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Apathy Mod
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Disable entities from attacking players. Fabric and Forge. Way too configurable.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Runs entirely on the server. Also works in singleplayer.
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This mod supports:
- 1.21.1: Fabric and Neoforge (ported by Calico)
- 1.20.1: Fabric and Forge
- 1.19.4: Fabric and Forge
- 1.19.2: Fabric and Forge
- 1.18.2: Fabric and Forge
- 1.17.1: Discontinued due to low adoption.
- 1.16.5: Fabric only
- Sorry, no forge 1.16.5; not possible to write nontrivial multiloader mods for it.
- Forge versions are only marked "beta" so CF displays them separately. They are not beta.
With that out of the way
Apathy is an overconfigurable port/rewrite of Apathetic Mobs. It allows you to control mob aggressiveness - whether mobs attack players.
You can:
- disable aggression entirely,
- control aggression with a rule system, where mob aggressiveness is dependent on things such as the current world difficulty or the mob's type or tags,
- use a JSON rule system to create exactly the scenario you want, including integration with the vanilla scoreboard, advancements, locations, biomes…
Additionally, you may:
- Disable the Ender Dragon and Wither fight sequences, or make them less aggressive.
- Allow players to opt-in or opt-out of PvE scenarios by adding them to player sets.
Extensive documentation is available on github.
If you have any questions, comments, concerns, please head to my Discord for more information.
other mods in the same area
- the original Apathetic Mobs
- Apathy aka the one that took my slug first
- Passive Mobs
- Apathetic Mobs Reborn
- Fabrication has an "invisible_to_mobs" player tag
| version | loader availability | note |
|---|---|---|
| 1.21.1 | Fabric and Neoforge | Ported by Calico |
| 1.20.1 | Fabric and Forge|1.19.4|Fabric and Forge | |
| 1.19.2 | Fabric and Forge|1.18.2|Fabric and Forge | |
| 1.17.1 | Fabric | Discontinued due to low adoption |
| 1.16.5 | Fabric |
- Notably, 1.16 Forge is missing; there's some mysterious mappings-related issues, nontrivial xplat mods are impossible
Apathy is an overconfigurable port/rewrite of Apathetic Mobs. It allows you to control mob aggressiveness - whether mobs attack players.
You can:
- disable aggression entirely,
- control aggression with a rule system, where mob aggressiveness is dependent on things such as the current world difficulty or the mob's type or tags,
- use a JSON rule system to create exactly the scenario you want, including integration with the vanilla scoreboard, advancements, locations, biomes...
Additionally, you may:
- Disable the Ender Dragon and Wither fight sequences, or make them less aggressive.
- Allow players to opt-in or opt-out of PvE scenarios by adding them to player sets.
Extensive documentation is available on github.
If you have any questions, comments, concerns, please head to my Discord for more information.
other mods in the same area
- the original Apathetic Mobs
- Apathy aka the one that took my slug first
- Passive Mobs
- Apathetic Mobs Reborn
- Fabrication has an "invisible_to_mobs" player tag
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