Apocalypse Zombies: REDONE

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Apocalypse Zombies: REDONE

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Apocalypse Zombies redone in another version of Apocalypse Zombies, no longer requires Geckolib

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Mod
Latest Version
apocalypsezombiesredone-1.0.2-forge-1.20.1.jar

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Description

A version of Apocalypse Zombies that doesn't require geckolib.

In the newest Beta there are 4 mobs:

-The Boomer

It acts like the Bomber from dying light, it incentivizes the player to use ranged weapons against this zombie, as approaching it will trigger the zombie's attack, exploding. It acts like a creeper, but the explosion isn't cancellable, and the explosion power is lower, it still DOES break blocks, as a punishment, but it can be avoided by killing the mob. It drops some EXP and gunpowder

-The Runner (BETA)*

It is inspired by Dying Light Virals, these zombies will scream at when they get aggroed (including a custom animation), and will chase their prey at high speeds. Careful around these, three or more can easily be your demise.

-The Spitter (BETA)*

It acts exactly like the runner, but it is surrounded by yellow particles and will occasionally spit at its prey, the spit does a few seconds of poison to the hit mob. Can Easily be fatal.

-The Grabber (BETA)*

It is a Work In Progress zombie, it won't spawn naturally as it doesn't behave yet like I want it to.

If a player is hit by a grabber, they will get slowed down, and after one second they will get grabbed (with a custom animation), when a player is grabbed, they cannot move and they will receive periodic damage, like poison. To free yourself from a grab, you must attack the Grabber that is currently grabbing. 

*These zombies use the vanilla texture path, this means that it has partial compability with resource packs. (RPs that change the model of Zombies may not work)

They are however compatible with any other RPs such as Tissuo's Zombie Pack and Fresh Animations (there won't be any new animations, there just won't be any visual glitches).

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  • 2026-02-13_21.50.17.png
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