbc:migrate imports state from earlier builds that kept one marker per chunk in the world.